/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_FONT_H #define BLADERUNNER_FONT_H #include "common/array.h" #include "common/str.h" #include "graphics/font.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class Font : public Graphics::Font { struct Character { int x; int y; int width; int height; int dataOffset; }; uint32 _characterCount; int _maxWidth; int _maxHeight; Common::Array _characters; int _dataSize; uint16 *_data; int _screenWidth; int _screenHeight; int _spacing; bool _useFontColor; public: ~Font() override; static Font* load(BladeRunnerEngine *vm, const Common::String &fileName, int spacing, bool useFontColor); int getFontHeight() const override; int getMaxCharWidth() const override; int getCharWidth(uint32 chr) const override; void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; private: Font(); void reset(); void close(); // void drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const; }; } // End of namespace BladeRunner #endif