/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_MOUSE_H #define BLADERUNNER_MOUSE_H #include "bladerunner/vector.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class Mouse { BladeRunnerEngine *_vm; int _cursor; int _frame; int _hotspotX; int _hotspotY; int _x; int _y; int _disabledCounter; int _lastFrameTime; int _animCounter; int _randomCountdownX; int _randomCountdownY; int _randomX; int _randomY; public: Mouse(BladeRunnerEngine *vm); ~Mouse(); void setCursor(int cursor); void getXY(int *x, int *y) const; void setMouseJitterUp(); void setMouseJitterDown(); void disable(); void enable(bool force = false); bool isDisabled() const; void draw(Graphics::Surface &surface, int x, int y); void updateCursorFrame(); void tick(int x, int y); bool isInactive() const; // private: Vector3 getXYZ(int x, int y) const; }; } // End of namespace BladeRunner #endif