/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_MOVEMENT_TRACK_H #define BLADERUNNER_MOVEMENT_TRACK_H #include "bladerunner/bladerunner.h" namespace BladeRunner { class BladeRunnerEngine; class BoundingBox; class SaveFileReadStream; class SaveFileWriteStream; class MovementTrack { static const int kSize = 100; struct Entry { int waypointId; // delay specifies how long (in milliseconds) to stay at the target waypoint (when reached) int32 delay; int angle; bool run; }; int _currentIndex; int _lastIndex; bool _hasNext; bool _paused; Entry _entries[kSize]; public: MovementTrack(); ~MovementTrack(); int append(int waypointId, int32 delayMillis, bool run); int append(int waypointId, int32 delayMillis, int angle, bool run); void flush(); void repeat(); void pause(); void unpause(); bool isPaused() const; bool hasNext() const; bool next(int *waypointId, int32 *delayMillis, int *angle, bool *run); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); private: void reset(); }; } // End of namespace BladeRunner #endif