/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/outtake.h" #include "bladerunner/bladerunner.h" #include "bladerunner/chapters.h" #include "bladerunner/subtitles.h" #include "bladerunner/vqa_player.h" #include "bladerunner/time.h" #include "bladerunner/ambient_sounds.h" #include "bladerunner/audio_player.h" #include "bladerunner/game_constants.h" #include "bladerunner/game_info.h" #include "common/debug.h" #include "common/events.h" #include "common/system.h" namespace BladeRunner { OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) { _vm = vm; _surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, _vm->_surfaceBack.format); } OuttakePlayer::~OuttakePlayer() { _surfaceVideo.free(); } void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) { Common::String oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId()); Common::String newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container); if (container > 0) { if (_vm->isArchiveOpen(oldOuttakeFile)) { _vm->closeArchive(oldOuttakeFile); } _vm->openArchive(newOuttakeFile); } _vm->playerLosesControl(); Common::String resName = name; if (!noLocalization) { resName = resName + "_" + _vm->_languageCode; } Common::String resNameNoVQASuffix = resName; resName = resName + ".VQA"; VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface vqaPlayer.open(); _vm->_vqaIsPlaying = true; _vm->_vqaStopIsRequested = false; while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) { _vm->handleEvents(); if (!_vm->_windowIsActive) { continue; } int frame = vqaPlayer.update(); blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface if (frame == -3) { // end of video if (_vm->_cutContent && resName.equals("FLYTRU_E.VQA")) { _vm->_ambientSounds->removeAllNonLoopingSounds(true); _vm->_ambientSounds->removeAllLoopingSounds(1u); } break; } if (frame >= 0) { _vm->_subtitles->loadOuttakeSubsText(resNameNoVQASuffix, frame); _vm->_subtitles->tickOuttakes(_vm->_surfaceFront); _vm->blitToScreen(_vm->_surfaceFront); if (_vm->_cutContent && resName.equals("FLYTRU_E.VQA")) { // This FLYTRU_E outtake has 150 frames // // We can have at most kLoopingSounds (3) looping ambient tracks // Outtakes in general use a specific Mixer Sound Type (ie. VQAPlayer::kVQASoundType) // so the sounds here should conform too. // (see VQAPlayer::update()) // // No need for _ambientSounds->tick() since it's not required for looping ambient tracks, // nor for explicitly played Sounds (via playSound()) // It is harmless however, so it could remain. //_vm->_ambientSounds->tick(); switch (frame) { case 0: _vm->_ambientSounds->addLoopingSound(kSfxLABAMB1, 95, 0, 0u, VQAPlayer::kVQASoundType); _vm->_ambientSounds->addLoopingSound(kSfxROOFAIR1, 100, 0, 0u, VQAPlayer::kVQASoundType); _vm->_ambientSounds->addLoopingSound(kSfxPSPA6, 74, 0, 1u, VQAPlayer::kVQASoundType); break; case 18: _vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType); break; case 24: _vm->_ambientSounds->playSound(kSfxSWEEP4, 45, 90, 20, 99, VQAPlayer::kVQASoundType); break; case 32: if (_vm->_rnd.getRandomNumberRng(1, 5) < 4) _vm->_ambientSounds->playSound(kSfxTHNDER3, 82, -20, -20, 99, VQAPlayer::kVQASoundType); break; case 41: _vm->_ambientSounds->playSound(kSfxMUSVOL8, 22, 46, 46, 99, VQAPlayer::kVQASoundType); break; case 52: if (_vm->_rnd.getRandomNumberRng(1, 4) < 4) _vm->_ambientSounds->playSound(kSfxTHNDR3, 90, 10, 10, 89, VQAPlayer::kVQASoundType); break; case 78: if (_vm->_rnd.getRandomNumberRng(1, 5) < 5) _vm->_ambientSounds->playSound(kSfxSIREN2, 62, -60, 45, 99, VQAPlayer::kVQASoundType); break; case 105: _vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType); break; case 112: if (_vm->_rnd.getRandomNumberRng(1, 5) < 4) _vm->_ambientSounds->playSound(kSfxTHNDER4, 95, -20, -20, 99, VQAPlayer::kVQASoundType); break; } } } } if ((_vm->_vqaStopIsRequested || _vm->shouldQuit()) && _vm->_cutContent && resName.equals("FLYTRU_E.VQA")) { _vm->_ambientSounds->removeAllNonLoopingSounds(true); _vm->_ambientSounds->removeAllLoopingSounds(0u); _vm->_audioPlayer->stopAll(); } _vm->_vqaIsPlaying = false; _vm->_vqaStopIsRequested = false; vqaPlayer.close(); _vm->playerGainsControl(); if (container > 0) { if (_vm->isArchiveOpen(newOuttakeFile)) { _vm->closeArchive(newOuttakeFile); } _vm->openArchive(oldOuttakeFile); } } } // End of namespace BladeRunner