/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/regions.h" #include "bladerunner/savefile.h" namespace BladeRunner { Regions::Regions() { _enabled = true; _regions.resize(10); clear(); } void BladeRunner::Regions::clear() { for (int i = 0; i < 10; ++i) remove(i); } bool Regions::add(int index, Common::Rect rect, int type) { if (index < 0 || index >= 10) return false; if (_regions[index].present) return false; _regions[index].rectangle = rect; _regions[index].type = type; _regions[index].present = 1; return true; } bool Regions::remove(int index) { if (index < 0 || index >= 10) return false; _regions[index].rectangle = Common::Rect(-1, -1, -1, -1); _regions[index].type = -1; _regions[index].present = 0; return true; } int Regions::getTypeAtXY(int x, int y) const { int index = getRegionAtXY(x, y); if (index == -1) return -1; return _regions[index].type; } int Regions::getRegionAtXY(int x, int y) const { if (!_enabled) return -1; for (int i = 0; i != 10; ++i) { if (!_regions[i].present) continue; // Common::Rect::contains is exclusive of right and bottom but // Blade Runner wants inclusive, so we adjust the edges. Common::Rect r = _regions[i].rectangle; ++(r.right); ++(r.bottom); if (r.contains(x, y)) return i; } return -1; } void Regions::setEnabled(bool enabled) { _enabled = enabled; } void Regions::enable() { _enabled = true; } void Regions::save(SaveFileWriteStream &f) { f.writeBool(_enabled); for (int i = 0; i != 10; ++i) { f.writeRect(_regions[i].rectangle); f.writeInt(_regions[i].type); f.writeInt(_regions[i].present); } } void Regions::load(SaveFileReadStream &f) { _enabled = f.readBool(); for (int i = 0; i != 10; ++i) { _regions[i].rectangle = f.readRect(); _regions[i].type = f.readInt(); _regions[i].present = f.readInt(); } } } // End of namespace BladeRunner