/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SCREEN_EFFECTS_H #define BLADERUNNER_SCREEN_EFFECTS_H #include "bladerunner/color.h" #include "common/array.h" namespace Common { class ReadStream; } namespace BladeRunner { class BladeRunnerEngine; class ScreenEffects { friend class Debugger; static const int kMaxEffectsInScene = 7; public: struct Entry { Color256 palette[16]; uint16 x; uint16 y; uint16 width; uint16 height; uint16 z; uint8 *data; }; BladeRunnerEngine *_vm; Common::Array _entries; uint8 *_data; int _dataSize; #if BLADERUNNER_ORIGINAL_BUGS #else Common::Array _skipEntries; // added member to allow skipping specified effects #endif // BLADERUNNER_ORIGINAL_BUGS public: ScreenEffects(BladeRunnerEngine *vm, int size); ~ScreenEffects(); void readVqa(Common::SeekableReadStream *stream); void getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z) const; #if BLADERUNNER_ORIGINAL_BUGS #else void toggleEntry(int effectId, bool skip); // added method to allow skipping specified effects #endif // BLADERUNNER_ORIGINAL_BUGS //TODO //bool isAffectingArea(int x, int y, int width, int height, int unk); }; } // End of namespace BladeRunner #endif