/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SHAPE_H #define BLADERUNNER_SHAPE_H #include "common/array.h" #include "common/str.h" namespace Common { class SeekableReadStream; } namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class Shape { friend class Shapes; int _width; int _height; byte *_data; bool load(Common::SeekableReadStream *stream); public: ~Shape(); void draw(Graphics::Surface &surface, int x, int y) const; int getWidth() const { return _width; } int getHeight() const { return _height; } }; class Shapes { BladeRunnerEngine *_vm; Common::Array _shapes; public: Shapes(BladeRunnerEngine *vm); ~Shapes(); bool load(const Common::String &container); void unload(); const Shape *get(uint32 index) const { assert(index < _shapes.size()); return &_shapes[index]; } }; } // End of namespace BladeRunner #endif