/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "engines/grim/imuse/imuse.h" #include "engines/grim/debug.h" namespace Grim { void Imuse::flushTrack(Track *track) { track->toBeRemoved = true; if (track->stream) { // Finalize the appendable stream, then remove our reference to it. // Note that there might still be some data left in the buffers of the // appendable stream. We play it nice and wait till all of it // played. The audio mixer will take care of it afterwards (and dispose it). track->stream->finish(); track->stream = nullptr; if (track->soundDesc) { _sound->closeSound(track->soundDesc); track->soundDesc = nullptr; } } if (!g_system->getMixer()->isSoundHandleActive(track->handle)) { track->clear(); } } void Imuse::flushTracks() { Common::StackLock lock(_mutex); for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) { Track *track = _track[l]; if (track->used && track->toBeRemoved && !g_system->getMixer()->isSoundHandleActive(track->handle)) { track->clear(); } } } void Imuse::refreshScripts() { Common::StackLock lock(_mutex); bool found = false; for (int l = 0; l < MAX_IMUSE_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { found = true; } } if (!found && _curMusicState) { setMusicSequence(0); } } bool Imuse::startVoice(const char *soundName, int volume, int pan) { Debug::debug(Debug::Sound, "Imuse::startVoice(): SoundName %s, vol:%d, pan:%d", soundName, volume, pan); return startSound(soundName, IMUSE_VOLGRP_VOICE, 0, volume, pan, 127, nullptr); } void Imuse::startMusic(const char *soundName, int hookId, int volume, int pan) { Debug::debug(Debug::Sound, "Imuse::startMusic(): SoundName %s, hookId:%d, vol:%d, pan:%d", soundName, hookId, volume, pan); startSound(soundName, IMUSE_VOLGRP_MUSIC, hookId, volume, pan, 126, nullptr); } void Imuse::startMusicWithOtherPos(const char *soundName, int hookId, int volume, int pan, Track *otherTrack) { Debug::debug(Debug::Sound, "Imuse::startMusicWithOtherPos(): SoundName %s, hookId:%d, vol:%d, pan:%d", soundName, hookId, volume, pan); startSound(soundName, IMUSE_VOLGRP_MUSIC, hookId, volume, pan, 126, otherTrack); } void Imuse::startSfx(const char *soundName, int priority) { Debug::debug(Debug::Sound, "Imuse::startSfx(): SoundName %s, priority:%d", soundName, priority); startSound(soundName, IMUSE_VOLGRP_SFX, 0, 127, 0, priority, nullptr); } int32 Imuse::getPosIn16msTicks(const char *soundName) { Common::StackLock lock(_mutex); Track *getTrack = nullptr; getTrack = findTrack(soundName); // Warn the user if the track was not found if (getTrack == nullptr) { Debug::warning(Debug::Sound, "Sound '%s' could not be found to get ticks", soundName); return false; } int32 pos = (62.5 / 60.0) * (5 * (getTrack->dataOffset + getTrack->regionOffset)) / (getTrack->feedSize / 12); // 16ms is 62.5 Hz return pos; } bool Imuse::isVoicePlaying() { Common::StackLock lock(_mutex); for (int l = 0; l < MAX_IMUSE_TRACKS; l++) { Track *track = _track[l]; if (track->used && track->volGroupId == IMUSE_VOLGRP_VOICE) { if (g_system->getMixer()->isSoundHandleActive(track->handle)) return true; } } return false; } bool Imuse::getSoundStatus(const char *soundName) { Common::StackLock lock(_mutex); Track *track = nullptr; // If there's no name then don't try to get the status! if (strlen(soundName) == 0) return false; track = findTrack(soundName); // Warn the user if the track was not found if (track == nullptr || !g_system->getMixer()->isSoundHandleActive(track->handle)) { // This debug warning should be "light" since this function gets called // on occassion to see if a sound has stopped yet Debug::debug(Debug::Sound, "Sound '%s' could not be found to get status, assume inactive.", soundName); return false; } return true; } void Imuse::stopSound(const char *soundName) { Common::StackLock lock(_mutex); Debug::debug(Debug::Sound, "Imuse::stopSound(): SoundName %s", soundName); Track *removeTrack = nullptr; removeTrack = findTrack(soundName); // Warn the user if the track was not found if (removeTrack == nullptr) { Debug::warning(Debug::Sound, "Sound track '%s' could not be found to stop", soundName); return; } flushTrack(removeTrack); } void Imuse::stopAllSounds() { Common::StackLock lock(_mutex); Debug::debug(Debug::Sound, "Imuse::stopAllSounds()"); for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) { Track *track = _track[l]; if (track->used) { g_system->getMixer()->stopHandle(track->handle); if (track->soundDesc) { _sound->closeSound(track->soundDesc); } track->clear(); } } } void Imuse::pause(bool p) { _pause = p; } } // end of namespace Grim