/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/metaengine.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" #include "backends/keymapper/standard-actions.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "engines/dialogs.h" #include "graphics/palette.h" #include "graphics/scaler.h" #include "graphics/managed_surface.h" #include "graphics/thumbnail.h" Common::String MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const { if (!target) target = getEngineId(); if (saveGameIdx == kSavegameFilePattern) { // Pattern requested const char *pattern = hasFeature(kSimpleSavesNames) ? "%s.###" : "%s.s##"; return Common::String::format(pattern, target); } else { // Specific filename requested const char *pattern = hasFeature(kSimpleSavesNames) ? "%s.%03d" : "%s.s%02d"; return Common::String::format(pattern, target, saveGameIdx); } } Common::KeymapArray MetaEngine::initKeymaps(const char *target) const { using namespace Common; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap")); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionMiddleClick, _("Middle Click")); act->addDefaultInputMapping("MOUSE_MIDDLE"); act->setMiddleClickEvent(); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action(kStandardActionPause, _("Pause")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ' ')); act->addDefaultInputMapping("SPACE"); engineKeyMap->addAction(act); act = new Action(kStandardActionOpenMainMenu, _("Game menu")); act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5)); act->addDefaultInputMapping("F5"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); engineKeyMap->addAction(act); act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE)); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_Y"); engineKeyMap->addAction(act); act = new Action("SKLI", _("Skip line")); act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.')); act->addDefaultInputMapping("PERIOD"); act->addDefaultInputMapping("JOY_X"); engineKeyMap->addAction(act); act = new Action("PIND", _("Predictive input dialog")); act->setEvent(EVENT_PREDICTIVE_DIALOG); engineKeyMap->addAction(act); act = new Action("RETURN", _("Confirm")); act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN)); act->addDefaultInputMapping("RETURN"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Up")); act->setKeyEvent(KEYCODE_KP8); act->addDefaultInputMapping("JOY_UP"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Down")); act->setKeyEvent(KEYCODE_KP2); act->addDefaultInputMapping("JOY_DOWN"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Left")); act->setKeyEvent(KEYCODE_KP4); act->addDefaultInputMapping("JOY_LEFT"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Right")); act->setKeyEvent(KEYCODE_KP6); act->addDefaultInputMapping("JOY_RIGHT"); engineKeyMap->addAction(act); return Keymap::arrayOf(engineKeyMap); } const Common::AchievementsInfo MetaEngine::getAchievementsInfo(const Common::String &target) const { const Common::AchievementDescriptionList* achievementDescriptionList = getAchievementDescriptionList(); if (achievementDescriptionList == nullptr) { return Common::AchievementsInfo(); } Common::String gameId = ConfMan.get("gameid", target); Common::AchievementsPlatform platform = Common::UNK_ACHIEVEMENTS; Common::String extra = ConfMan.get("extra", target); if (extra.contains("GOG")) { platform = Common::GALAXY_ACHIEVEMENTS; } else if (extra.contains("Steam")) { platform = Common::STEAM_ACHIEVEMENTS; } // "(gameId, platform) -> result" search Common::AchievementsInfo result; for (const Common::AchievementDescriptionList *i = achievementDescriptionList; i->gameId; i++) { if (i->gameId == gameId && i->platform == platform) { result.platform = i->platform; result.appId = i->appId; break; } } return result; } bool MetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsLoadingDuringStartup) || (f == kSimpleSavesNames) || (f == kSavesUseExtendedFormat); } void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc, bool isAutosave) { appendExtendedSaveToStream(saveFile, playtime, desc, isAutosave); saveFile->finalize(); } void MetaEngine::appendExtendedSaveToStream(Common::WriteStream *saveFile, uint32 playtime, Common::String desc, bool isAutosave, uint32 posoffset) { ExtendedSavegameHeader header; uint headerPos = saveFile->pos() + posoffset; strcpy(header.id, "SVMCR"); header.version = EXTENDED_SAVE_VERSION; TimeDate curTime; g_system->getTimeAndDate(curTime); header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); saveFile->write(header.id, 6); saveFile->writeByte(header.version); saveFile->writeUint32LE(header.date); saveFile->writeUint16LE(header.time); saveFile->writeUint32LE(playtime); saveFile->writeByte(desc.size()); saveFile->writeString(desc); saveFile->writeByte(isAutosave); // Write out the thumbnail Graphics::Surface thumb; getSavegameThumbnail(thumb); Graphics::saveThumbnail(*saveFile, thumb); thumb.free(); saveFile->writeUint32LE(headerPos); // Store where the header starts } bool MetaEngine::copySaveFileToFreeSlot(const char *target, int slot) { const int emptySlot = findEmptySaveSlot(target); if (emptySlot == -1) return false; Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); return saveFileMan->copySavefile(getSavegameFile(slot, target), getSavegameFile(emptySlot, target)); } void MetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) { ::createThumbnailFromScreen(&thumb); } void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) { int day = (header->date >> 24) & 0xFF; int month = (header->date >> 16) & 0xFF; int year = header->date & 0xFFFF; desc->setSaveDate(year, month, day); int hour = (header->time >> 8) & 0xFF; int minutes = header->time & 0xFF; desc->setSaveTime(hour, minutes); desc->setPlayTime(header->playtime * 1000); desc->setDescription(header->description); } void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) { // This is wrong header, perhaps it is original savegame. Thus fill out dummy values header->date = (20 << 24) | (9 << 16) | 2016; header->time = (9 << 8) | 56; header->playtime = 0; } WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) { uint oldPos = in->pos(); in->seek(-4, SEEK_END); int headerOffset = in->readUint32LE(); // Sanity check if (headerOffset >= in->pos() || headerOffset == 0) { in->seek(oldPos, SEEK_SET); // Rewind the file fillDummyHeader(header); return false; } in->seek(headerOffset, SEEK_SET); in->read(header->id, 6); // Validate the header Id if (strcmp(header->id, "SVMCR")) { in->seek(oldPos, SEEK_SET); // Rewind the file fillDummyHeader(header); return false; } header->version = in->readByte(); header->date = in->readUint32LE(); header->time = in->readUint16LE(); header->playtime = in->readUint32LE(); if (header->version > 1) header->description = in->readPascalString(); // Generate savename SaveStateDescriptor desc; parseSavegameHeader(header, &desc); header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str()); if (header->description.empty()) header->description = header->saveName; // Get the flag for whether it's an autosave header->isAutosave = (header->version >= 4) ? in->readByte() : false; // Get the thumbnail if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) { in->seek(oldPos, SEEK_SET); // Rewind the file return false; } in->seek(oldPos, SEEK_SET); // Rewind the file return true; } ////////////////////////////////////////////// // MetaEngine default implementations ////////////////////////////////////////////// int MetaEngine::findEmptySaveSlot(const char *target) { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); const int maxSaveSlot = getMaximumSaveSlot(); const int autosaveSlot = getAutosaveSlot(); for (int slot = 0; slot <= maxSaveSlot; ++slot) { if (slot == autosaveSlot) continue; const Common::String filename = getSavegameFile(slot, target); if (!saveFileMan->exists(filename)) return slot; } return -1; } SaveStateList MetaEngine::listSaves(const char *target) const { if (!hasFeature(kSavesUseExtendedFormat)) return SaveStateList(); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern(getSavegameFilePattern(target)); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { SaveStateDescriptor desc = querySaveMetaInfos(target, slotNum); if (desc.getSaveSlot() != -1) { saveList.push_back(desc); } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const { SaveStateList saveList = listSaves(target); int autosaveSlot = ConfMan.getInt("autosave_period") ? getAutosaveSlot() : -1; if (!saveMode || autosaveSlot == -1) return saveList; // Check to see if an autosave is present for (SaveStateList::iterator it = saveList.begin(); it != saveList.end(); ++it) { // It has an autosave if (it->isAutosave()) return saveList; } // No autosave yet. We want to add a dummy one in so that it can be marked as // write protected, and thus be prevented from being saved in SaveStateDescriptor desc(this, autosaveSlot, _("Autosave")); saveList.push_back(desc); Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } void MetaEngineDetection::registerDefaultSettings(const Common::String &) const { // Note that as we don't pass the target to getExtraGuiOptions // we get all the options, even those not relevant for the current // game. This is necessary because some engines unconditionally // access the configuration. const ExtraGuiOptions engineOptions = getExtraGuiOptions(""); for (uint i = 0; i < engineOptions.size(); i++) { ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState); } } GUI::OptionsContainerWidget *MetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const { const ExtraGuiOptions engineOptions = getExtraGuiOptions(target); if (engineOptions.empty()) { return nullptr; } return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions); } void MetaEngine::removeSaveState(const char *target, int slot) const { if (!hasFeature(kSavesUseExtendedFormat)) return; g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); } SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const { if (!hasFeature(kSavesUseExtendedFormat)) return SaveStateDescriptor(); Common::ScopedPtr f(g_system->getSavefileManager()->openForLoading( getSavegameFile(slot, target))); if (f) { ExtendedSavegameHeader header; if (!readSavegameHeader(f.get(), &header, false)) { return SaveStateDescriptor(); } // Create the return descriptor SaveStateDescriptor desc(this, slot, Common::U32String()); parseSavegameHeader(&header, &desc); desc.setThumbnail(header.thumbnail); return desc; } return SaveStateDescriptor(); }