/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_RESOURCE_H #define PRINCE_RESOURCE_H #include "common/stream.h" #include "common/memstream.h" #include "common/archive.h" #include "common/debug-channels.h" #include "common/ptr.h" #include "prince/decompress.h" namespace Prince { namespace Resource { Common::SeekableReadStream *getDecompressedStream(Common::SeekableReadStream *stream); template bool loadFromStream(T &resource, Common::SeekableReadStream &stream) { return resource.loadStream(stream); } template bool loadResource(T *resource, const char *resourceName, bool required) { Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName)); if (!stream_) { if (required) error("Can't load %s", resourceName); return false; } Common::ScopedPtr stream(getDecompressedStream(stream_)); return loadFromStream(*resource, *stream); } template bool loadResource(Common::Array &array, Common::SeekableReadStream &stream, bool required = true) { T t; while (t.loadFromStream(stream)) array.push_back(t); return true; } template bool loadResource(Common::Array &array, const char *resourceName, bool required = true) { Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName)); if (!stream_) { if (required) error("Can't load %s", resourceName); return false; } Common::ScopedPtr stream(getDecompressedStream(stream_)); return loadResource(array, *stream, required); } template bool loadResource(Common::Array &array, const char *resourceName, bool required = true) { Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName)); if (!stream_) { if (required) error("Can't load %s", resourceName); return false; } Common::ScopedPtr stream(getDecompressedStream(stream_)); // FIXME: This is stupid. Maybe loadFromStream should be helper method that returns initialized object while (true) { T* t = new T(); if (!t->loadFromStream(*stream)) { delete t; break; } array.push_back(t); } return true; } } } // End of namespace Prince #endif