/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_MUSIC_H #define SCI_MUSIC_H #include "common/serializer.h" #include "common/mutex.h" #include "audio/mixer.h" #include "sci/sci.h" #include "sci/resource/resource.h" #include "sci/sound/drivers/mididriver.h" #ifdef ENABLE_SCI32 #include "sci/sound/audio32.h" #endif namespace Audio { class LoopingAudioStream; class RewindableAudioStream; } namespace Sci { enum SoundStatus { kSoundStopped = 0, kSoundInitialized = 1, kSoundPaused = 2, kSoundPlaying = 3 }; #define MUSIC_VOLUME_DEFAULT 127 #define MUSIC_VOLUME_MAX 127 #define MUSIC_MASTERVOLUME_DEFAULT 15 #define MUSIC_MASTERVOLUME_MAX 15 class MidiParser_SCI; class SegManager; typedef Common::Array SignalQueue; struct MusicEntryChannel { // Channel info int8 _prio; // 0 = essential; lower is higher priority int8 _voices; bool _dontRemap; bool _dontMap; bool _mute; }; class MusicEntry : public Common::Serializable { public: // Do not get these directly for the sound objects! // It's a bad idea, as the sound code (i.e. the SciMusic // class) should be as separate as possible from the rest // of the engine reg_t soundObj; SoundResource *soundRes; uint16 resourceId; int time; // "tim"estamp to indicate in which order songs have been added uint16 dataInc; uint16 ticker; uint16 signal; int16 priority; // must be int16, at least in Laura Bow 1, main music (object conMusic) uses priority -1 uint16 loop; int16 volume; int16 hold; int8 reverb; bool playBed; bool overridePriority; // Use soundObj's priority instead of resource's int16 pauseCounter; uint sampleLoopCounter; byte fadeTo; short fadeStep; uint32 fadeTicker; uint32 fadeTickerStep; bool fadeSetVolume; bool fadeCompleted; bool stopAfterFading; SoundStatus status; Audio::Mixer::SoundType soundType; int _usedChannels[16]; MusicEntryChannel _chan[16]; MidiParser_SCI *pMidiParser; // this is used for storing signals, when the current signal is not yet // sent to the scripts. We shouldn't need to save it, this normally only // happens in rare situations like lb1, knocking on the door in the attic SignalQueue signalQueue; // TODO: We need to revise how we store the different // audio stream objects we require. Audio::RewindableAudioStream *pStreamAud; Audio::LoopingAudioStream *pLoopStream; Audio::SoundHandle hCurrentAud; bool isSample; public: MusicEntry(); ~MusicEntry() override; void doFade(); void onTimer(); void setSignal(int signal); void saveLoadWithSerializer(Common::Serializer &ser) override; }; struct DeviceChannelUsage { MusicEntry *_song; int _channel; bool operator==(const DeviceChannelUsage& other) const { return _song == other._song && _channel == other._channel; } bool operator!=(const DeviceChannelUsage& other) const { return !(*this == other); } }; struct ChannelRemapping { DeviceChannelUsage _map[16]; int _prio[16]; int _voices[16]; bool _dontRemap[16]; int _freeVoices; void clear(); void swap(int i, int j); void evict(int i); ChannelRemapping& operator=(ChannelRemapping& other); int lowestPrio() const; }; struct MidiCommand { enum CmdType { kTypeMidiMessage = 0, kTypeTrackInit }; // Keeping this very simple, due to the very limited purpose of it. MidiCommand(CmdType type, uint32 val) : _type(type), _dataPtr(0), _dataVal(val) {} MidiCommand(CmdType type, void *ptr) : _type(type), _dataPtr(ptr), _dataVal(0) {} CmdType _type; void *_dataPtr; uint32 _dataVal; }; typedef Common::Array MusicList; typedef Common::Array MidiCommandQueue; class SciMusic : public Common::Serializable { public: SciMusic(SciVersion soundVersion, bool useDigitalSFX); ~SciMusic() override; void init(); void onTimer(); void putMidiCommandInQueue(byte status, byte firstOp, byte secondOp); void putMidiCommandInQueue(uint32 midi); void putTrackInitCommandInQueue(MusicEntry *psnd); void removeTrackInitCommandsFromQueue(MusicEntry *psnd); private: static void miditimerCallback(void *p); void sendMidiCommandsFromQueue(); public: void clearPlayList(); void pauseAll(bool pause); void stopAll(); void stopAllSamples(); // sound and midi functions void soundInitSnd(MusicEntry *pSnd); void soundPlay(MusicEntry *pSnd, bool restoring = false); void soundStop(MusicEntry *pSnd); void soundKill(MusicEntry *pSnd); void soundPause(MusicEntry *pSnd); void soundResume(MusicEntry *pSnd); void soundToggle(MusicEntry *pSnd, bool pause); void soundSetVolume(MusicEntry *pSnd, byte volume); void soundSetSampleVolume(MusicEntry *pSnd, byte volume); void soundSetPriority(MusicEntry *pSnd, byte prio); uint16 soundGetMasterVolume(); void soundSetMasterVolume(uint16 vol); uint16 soundGetSoundOn() const { return _soundOn; } void soundSetSoundOn(bool soundOnFlag); uint16 soundGetVoices(); uint32 soundGetTempo() const { return _dwTempo; } MusicType soundGetMusicType() const { return _musicType; } bool soundIsActive(MusicEntry *pSnd) { assert(pSnd->pStreamAud != 0); return _pMixer->isSoundHandleActive(pSnd->hCurrentAud); } void updateAudioStreamTicker(MusicEntry *pSnd) { assert(pSnd->pStreamAud != 0); pSnd->ticker = (uint16)(_pMixer->getSoundElapsedTime(pSnd->hCurrentAud) * 0.06); } MusicEntry *getSlot(reg_t obj); MusicEntry *getFirstSlotWithStatus(SoundStatus status); void pushBackSlot(MusicEntry *slotEntry) { Common::StackLock lock(_mutex); _playList.push_back(slotEntry); if (_soundVersion <= SCI_VERSION_0_LATE) // I limit this to SCI0, since it always inserts the nodes at the correct position, but no idea about >=SCI1 sortPlayList(); } void printPlayList(Console *con); void printSongInfo(reg_t obj, Console *con); // The following two methods are NOT thread safe - make sure that // the mutex is always locked before calling them MusicList::iterator getPlayListStart() { return _playList.begin(); } MusicList::iterator getPlayListEnd() { return _playList.end(); } void sendMidiCommand(uint32 cmd); void sendMidiCommand(MusicEntry *pSnd, uint32 cmd); void setGlobalReverb(int8 reverb); int8 getGlobalReverb() { return _globalReverb; } byte getCurrentReverb(); void needsRemap() { _needsRemap = true; } void saveLoadWithSerializer(Common::Serializer &ser) override; // Mutex for music code. Used to guard access to the song playlist, to the // MIDI parser and to the MIDI driver/player. Note that guarded code must NOT // include references to the mixer, otherwise there will probably be situations // where a deadlock can occur Common::Mutex _mutex; protected: void sortPlayList(); SciVersion _soundVersion; Audio::Mixer *_pMixer; MidiPlayer *_pMidiDrv; uint32 _dwTempo; // If true and a sound has a digital track, the sound from the AdLib track is played bool _useDigitalSFX; // remapping: void remapChannels(bool mainThread = true); ChannelRemapping *determineChannelMap(); void resetDeviceChannel(int devChannel, bool mainThread); private: MusicList _playList; bool _soundOn; byte _masterVolume; MusicEntry *_usedChannel[16]; int8 _channelRemap[16]; int8 _globalReverb; bool _needsRemap; int _globalPause; bool _needsResume; DeviceChannelUsage _channelMap[16]; MidiCommandQueue _queuedCommands; MusicType _musicType; int _driverFirstChannel; int _driverLastChannel; MusicEntry *_currentlyPlayingSample; int _timeCounter; // Used to keep track of the order in which MusicEntries // are added, for priority purposes. }; } // End of namespace Sci #endif