/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/gfx/framelimiter.h" #include "common/util.h" namespace Stark { namespace Gfx { FrameLimiter::FrameLimiter(OSystem *system, const uint framerate) : _system(system), _speedLimitMs(0), _startFrameTime(0), _lastFrameDurationMs(_speedLimitMs) { // The frame limiter is disabled when vsync is enabled. _enabled = !_system->getFeatureState(OSystem::kFeatureVSync) && framerate != 0; if (_enabled) { _speedLimitMs = 1000 / CLIP(framerate, 0, 100); } } void FrameLimiter::startFrame() { uint currentTime = _system->getMillis(); if (_startFrameTime != 0) { _lastFrameDurationMs = currentTime - _startFrameTime; } _startFrameTime = currentTime; } void FrameLimiter::delayBeforeSwap() { uint endFrameTime = _system->getMillis(); uint frameDuration = endFrameTime - _startFrameTime; if (_enabled && frameDuration < _speedLimitMs) { _system->delayMillis(_speedLimitMs - frameDuration); } } void FrameLimiter::pause(bool pause) { if (!pause) { // Make sure the frame duration value is consistent when resuming _startFrameTime = 0; } } uint FrameLimiter::getLastFrameDuration() const { return _lastFrameDurationMs; } } // End of namespace Gfx } // End of namespace Stark