/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ULTIMA4_MAP_CITY_H #define ULTIMA4_MAP_CITY_H #include "ultima/ultima4/map/map.h" #include "ultima/shared/std/containers.h" namespace Ultima { namespace Ultima4 { class Person; class Dialogue; struct PersonRole { int _role; int _id; }; typedef Std::vector PersonList; typedef Common::List PersonRoleList; class City : public Map { public: City(); ~City() override; // Members /** * Returns the name of the city */ Common::String getName() override; /** * Adds a person object to the map */ Person *addPerson(Person *p); /** * Add people to the map */ void addPeople(); /** * Removes all people from the current map */ void removeAllPeople(); /** * Returns the person object at the given (x,y,z) coords, if one exists. * Otherwise, returns nullptr. */ Person *personAt(const Coords &coords); // Properties Common::String _name; Common::String _type; PersonList _persons; Common::String _tlkFname; PersonRoleList _personRoles; Std::vector _extraDialogues; }; /** * Returns true if the Map pointed to by 'punknown' * is a City map */ bool isCity(Map *punknown); } // End of namespace Ultima4 } // End of namespace Ultima #endif