#ifndef KAIK_METALMAP_HDR #define KAIK_METALMAP_HDR #include struct AIClasses; class CMetalMap { public: CMetalMap(AIClasses* ai); ~CMetalMap(); void Init(); int NumSpotsFound; float AverageMetal; float3 GetNearestMetalSpot(int builderid, const UnitDef* extractor); std::vector VectoredSpots; private: void GetMetalPoints(); void SaveMetalMap(); bool LoadMetalMap(); std::string GetCacheName() const; float3 BufferSpot; bool Stopme; int MaxSpots; int MetalMapHeight; int MetalMapWidth; int TotalCells; int SquareRadius; int DoubleSquareRadius; int TotalMetal; int MaxMetal; int TempMetal; int coordx; int coordy; //int Minradius; int MinMetalForSpot; int XtractorRadius; // in metal map units int DoubleRadius; // in metal map units float XtractorRadiusOrg; // in heightmap units unsigned char* MexArrayA; unsigned char* MexArrayB; unsigned char* MexArrayC; int* TempAverage; AIClasses* ai; }; #endif