/** * @file * @brief Functions for using some of the wackier inventory items. **/ #pragma once #include using std::vector; string manual_skill_names(bool short_text=false); void wind_blast(actor* agent, int pow, coord_def target, bool card = false); bool evoke_check(int slot, bool quiet = false); bool evoke_item(int slot = -1, dist *target=nullptr); int wand_mp_cost(); int wand_power(); void zap_wand(int slot = -1, dist *target=nullptr); void black_drac_breath();