/** * @file * @brief Monster death functionality. **/ #pragma once #include "item-def.h" #include "killer-type.h" #include "tag-version.h" #define ORIG_MONSTER_KEY "orig_monster_key" #define ELVEN_ENERGIZE_KEY "elven_twin_energize" #define ELVEN_IS_ENERGIZED_KEY "elven_twin_is_energized" #if TAG_MAJOR_VERSION == 34 #define OLD_DUVESSA_ENERGIZE_KEY "duvessa_berserk" #define OLD_DOWAN_ENERGIZE_KEY "dowan_upgrade" #endif class actor; class monster; #define MONSTER_DIES_LUA_KEY "monster_dies_lua_key" #define ORC_CORPSE_KEY "orc_corpse" #define YOU_KILL(x) ((x) == KILL_YOU || (x) == KILL_YOU_MISSILE \ || (x) == KILL_YOU_CONF) #define MON_KILL(x) ((x) == KILL_MON || (x) == KILL_MON_MISSILE) #define SAME_ATTITUDE(x) ((x)->friendly() ? BEH_FRIENDLY : \ (x)->good_neutral() ? BEH_GOOD_NEUTRAL : \ (x)->strict_neutral() ? BEH_STRICT_NEUTRAL : \ (x)->neutral() ? BEH_NEUTRAL \ : BEH_HOSTILE) struct bolt; item_def* monster_die(monster& mons, const actor *killer, bool silent = false, bool wizard = false, bool fake = false); item_def* monster_die(monster& mons, killer_type killer, int killer_index, bool silent = false, bool wizard = false, bool fake = false); item_def* mounted_kill(monster* daddy, monster_type mc, killer_type killer, int killer_index); item_def* place_monster_corpse(const monster& mons, bool force = false); void monster_cleanup(monster* mons); void record_monster_defeat(const monster* mons, killer_type killer); void unawaken_vines(const monster* mons, bool quiet); int mummy_curse_power(monster_type type); void fire_monster_death_event(monster* mons, killer_type killer, bool polymorph); void heal_flayed_effect(actor* act, bool quiet = false, bool blood_only = false); void end_flayed_effect(monster* ghost); int exp_rate(int killer); void mons_check_pool(monster* mons, const coord_def &oldpos, killer_type killer = KILL_NONE, int killnum = -1); int dismiss_monsters(string pattern); string summoned_poof_msg(const monster* mons, bool plural = false); string summoned_poof_msg(const monster* mons, const item_def &item); bool mons_is_mons_class(const monster* mons, monster_type type); void pikel_band_neutralise(); bool mons_is_elven_twin(const monster* mons); monster* mons_find_elven_twin_of(const monster* mons); void elven_twin_died(monster* twin, bool in_transit, killer_type killer, int killer_index); void elven_twin_energize(monster* mons); void elven_twins_pacify(monster* twin); void elven_twins_unpacify(monster* twin); void hogs_to_humans(); bool mons_felid_can_revive(const monster* mons); void mons_felid_revive(monster* mons); bool mons_bennu_can_revive(const monster* mons);