/** * @file * @brief Specifies sound API? */ /* All original material Copyright (C) 2002-2013 UFO: Alien Invasion. Original file from Quake 2 v3.21: quake2-2.31/client/sound.h Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #pragma once #include "../../shared/mathlib.h" /* for vec3_t */ /** @brief These sounds are precached in S_LoadSamples */ typedef enum { SOUND_WATER_IN, SOUND_WATER_OUT, SOUND_WATER_MOVE, MAX_SOUNDIDS } stdsound_t; #define SND_VOLUME_DEFAULT 1.0f #define SND_VOLUME_WEAPONS 1.0f void S_Init(void); void S_Shutdown(void); void S_Frame(void); void S_Stop(void); void S_PlayStdSample(const stdsound_t sId, const vec3_t origin, float atten, float volume); void S_StartLocalSample(const char* s, float volume); int S_LoadSampleIdx (const char* soundFile); bool S_LoadAndPlaySample(const char* s, const vec3_t origin, float atten, float volume); void S_SetSampleRepeatRate(int sampleRepeatRate); void S_LoadSamples(void);