# SCCS Id: @(#)advcal.des 3.4 # Copyright (c) 2008-2009 Patric Mueller # NetHack may be freely redistributed. See license for details. # LEVEL:"advcal" FLAGS:noteleport,noflipx,noflipy GEOMETRY:center,center MAP ........................................................................... ...---...---...---...---...---...---...---...---...---...---...---...---... ...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|... ...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-... ........................................................................... ........................................................................... ...........................T............................................... ........................................................................... ............................................................T.............. ......T.................................................................... ........................................................................... ........................................................................... ........................................................................... ........................................................................... .....................T..................................T.................. ........................................................................... ........................................................................... ...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-...-+-... ...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|...|.|... ...---...---...---...---...---...---...---...---...---...---...---...---... ........................................................................... ENDMAP # Dungeon Description REGION:(00,00,74,20),lit,"ordinary" # Non diggable walls NON_DIGGABLE:(00,00,74,20) NON_PASSWALL:(00,00,74,20) # Branch location BRANCH:(00,04,74,16),(0,0,0,0) # Doors DOOR:locked,(04,03) DOOR:locked,(10,03) DOOR:locked,(16,03) DOOR:locked,(22,03) DOOR:locked,(28,03) DOOR:locked,(34,03) DOOR:locked,(40,03) DOOR:locked,(46,03) DOOR:locked,(52,03) DOOR:locked,(58,03) DOOR:locked,(64,03) DOOR:locked,(70,03) DOOR:locked,(04,17) DOOR:locked,(10,17) DOOR:locked,(16,17) DOOR:locked,(22,17) DOOR:locked,(28,17) DOOR:locked,(34,17) DOOR:locked,(40,17) DOOR:locked,(46,17) DOOR:locked,(52,17) DOOR:locked,(58,17) DOOR:locked,(64,17) DOOR:locked,(70,17) ## 64 gems in christmas colors OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of violet glass"),random OBJECT:('*',"worthless piece of green glass"),random OBJECT:('*',"worthless piece of green glass"),random OBJECT:('*',"worthless piece of green glass"),random OBJECT:('*',"worthless piece of green glass"),random OBJECT:('*',"worthless piece of green glass"),random OBJECT:('*',"worthless piece of green glass"),random OBJECT:('*',"worthless piece of green glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of red glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of white glass"),random OBJECT:('*',"worthless piece of yellow glass"),random OBJECT:('*',"worthless piece of yellow glass"),random OBJECT:('*',"worthless piece of yellow glass"),random OBJECT:('*',"worthless piece of yellow glass"),random OBJECT:('*',"worthless piece of yellowish brown glass"),random OBJECT:('*',"worthless piece of yellowish brown glass"),random OBJECT:('*',"worthless piece of yellowish brown glass"),random OBJECT:('*',"worthless piece of yellowish brown glass"),random OBJECT:('*',"worthless piece of blue glass"),random OBJECT:('*',"worthless piece of blue glass"),random OBJECT:('*',"worthless piece of blue glass"),random OBJECT:('*',"worthless piece of blue glass"),random OBJECT:('*',"worthless piece of orange glass"),random OBJECT:('*',"worthless piece of orange glass"),random OBJECT:('*',"worthless piece of orange glass"),random OBJECT:('*',"worthless piece of orange glass"),random [40%]: OBJECT: ('*',"jade"),random [40%]: OBJECT: ('*',"agate"),random [40%]: OBJECT: ('*',"fluorite"),random [40%]: OBJECT: ('*',"jasper"),random [40%]: OBJECT: ('*',"amethyst"),random [40%]: OBJECT: ('*',"garnet"),random [40%]: OBJECT: ('*',"chrysoberyl"),random [40%]: OBJECT: ('*',"opal"),random LEVEL:"advcal-2" FLAGS:noteleport,noflipx,noflipy GEOMETRY:center,center MAP ........................................................................... ...................---...........---....................................... .......---.........-.-...........-.-.............---............---........ .......-.-.........---...........---.............-.-............-.-....---. .......---.................T.....................---............---....-.-. ---..............................---...................................---. -.-..............................+.-........................T.............. ---...T.........-+-..............---....................................... ................-.-..........................................---........... .......---......---.........-+-..............................-.-........... .......-.-..................-.-..........---.......---.......---........... .......---..................---..........-.-.......-.-..................--- .........................................---.......---..................-.- ............---......T..................................T...............--- .---........-.-..................---..........---..............---......... .-.-........---......---.........-.-..........-.-..............-.-......... .---.................-.-.........---..........---..............---......... .....................---................................................... ENDMAP # Dungeon Description REGION:(00,00,74,17),lit,"ordinary" # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Objects LOOP [64] { OBJECT:'*',random }