/****************************************************************************** * Warmux is a convivial mass murder game. * Copyright (C) 2001-2011 Warmux Team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA ****************************************************************************** * Fake Network layer for Warmux. *****************************************************************************/ #ifndef NETWORK_LOCAL_H #define NETWORK_LOCAL_H //----------------------------------------------------------------------------- #include "network.h" //----------------------------------------------------------------------------- class NetworkLocal : public Network { protected: virtual void HandleAction(Action* /*a*/, DistantComputer* /*sender*/) { ASSERT(false) }; virtual void WaitActionSleep() { ASSERT(false) }; virtual void SendAction(const Action& a, DistantComputer* client, bool clt_as_rcver) const; public: NetworkLocal(); ~NetworkLocal(); virtual bool IsConnected() const { return false; } virtual bool IsLocal() const { return true; } virtual void CloseConnection(std::list::iterator closed); void SendMapsList() { }; }; //----------------------------------------------------------------------------- #endif