#include "Wlib.h" #include "struct.h" extern W_Window gal, shellWin, baseWin; extern char *imagedir; extern int verbose_image_loading; extern int forceMono; extern int xpm, useOR, useClipMask, useBuffered; extern W_Color backColor; extern int buttonDown; extern char *imagedirend; extern W_Image *playerShip, *playerTorp, *enemyTorp, *shieldImage; extern int score; extern int paused; extern int ships; extern int shieldsleft; extern int shieldon; extern int level, metaLevel; extern int startLevel; extern int nextBonus; extern int gameOver; extern int getting_name; extern int counter; extern int mouseControl; extern int wantStars; extern int winwidth; extern int winheight; extern int alien_shape[]; extern int weapon; extern int maxtorps, numtorps; extern int plx; extern int pldead; extern int movespeed; #ifdef SOUND extern char *unixSoundPath; #ifndef NAS_SOUND extern char *unixSoundDev; #endif extern int playSounds; #endif extern int plshield; extern int title_page, pagetimer; extern int gotlemon; extern struct alien aliens[]; extern struct js_state js_curstate; extern int js_device;