/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GUIOBJECTS_H #define GUIOBJECTS_H void Gui_paint_item_object(int type, int x, int y); void Gui_paint_ball(int x, int y, int style); void Gui_paint_ball_connector(int x_1, int y_1, int x_2, int y_2); void Gui_paint_mine(int x, int y, int teammine, char *name); void Gui_paint_spark(int color, int x, int y); void Gui_paint_wreck(int x, int y, bool deadly, int wtype, int rot, int size); void Gui_paint_asteroids_begin(void); void Gui_paint_asteroids_end(void); void Gui_paint_asteroid(int x, int y, int type, int rot, int size); void Gui_paint_fastshot(int color, int x, int y); void Gui_paint_teamshot(int x, int y); void Gui_paint_missiles_begin(void); void Gui_paint_missiles_end(void); void Gui_paint_missile(int x, int y, int len, int dir); void Gui_paint_lasers_begin(void); void Gui_paint_lasers_end(void); void Gui_paint_laser(int color, int x_1, int y_1, int len, int dir); void Gui_paint_paused(int x, int y, int count); void Gui_paint_appearing(int x, int y, int id, int count); void Gui_paint_ecm(int x, int y, int size); void Gui_paint_refuel(int x_0, int y_0, int x_1, int y_1); void Gui_paint_connector(int x_0, int y_0, int x_1, int y_1, int tractor); void Gui_paint_transporter(int x_0, int y_0, int x_1, int y_1); void Gui_paint_all_connectors_begin(void); void Gui_paint_ships_begin(void); void Gui_paint_ships_end(void); void Gui_paint_ship(int x, int y, int dir, int id, int cloak, int phased, int shield, int deflector, int eshield); void Store_guiobject_options(void); #endif