/* * A Z-Machine * Copyright (C) 2000 Andrew Hunter * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Functions to do with the game state (save, load & undo) */ #ifndef __STATE_H #define __STATE_H #include "ztypes.h" #include "zmachine.h" extern ZByte* state_compile (ZStack* stack, ZDWord pc, ZDWord* len, int compress); extern int state_decompile(ZByte* state, ZStack* stack, ZDWord* pc, ZDWord len); extern int state_save (ZFile* file, ZStack* stack, ZDWord pc); extern int state_load (ZFile* file, ZDWord fsize, ZStack* stack, ZDWord* pc); extern char* state_fail (void); #endif