//-***************************************************************************** // // Copyright (c) 2009-2011, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include "SampleUtil.h" #include #include #include #include #include //-***************************************************************************** void GetRelevantSampleTimes( ProcArgs &args, TimeSamplingPtr timeSampling, size_t numSamples, SampleTimeSet &output, MatrixSampleMap * inheritedSamples) { if ( numSamples < 2 ) { output.insert( 0.0 ); return; } chrono_t frameTime = args.frame / args.fps; chrono_t shutterOpenTime = ( args.frame + args.shutterOpen ) / args.fps; chrono_t shutterCloseTime = ( args.frame + args.shutterClose ) / args.fps; // For interpolating and concatenating samples, we need to consider // possible inherited sample times outside of our natural shutter range if (inheritedSamples && inheritedSamples->size() > 1) { shutterOpenTime = std::min(shutterOpenTime, inheritedSamples->begin()->first); shutterCloseTime = std::max(shutterCloseTime, inheritedSamples->rbegin()->first); } std::pair shutterOpenFloor = timeSampling->getFloorIndex( shutterOpenTime, numSamples ); std::pair shutterCloseCeil = timeSampling->getCeilIndex( shutterCloseTime, numSamples ); //TODO, what's a reasonable episilon? static const chrono_t epsilon = 1.0 / 10000.0; //check to see if our second sample is really the //floor that we want due to floating point slop //first make sure that we have at least two samples to work with if ( shutterOpenFloor.first < shutterCloseCeil.first ) { //if our open sample is less than open time, //look at the next index time if ( shutterOpenFloor.second < shutterOpenTime ) { chrono_t nextSampleTime = timeSampling->getSampleTime( shutterOpenFloor.first + 1 ); if ( fabs( nextSampleTime - shutterOpenTime ) < epsilon ) { shutterOpenFloor.first += 1; shutterOpenFloor.second = nextSampleTime; } } } for ( index_t i = shutterOpenFloor.first; i < shutterCloseCeil.first; ++i ) { output.insert( timeSampling->getSampleTime( i ) ); } //no samples above? put frame time in there and get out if ( output.size() == 0 ) { output.insert( frameTime ); return; } chrono_t lastSample = *(output.rbegin() ); //determine whether we need the extra sample at the end if ( ( fabs( lastSample - shutterCloseTime ) > epsilon ) && lastSample < shutterCloseTime ) { output.insert( shutterCloseCeil.second ); } } //-***************************************************************************** namespace { void DecomposeXForm( const Imath::M44d &mat, Imath::V3d &scale, Imath::V3d &shear, Imath::Quatd &rotation, Imath::V3d &translation ) { Imath::M44d mat_remainder(mat); // Extract Scale, Shear Imath::extractAndRemoveScalingAndShear(mat_remainder, scale, shear); // Extract translation translation.x = mat_remainder[3][0]; translation.y = mat_remainder[3][1]; translation.z = mat_remainder[3][2]; // Extract rotation rotation = extractQuat(mat_remainder); } M44d RecomposeXForm( const Imath::V3d &scale, const Imath::V3d &shear, const Imath::Quatd &rotation, const Imath::V3d &translation ) { Imath::M44d scale_mtx, shear_mtx, rotation_mtx, translation_mtx; scale_mtx.setScale(scale); shear_mtx.setShear(shear); rotation_mtx = rotation.toMatrix44(); translation_mtx.setTranslation(translation); return scale_mtx * shear_mtx * rotation_mtx * translation_mtx; } // when amt is 0, a is returned inline double lerp(double a, double b, double amt) { return (a + (b-a)*amt); } Imath::V3d lerp(const Imath::V3d &a, const Imath::V3d &b, double amt) { return Imath::V3d(lerp(a[0], b[0], amt), lerp(a[1], b[1], amt), lerp(a[2], b[2], amt)); } M44d GetNaturalOrInterpolatedSampleForTime(const MatrixSampleMap & samples, Abc::chrono_t sampleTime) { MatrixSampleMap::const_iterator I = samples.find(sampleTime); if (I != samples.end()) { return (*I).second; } if (samples.empty()) { return M44d(); } if (samples.size() == 1) { return samples.begin()->second; } if (sampleTime <= samples.begin()->first) { return samples.begin()->second; } if (sampleTime >= samples.rbegin()->first) { return samples.rbegin()->second; } //find the floor and ceiling samples and interpolate Abc::chrono_t lTime = samples.begin()->first; Abc::chrono_t rTime = samples.rbegin()->first; for (MatrixSampleMap::const_iterator I = samples.begin(); I != samples.end(); ++I) { Abc::chrono_t testSampleTime= (*I).first; if (testSampleTime > lTime && testSampleTime <= sampleTime) { lTime = testSampleTime; } if (testSampleTime > rTime && testSampleTime >= sampleTime) { rTime = testSampleTime; } } M44d mtx_l; M44d mtx_r; { MatrixSampleMap::const_iterator I; I = samples.find(lTime); if (I != samples.end()) { mtx_l = (*I).second; } I = samples.find(rTime); if (I != samples.end()) { mtx_r = (*I).second; } } Imath::V3d s_l,s_r,h_l,h_r,t_l,t_r; Imath::Quatd quat_l,quat_r; DecomposeXForm(mtx_l, s_l, h_l, quat_l, t_l); DecomposeXForm(mtx_r, s_r, h_r, quat_r, t_r); Abc::chrono_t amt = (sampleTime-lTime) / (rTime-lTime); if ((quat_l ^ quat_r) < 0) { quat_r = -quat_r; } return RecomposeXForm(lerp(s_l, s_r, amt), lerp(h_l, h_r, amt), Imath::slerp(quat_l, quat_r, amt), lerp(t_l, t_r, amt)); } } //-***************************************************************************** void ConcatenateXformSamples( ProcArgs &args, const MatrixSampleMap & parentSamples, const MatrixSampleMap & localSamples, MatrixSampleMap & outputSamples) { SampleTimeSet unionOfSampleTimes; for (MatrixSampleMap::const_iterator I = parentSamples.begin(); I != parentSamples.end(); ++I) { unionOfSampleTimes.insert((*I).first); } for (MatrixSampleMap::const_iterator I = localSamples.begin(); I != localSamples.end(); ++I) { unionOfSampleTimes.insert((*I).first); } for (SampleTimeSet::iterator I = unionOfSampleTimes.begin(); I != unionOfSampleTimes.end(); ++I) { M44d parentMtx = GetNaturalOrInterpolatedSampleForTime(parentSamples, (*I)); M44d localMtx = GetNaturalOrInterpolatedSampleForTime(localSamples, (*I)); outputSamples[(*I)] = localMtx * parentMtx; } } //-***************************************************************************** Abc::chrono_t GetRelativeSampleTime( ProcArgs &args, Abc::chrono_t sampleTime) { const chrono_t epsilon = 1.0 / 10000.0; chrono_t frameTime = args.frame / args.fps; Abc::chrono_t result = ( sampleTime - frameTime ) * args.fps; if ( fabs( result ) < epsilon ) { result = 0.0; } return result; }