/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __CONSTANT_FOLD_H__ #define __CONSTANT_FOLD_H__ #include "kernel/svm/svm_types.h" #include "util/util_types.h" CCL_NAMESPACE_BEGIN class Scene; class ShaderGraph; class ShaderInput; class ShaderNode; class ShaderOutput; class ConstantFolder { public: ShaderGraph *const graph; ShaderNode *const node; ShaderOutput *const output; Scene *scene; ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output, Scene *scene); bool all_inputs_constant() const; /* Constant folding helpers */ void make_constant(float value) const; void make_constant(float3 value) const; void make_constant_clamp(float value, bool clamp) const; void make_constant_clamp(float3 value, bool clamp) const; void make_zero() const; void make_one() const; /* Bypass node, relinking to another output socket. */ void bypass(ShaderOutput *output) const; /* For closure nodes, discard node entirely or bypass to one of its inputs. */ void discard() const; void bypass_or_discard(ShaderInput *input) const; /* Bypass or make constant, unless we can't due to clamp being true. */ bool try_bypass_or_make_constant(ShaderInput *input, bool clamp = false) const; /* Test if shader inputs of the current nodes have fixed values. */ bool is_zero(ShaderInput *input) const; bool is_one(ShaderInput *input) const; /* Specific nodes. */ void fold_mix(NodeMix type, bool clamp) const; void fold_math(NodeMathType type) const; void fold_vector_math(NodeVectorMathType type) const; void fold_mapping(NodeMappingType type) const; }; CCL_NAMESPACE_END #endif /* __CONSTANT_FOLD_H__ */