/** * Mandelbulber v2, a 3D fractal generator _%}}i*<. ______ * Copyright (C) 2020 Mandelbulber Team _>]|=||i=i<, / ____/ __ __ * \><||i|=>>%) / / __/ /___/ /_ * This file is part of Mandelbulber. )<=i=]=|=i<> / /__ /_ __/_ __/ * The project is licensed under GPLv3, -<>>=|><|||` \____/ /_/ /_/ * see also COPYING file in this folder. ~+{i%+++ * * MsltoeSym4Mod Based on the formula from Mandelbulb3D * @reference http://www.fractalforums.com/theory/choosing-the-squaring-formula-by-location/15/ * This formula contains aux.color */ #include "all_fractal_definitions.h" cFractalMsltoeSym4Mod::cFractalMsltoeSym4Mod() : cAbstractFractal() { nameInComboBox = "Msltoe - Sym4 Mod"; internalName = "msltoe_sym4_mod"; internalID = fractal::msltoeSym4Mod; DEType = analyticDEType; DEFunctionType = logarithmicDEFunction; cpixelAddition = cpixelEnabledByDefault; defaultBailout = 10.0; DEAnalyticFunction = analyticFunctionLogarithmic; coloringFunction = coloringFunctionDefault; } void cFractalMsltoeSym4Mod::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) { CVector4 c = aux.const_c; CVector4 oldZ = z; aux.DE = aux.DE * 2.0 * aux.r; if (fabs(z.x) < fabs(z.z) * fractal->transformCommon.constantMultiplier111.x) swap(z.x, z.z); if (fabs(z.x) < fabs(z.y) * fractal->transformCommon.constantMultiplier111.y) swap(z.x, z.y); if (fabs(z.y) < fabs(z.z) * fractal->transformCommon.constantMultiplier111.z) swap(z.y, z.z); if (fractal->foldColor.auxColorEnabledFalse) { if (z.x != oldZ.x) aux.color += fractal->mandelbox.color.factor.x; if (z.y != oldZ.y) aux.color += fractal->mandelbox.color.factor.y; if (z.z != oldZ.z) aux.color += fractal->mandelbox.color.factor.z; } if (z.x * z.z < 0.0) z.z = -z.z; if (z.x * z.y < 0.0) z.y = -z.y; z *= fractal->transformCommon.scale3D111; aux.DE *= z.Length() / aux.r; CVector4 temp = z; temp.x = z.x * z.x - z.y * z.y - z.z * z.z; temp.y = 2.0 * z.x * z.y; temp.z = 2.0 * z.x * z.z; z = temp + fractal->transformCommon.additionConstant000; if (fractal->transformCommon.rotationEnabled) { z = fractal->transformCommon.rotationMatrix.RotateVector(z); } double lengthTempZ = -z.Length(); // if (lengthTempZ > -1e-21) // lengthTempZ = -1e-21; // z is neg.) z *= 1.0 + fractal->transformCommon.offset / lengthTempZ; z *= fractal->transformCommon.scale1; aux.DE *= fabs(fractal->transformCommon.scale1); if (fractal->transformCommon.addCpixelEnabledFalse) { CVector4 tempFAB = c; if (fractal->transformCommon.functionEnabledx) tempFAB.x = fabs(tempFAB.x); if (fractal->transformCommon.functionEnabledy) tempFAB.y = fabs(tempFAB.y); if (fractal->transformCommon.functionEnabledz) tempFAB.z = fabs(tempFAB.z); tempFAB *= fractal->transformCommon.constantMultiplier000; z.x += sign(z.x) * tempFAB.x; z.y += sign(z.y) * tempFAB.y; z.z += sign(z.z) * tempFAB.z; } }