/** * Mandelbulber v2, a 3D fractal generator _%}}i*<. ____ _______ * Copyright (C) 2020 Mandelbulber Team _>]|=||i=i<, / __ \___ ___ ___ / ___/ / * \><||i|=>>%) / /_/ / _ \/ -_) _ \/ /__/ /__ * This file is part of Mandelbulber. )<=i=]=|=i<> \____/ .__/\__/_//_/\___/____/ * The project is licensed under GPLv3, -<>>=|><|||` /_/ * see also COPYING file in this folder. ~+{i%+++ * * MsltoeSym2Mod based on the formula from Mandelbulb3D * @reference http://www.fractalforums.com/theory/choosing-the-squaring-formula-by-location/15/ * This file has been autogenerated by tools/populateUiInformation.php * from the file "fractal_msltoe_sym2_mod.cpp" in the folder formula/definition * D O N O T E D I T T H I S F I L E ! */ REAL4 MsltoeSym2ModIteration(REAL4 z, __constant sFractalCl *fractal, sExtendedAuxCl *aux) { REAL4 c = aux->const_c; aux->DE = aux->DE * 2.0f * aux->r; REAL4 temp = z; if (fabs(z.y) < fabs(z.z)) // then swap { z.y = temp.z; // making z.y furthest away from axis z.z = temp.y; } if (z.y > z.z) // then change sign of z.x and z.z { z.x = -z.x; } REAL4 z2 = z * z; // squares REAL v3 = (z2.x + z2.y + z2.z); // sum of squares // if (v3 < 1e-21f && v3 > -1e-21f) // v3 = (v3 > 0) ? 1e-21f : -1e-21f; REAL zr = 1.0f - z2.z / v3; temp.x = (z2.x - z2.y) * zr; temp.y = 2.0f * z.x * z.y * zr * fractal->transformCommon.scale; // scaling temp.y temp.z = 2.0f * z.z * native_sqrt(z2.x + z2.y); z = temp + fractal->transformCommon.additionConstant000; if (fractal->transformCommon.addCpixelEnabledFalse) { REAL4 tempFAB = c; if (fractal->transformCommon.functionEnabledx) tempFAB.x = fabs(tempFAB.x); if (fractal->transformCommon.functionEnabledy) tempFAB.y = fabs(tempFAB.y); if (fractal->transformCommon.functionEnabledz) tempFAB.z = fabs(tempFAB.z); tempFAB *= fractal->transformCommon.constantMultiplier000; z.x += sign(z.x) * tempFAB.x; z.y += sign(z.y) * tempFAB.y; z.z += sign(z.z) * tempFAB.z; } REAL lengthTempZ = -length(z); // if (lengthTempZ > -1e-21f) // lengthTempZ = -1e-21f; // z is neg.) z *= 1.0f + fractal->transformCommon.offset / lengthTempZ; z *= fractal->transformCommon.scale1; aux->DE *= fabs(fractal->transformCommon.scale1); return z; }