/** * Mandelbulber v2, a 3D fractal generator _%}}i*<. ____ _______ * Copyright (C) 2020 Mandelbulber Team _>]|=||i=i<, / __ \___ ___ ___ / ___/ / * \><||i|=>>%) / /_/ / _ \/ -_) _ \/ /__/ /__ * This file is part of Mandelbulber. )<=i=]=|=i<> \____/ .__/\__/_//_/\___/____/ * The project is licensed under GPLv3, -<>>=|><|||` /_/ * see also COPYING file in this folder. ~+{i%+++ * * MsltoeJuliaBulb Eiffie. Refer post by Eiffie Reply #69 on: January 27, 2015 * @reference http://www.fractalforums.com/theory/choosing-the-squaring-formula-by-location/60/ * This file has been autogenerated by tools/populateUiInformation.php * from the file "fractal_msltoe_sym3_mod5.cpp" in the folder formula/definition * D O N O T E D I T T H I S F I L E ! */ REAL4 MsltoeSym3Mod5Iteration(REAL4 z, __constant sFractalCl *fractal, sExtendedAuxCl *aux) { REAL4 c = aux->const_c; aux->DE = aux->DE * 2.0f * aux->r; REAL psi = fractal->transformCommon.int8Y; if (fractal->transformCommon.functionEnabledBFalse && aux->i >= fractal->transformCommon.startIterationsB && aux->i < fractal->transformCommon.stopIterationsB) { psi += fractal->transformCommon.int1; } psi = M_PI_F / psi; psi = fabs(fmod(atan2(z.z, z.y) + M_PI_F + psi, 2.0f * psi) - psi); REAL len = native_sqrt(z.y * z.y + z.z * z.z); z.y = native_cos(psi) * len; z.z = native_sin(psi) * len; REAL4 z2 = z * z; REAL rr = z2.x + z2.y + z2.z; REAL m = 1.0f - z2.z / rr; REAL4 temp; temp.x = (z2.x - z2.y) * m * fractal->transformCommon.scaleB1; temp.y = 2.0f * z.x * z.y * m * fractal->transformCommon.scale; // scaling y; temp.z = 2.0f * z.z * native_sqrt(z2.x + z2.y); temp.w = z.w; z = temp + fractal->transformCommon.additionConstantNeg100; if (fractal->transformCommon.addCpixelEnabledFalse && aux->i >= fractal->transformCommon.startIterationsC && aux->i < fractal->transformCommon.stopIterationsC) { REAL4 tempFAB = c; if (fractal->transformCommon.functionEnabledx) tempFAB.x = fabs(tempFAB.x); if (fractal->transformCommon.functionEnabledy) tempFAB.y = fabs(tempFAB.y); if (fractal->transformCommon.functionEnabledz) tempFAB.z = fabs(tempFAB.z); tempFAB *= fractal->transformCommon.constantMultiplier000; z.x += sign(z.x) * tempFAB.x; z.y += sign(z.y) * tempFAB.y; z.z += sign(z.z) * tempFAB.z; } REAL lengthTempZ = -length(z); // if (lengthTempZ > -1e-21f) lengthTempZ = -1e-21f; // z is neg.) z *= 1.0f + fractal->transformCommon.offset / lengthTempZ; z *= fractal->transformCommon.scale1; aux->DE *= fabs(fractal->transformCommon.scale1); if (fractal->transformCommon.functionEnabledFalse // quaternion fold && aux->i >= fractal->transformCommon.startIterationsA && aux->i < fractal->transformCommon.stopIterationsA) { aux->r = length(z); aux->DE = aux->DE * 2.0f * aux->r; z = (REAL4){z.x * z.x - z.y * z.y - z.z * z.z, z.x * z.y, z.x * z.z, z.w}; if (!fractal->transformCommon.functionEnabledTFalse) { z *= (REAL4){1.0f, 2.0f, 2.0f, 1.0f}; } else { REAL4 temp = z; REAL tempL = length(temp); z *= (REAL4){1.0f, 2.0f, 2.0f, 1.0f}; // if (tempL < 1e-21f) // tempL = 1e-21f; REAL avgScale = length(z) / tempL; aux->DE *= avgScale; } z.z -= aux->const_c.z * fractal->transformCommon.scaleF1; z.z -= fractal->transformCommon.offset0; } if (fractal->analyticDE.enabledFalse) aux->DE = aux->DE * fractal->analyticDE.scale1 + fractal->analyticDE.offset0; return z; }