/* * Copyright 2019 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef AC_SHADER_ARGS_H #define AC_SHADER_ARGS_H #include #include #define AC_MAX_INLINE_PUSH_CONSTS 8 enum ac_arg_regfile { AC_ARG_SGPR, AC_ARG_VGPR, }; enum ac_arg_type { AC_ARG_FLOAT, AC_ARG_INT, AC_ARG_CONST_PTR, /* Pointer to i8 array */ AC_ARG_CONST_FLOAT_PTR, /* Pointer to f32 array */ AC_ARG_CONST_PTR_PTR, /* Pointer to pointer to i8 array */ AC_ARG_CONST_DESC_PTR, /* Pointer to v4i32 array */ AC_ARG_CONST_IMAGE_PTR, /* Pointer to v8i32 array */ }; struct ac_arg { uint16_t arg_index; bool used; }; #define AC_MAX_ARGS 384 /* including all VS->TCS IO */ struct ac_shader_args { /* Info on how to declare arguments */ struct { enum ac_arg_type type; enum ac_arg_regfile file; uint8_t offset; uint8_t size; bool skip; } args[AC_MAX_ARGS]; uint16_t arg_count; uint16_t num_sgprs_used; uint16_t num_vgprs_used; uint16_t return_count; uint16_t num_sgprs_returned; uint16_t num_vgprs_returned; /* VS */ struct ac_arg base_vertex; struct ac_arg start_instance; struct ac_arg draw_id; struct ac_arg vertex_buffers; struct ac_arg vertex_id; struct ac_arg vs_rel_patch_id; struct ac_arg vs_prim_id; struct ac_arg instance_id; /* Merged shaders */ struct ac_arg tess_offchip_offset; struct ac_arg merged_wave_info; /* On gfx10: * - bits 0..11: ordered_wave_id * - bits 12..20: number of vertices in group * - bits 22..30: number of primitives in group */ struct ac_arg gs_tg_info; struct ac_arg scratch_offset; /* TCS */ struct ac_arg tcs_factor_offset; struct ac_arg tcs_patch_id; struct ac_arg tcs_rel_ids; /* TES */ struct ac_arg tes_u; struct ac_arg tes_v; struct ac_arg tes_rel_patch_id; struct ac_arg tes_patch_id; /* GS */ struct ac_arg es2gs_offset; /* separate legacy ES */ struct ac_arg gs2vs_offset; /* legacy GS */ struct ac_arg gs_wave_id; /* legacy GS */ struct ac_arg gs_vtx_offset[6]; /* GFX6-8: [0-5], GFX9+: [0-2] packed */ struct ac_arg gs_prim_id; struct ac_arg gs_invocation_id; /* Streamout */ struct ac_arg streamout_config; struct ac_arg streamout_write_index; struct ac_arg streamout_offset[4]; /* PS */ struct ac_arg frag_pos[4]; struct ac_arg front_face; struct ac_arg ancillary; struct ac_arg sample_coverage; struct ac_arg prim_mask; struct ac_arg persp_sample; struct ac_arg persp_center; struct ac_arg persp_centroid; struct ac_arg pull_model; struct ac_arg linear_sample; struct ac_arg linear_center; struct ac_arg linear_centroid; /* CS */ struct ac_arg local_invocation_ids; struct ac_arg num_work_groups; struct ac_arg workgroup_ids[3]; struct ac_arg tg_size; /* Vulkan only */ struct ac_arg push_constants; struct ac_arg inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS]; unsigned base_inline_push_consts; struct ac_arg view_index; struct ac_arg sbt_descriptors; struct ac_arg ray_launch_size; }; void ac_add_arg(struct ac_shader_args *info, enum ac_arg_regfile regfile, unsigned registers, enum ac_arg_type type, struct ac_arg *arg); void ac_add_return(struct ac_shader_args *info, enum ac_arg_regfile regfile); #endif