/* -*- mesa-c++ -*- * * Copyright (c) 2019 Collabora LTD * * Author: Gert Wollny * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef sfn_shader_from_nir_h #define sfn_shader_from_nir_h #include "gallium/drivers/r600/r600_shader.h" #include "compiler/nir/nir.h" #include "compiler/nir_types.h" #include "sfn_instruction_block.h" #include "sfn_instruction_export.h" #include "sfn_alu_defines.h" #include "sfn_valuepool.h" #include "sfn_debug.h" #include "sfn_instruction_cf.h" #include "sfn_emittexinstruction.h" #include "sfn_emitaluinstruction.h" #include "sfn_emitssboinstruction.h" #include #include #include #include struct nir_instr; namespace r600 { extern SfnLog sfn_log; class ShaderFromNirProcessor : public ValuePool { public: ShaderFromNirProcessor(pipe_shader_type ptype, r600_pipe_shader_selector& sel, r600_shader& sh_info, int scratch_size, enum chip_class _chip_class, int atomic_base); virtual ~ShaderFromNirProcessor(); void emit_instruction(Instruction *ir); PValue from_nir_with_fetch_constant(const nir_src& src, unsigned component, int channel = -1); GPRVector vec_from_nir_with_fetch_constant(const nir_src& src, unsigned mask, const GPRVector::Swizzle& swizzle, bool match = false); bool emit_instruction(EAluOp opcode, PValue dest, std::vector src0, const std::set& m_flags); void emit_export_instruction(WriteoutInstruction *ir); void emit_instruction(AluInstruction *ir); void split_constants(nir_alu_instr* instr); void remap_registers(); const nir_variable *get_deref_location(const nir_src& src) const; r600_shader& sh_info() {return m_sh_info;} void add_param_output_reg(int loc, const GPRVector *gpr); void set_output(unsigned pos, int sel); const GPRVector *output_register(unsigned location) const; void evaluate_spi_sid(r600_shader_io &io); enum chip_class get_chip_class() const; int remap_atomic_base(int base) { return m_atomic_base_map[base]; } void get_array_info(r600_shader& shader) const; virtual bool scan_inputs_read(const nir_shader *sh); void set_shader_info(const nir_shader *sh); protected: void set_var_address(nir_deref_instr *instr); void set_input(unsigned pos, PValue var); bool scan_instruction(nir_instr *instr); virtual bool scan_sysvalue_access(nir_instr *instr) = 0; bool emit_if_start(int if_id, nir_if *if_stmt); bool emit_else_start(int if_id); bool emit_ifelse_end(int if_id); bool emit_loop_start(int loop_id); bool emit_loop_end(int loop_id); bool emit_jump_instruction(nir_jump_instr *instr); bool emit_load_tcs_param_base(nir_intrinsic_instr* instr, int offset); bool emit_load_local_shared(nir_intrinsic_instr* instr); bool emit_store_local_shared(nir_intrinsic_instr* instr); bool emit_atomic_local_shared(nir_intrinsic_instr* instr); bool emit_barrier(nir_intrinsic_instr* instr); bool load_preloaded_value(const nir_dest& dest, int chan, PValue value, bool as_last = true); void inc_atomic_file_count(); virtual void do_set_shader_info(const nir_shader *sh); enum ESlots { es_face, es_instanceid, es_invocation_id, es_patch_id, es_pos, es_rel_patch_id, es_sample_mask_in, es_sample_id, es_sample_pos, es_tess_factor_base, es_vertexid, es_tess_coord, es_primitive_id, es_helper_invocation, es_last }; std::bitset m_sv_values; bool allocate_reserved_registers(); private: virtual bool do_allocate_reserved_registers() = 0; void emit_instruction_internal(Instruction *ir); bool emit_alu_instruction(nir_instr *instr); bool emit_deref_instruction(nir_deref_instr* instr); bool emit_intrinsic_instruction(nir_intrinsic_instr* instr); virtual bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr); bool emit_tex_instruction(nir_instr* instr); bool emit_discard_if(nir_intrinsic_instr* instr); bool emit_load_ubo_vec4(nir_intrinsic_instr* instr); bool emit_ssbo_atomic_add(nir_intrinsic_instr* instr); bool load_uniform_indirect(nir_intrinsic_instr* instr, PValue addr, int offest, int bufid); /* Code creating functions */ bool emit_load_function_temp(const nir_variable *var, nir_intrinsic_instr *instr); AluInstruction *emit_load_literal(const nir_load_const_instr *literal, const nir_src& src, unsigned writemask); bool load_uniform(nir_intrinsic_instr* instr); bool process_uniforms(nir_variable *uniform); void append_block(int nesting_change); virtual void emit_shader_start(); virtual bool emit_deref_instruction_override(nir_deref_instr* instr); bool emit_store_scratch(nir_intrinsic_instr* instr); bool emit_load_scratch(nir_intrinsic_instr* instr); bool emit_shader_clock(nir_intrinsic_instr* instr); virtual void do_finalize() = 0; void finalize(); friend class ShaderFromNir; std::set m_arrays; std::map m_inputs; std::map m_outputs; std::map m_var_derefs; std::map m_var_mode; std::map m_uniform_type_map; std::map m_if_block_start_map; std::map m_loop_begin_block_map; pipe_shader_type m_processor_type; std::vector m_output; unsigned m_nesting_depth; unsigned m_block_number; InstructionBlock m_export_output; r600_shader& m_sh_info; enum chip_class m_chip_class; EmitTexInstruction m_tex_instr; EmitAluInstruction m_alu_instr; EmitSSBOInstruction m_ssbo_instr; OutputRegisterMap m_output_register_map; IfElseInstruction *m_pending_else; int m_scratch_size; int m_next_hwatomic_loc; r600_pipe_shader_selector& m_sel; int m_atomic_base ; int m_image_count; std::unordered_map m_atomic_base_map; AluInstruction *last_emitted_alu; }; } #endif