vertex_program Ogre/Island/FullScreenQuadVS hlsl { source Island.hlsl entry_point FullScreenQuadVS target vs_4_0 default_params { } } fragment_program Ogre/Island/RefractionDepthManualResolvePS1 hlsl { source Island.hlsl entry_point RefractionDepthManualResolvePS1 target ps_4_0 default_params { } } fragment_program Ogre/Island/RefractionDepthManualResolvePS2 hlsl { source Island.hlsl entry_point RefractionDepthManualResolvePS2 target ps_4_0 default_params { } } fragment_program Ogre/Island/RefractionDepthManualResolvePS4 hlsl { source Island.hlsl entry_point RefractionDepthManualResolvePS2 target ps_4_0 default_params { } } material Ogre/Island/RefractionDepthManualResolve { technique RefractionDepthManualResolve { pass MS1 { vertex_program_ref Ogre/Island/FullScreenQuadVS { } fragment_program_ref Ogre/Island/RefractionDepthManualResolvePS1 { } cull_hardware none cull_software none depth_check off depth_write off } pass MS2 { vertex_program_ref Ogre/Island/FullScreenQuadVS { } fragment_program_ref Ogre/Island/RefractionDepthManualResolvePS2 { } cull_hardware none cull_software none depth_check off depth_write off } pass MS4 { vertex_program_ref Ogre/Island/FullScreenQuadVS { } fragment_program_ref Ogre/Island/RefractionDepthManualResolvePS4 { } cull_hardware none cull_software none depth_check off depth_write off } } } fragment_program Ogre/Island/MainToBackBufferPS hlsl { source Island.hlsl entry_point MainToBackBufferPS target ps_4_0 default_params { param_named g_MainBufferSizeMultiplier float2 0.0 0.0 } } material Ogre/Island/MainToBackBuffer { technique MainToBackBuffer { pass Solid { vertex_program_ref Ogre/Island/FullScreenQuadVS { } fragment_program_ref Ogre/Island/MainToBackBufferPS { } cull_hardware none cull_software none depth_check off depth_write off } } } vertex_program Ogre/Island/WaterNormalmapCombineVS hlsl { source Island.hlsl entry_point WaterNormalmapCombineVS target vs_4_0 default_params { } } fragment_program Ogre/Island/WaterNormalmapCombinePS hlsl { source Island.hlsl entry_point WaterNormalmapCombinePS target ps_4_0 default_params { param_named_auto g_CameraPosition camera_position param_named g_WaterBumpTexcoordShift float2 0.0 0.0 } } material Ogre/Island/WaterNormalmapCombine { technique WaterNormalmapCombine { pass Solid { vertex_program_ref Ogre/Island/WaterNormalmapCombineVS { } fragment_program_ref Ogre/Island/WaterNormalmapCombinePS { } cull_hardware none cull_software none depth_check off depth_write off } } } vertex_program Ogre/Island/PassThroughVS hlsl { source Island.hlsl entry_point PassThroughVS target vs_5_0 default_params { } } tessellation_hull_program Ogre/Island/PatchHS hlsl { source Island.hlsl entry_point PatchHS target hs_5_0 default_params { param_named g_FrustumCullInHS float 0.0 param_named g_TerrainBeingRendered float 0.0 param_named_auto g_ModelViewProjectionMatrix worldviewproj_matrix param_named_auto g_CameraPosition camera_position param_named_auto g_CameraDirection view_direction } } tessellation_domain_program Ogre/Island/HeightFieldPatchDS hlsl { source Island.hlsl entry_point HeightFieldPatchDS target ds_5_0 default_params { param_named g_RenderCaustics float 0.0 param_named g_UseDynamicLOD float 0.0 param_named g_DynamicTessFactor float 0.0 param_named g_StaticTessFactor float 0.0 param_named g_SkipCausticsCalculation float 0.0 param_named_auto g_ModelViewProjectionMatrix worldviewproj_matrix param_named_auto g_CameraPosition camera_position } } fragment_program Ogre/Island/HeightFieldPatchPS hlsl { source Island.hlsl entry_point HeightFieldPatchPS target ps_5_0 default_params { param_named g_HalfSpaceCullSign float 0.0 param_named g_HalfSpaceCullPosition float 0.0 param_named_auto g_LightModelViewProjectionMatrix worldviewproj_matrix param_named_auto g_CameraPosition camera_position param_named_auto g_LightPosition light_position } } fragment_program Ogre/Island/ColorPS hlsl { source IslandCommon.hlsl entry_point ColorPS target ps_5_0 default_params { } } material Ogre/Island/RenderHeightfield { technique RenderHeightfield { pass Solid { vertex_program_ref Ogre/Island/PassThroughVS { } tessellation_hull_program_ref Ogre/Island/PatchHS { } tessellation_domain_program_ref Ogre/Island/HeightFieldPatchDS { } fragment_program_ref Ogre/Island/HeightFieldPatchPS { } cull_software back depth_check on depth_write on } pass DepthOnly { vertex_program_ref Ogre/Island/PassThroughVS { } tessellation_hull_program_ref Ogre/Island/PatchHS { } tessellation_domain_program_ref Ogre/Island/HeightFieldPatchDS { } fragment_program_ref Ogre/Island/ColorPS { } cull_software back depth_check on depth_write on } } } tessellation_domain_program Ogre/Island/WaterPatchDS hlsl { source Island.hlsl entry_point WaterPatchDS target ds_5_0 default_params { param_named g_UseDynamicLOD float 0.0 param_named g_DynamicTessFactor float 0.0 param_named g_StaticTessFactor float 0.0 param_named_auto g_ModelViewProjectionMatrix worldviewproj_matrix param_named_auto g_CameraPosition camera_position param_named_auto g_LightPosition light_position param_named g_WaterBumpTexcoordShift float2 0.0 0.0 } } fragment_program Ogre/Island/WaterPatchPS hlsl { source IslandCommon.hlsl entry_point WaterPatchPS target ps_5_0 default_params { param_named_auto g_ModelViewMatrix worldview_matrix param_named_auto g_ModelViewProjectionMatrix worldviewproj_matrix param_named_auto g_LightModelViewProjectionMatrix worldviewproj_matrix param_named_auto g_CameraPosition camera_position param_named_auto g_LightPosition light_position param_named g_WaterBumpTexcoordShift float2 0.0 0.0 param_named g_ScreenSizeInv float2 0.0 0.0 param_named g_ZNear float 0.0 param_named g_ZFar float 0.0 param_named g_something float 10.0 } } material Ogre/Island/RenderWater { technique RenderWater { pass Solid { vertex_program_ref Ogre/Island/PassThroughVS { } tessellation_hull_program_ref Ogre/Island/PatchHS { } tessellation_domain_program_ref Ogre/Island/WaterPatchDS { } fragment_program_ref Ogre/Island/WaterPatchPS { } cull_software back depth_check on depth_write on } } }