// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV_EXAMPLES_GL_UTILS_H #define OPENSUBDIV_EXAMPLES_GL_UTILS_H #include "glLoader.h" #include #include #include namespace GLUtils { void InitializeGL(); void SetMinimumGLVersion(int argc=0, char **argv=NULL); void PrintGLVersion(); void CheckGLErrors(std::string const & where = ""); GLuint CompileShader(GLenum shaderType, const char *source); void WriteScreenshot(int width, int height); bool SupportsAdaptiveTessellation(); // Helper function that parses the opengl version string, retrieving the // major and minor version from it. void GetMajorMinorVersion(int *major, int *minor); // Gets the shader version based on the current opengl version and returns // it in a string form. std::string GetShaderVersion(); std::string GetShaderVersionInclude(); bool GL_ARBSeparateShaderObjectsOrGL_VERSION_4_1(); bool GL_ARBComputeShaderOrGL_VERSION_4_3(); }; #endif // OPENSUBDIV_EXAMPLES_GL_UTILS_H