/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; DepthRangeIndexed::DepthRangeIndexed(): _index(0), _zNear(0.0), _zFar(1.0) { } DepthRangeIndexed::~DepthRangeIndexed() { } void DepthRangeIndexed::setIndex(unsigned int index) { if (_index==index) return; ReassignToParents needToReassingToParentsWhenMemberValueChanges(this); _index = index; } void DepthRangeIndexed::apply(State& state) const { const GLExtensions* extensions = state.get(); if (extensions->glDepthRangeIndexed) { extensions->glDepthRangeIndexed(static_cast(_index), static_cast(_zNear), static_cast(_zFar)); } else if (extensions->glDepthRangeIndexedf) { extensions->glDepthRangeIndexedf(static_cast(_index), static_cast(_zNear), static_cast(_zFar)); } else { OSG_WARN<<"Warning: DepthRangeIndexed::apply(..) failed, glDepthRangeIndexed is not support by OpenGL driver."<