/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include using namespace osgParticle; FireEffect::FireEffect(bool automaticSetup): ParticleEffect(automaticSetup) { setDefaults(); _position.set(0.0f,0.0f,0.0f); _scale = 1.0f; _intensity = 1.0f; _emitterDuration = 60.0; _defaultParticleTemplate.setLifeTime(0.5+0.1*_scale); if (_automaticSetup) buildEffect(); } FireEffect::FireEffect(const osg::Vec3& position, float scale, float intensity) { setDefaults(); _position = position; _scale = scale; _intensity = intensity; _emitterDuration = 60.0; _defaultParticleTemplate.setLifeTime(0.5+0.1*_scale); if (_automaticSetup) buildEffect(); } FireEffect::FireEffect(const FireEffect& copy, const osg::CopyOp& copyop): ParticleEffect(copy,copyop) { if (_automaticSetup) buildEffect(); } void FireEffect::setDefaults() { ParticleEffect::setDefaults(); _textureFileName = "Images/smoke.rgb"; _emitterDuration = 60.0; // set up unit particle. _defaultParticleTemplate.setLifeTime(0.5+0.1*_scale); _defaultParticleTemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f)); _defaultParticleTemplate.setAlphaRange(osgParticle::rangef(0.1f, 1.0f)); _defaultParticleTemplate.setColorRange(osgParticle::rangev4( osg::Vec4(1, 0.8f, 0.2f, 1.0f), osg::Vec4(1, 0.3f, 0.2f, 0.0f))); } void FireEffect::setUpEmitterAndProgram() { // set up particle system if (!_particleSystem) { _particleSystem = new osgParticle::ParticleSystem; } if (_particleSystem.valid()) { _particleSystem->setDefaultAttributes(_textureFileName, false, false); osgParticle::Particle& ptemplate = _particleSystem->getDefaultParticleTemplate(); float radius = 0.25f*_scale; float density = 0.5f; // 0.5kg/m^3 ptemplate.setLifeTime(_defaultParticleTemplate.getLifeTime()); // the following ranges set the envelope of the respective // graphical properties in time. ptemplate.setSizeRange(osgParticle::rangef(radius*_defaultParticleTemplate.getSizeRange().minimum, radius*_defaultParticleTemplate.getSizeRange().maximum)); ptemplate.setAlphaRange(_defaultParticleTemplate.getAlphaRange()); ptemplate.setColorRange(_defaultParticleTemplate.getColorRange()); // these are physical properties of the particle // these are physical properties of the particle ptemplate.setRadius(radius); ptemplate.setMass(density*radius*radius*radius*osg::PI*4.0f/3.0f); } // set up emitter if (!_emitter) { _emitter = new osgParticle::ModularEmitter; _emitter->setNumParticlesToCreateMovementCompensationRatio(1.5f); _emitter->setCounter(new osgParticle::RandomRateCounter); _emitter->setPlacer(new osgParticle::SectorPlacer); _emitter->setShooter(new osgParticle::RadialShooter); } if (_emitter.valid()) { _emitter->setParticleSystem(_particleSystem.get()); _emitter->setReferenceFrame(_useLocalParticleSystem? osgParticle::ParticleProcessor::ABSOLUTE_RF: osgParticle::ParticleProcessor::RELATIVE_RF); _emitter->setStartTime(_startTime); _emitter->setLifeTime(_emitterDuration); _emitter->setEndless(false); osgParticle::RandomRateCounter* counter = dynamic_cast(_emitter->getCounter()); if (counter) { counter->setRateRange(10*_intensity,15*_intensity); } osgParticle::SectorPlacer* placer = dynamic_cast(_emitter->getPlacer()); if (placer) { placer->setCenter(_position); placer->setRadiusRange(0.0f*_scale,0.25f*_scale); } osgParticle::RadialShooter* shooter = dynamic_cast(_emitter->getShooter()); if (shooter) { shooter->setThetaRange(0.0f, osg::PI_4); shooter->setInitialSpeedRange(0.0f*_scale,0.0f*_scale); } } // set up program. if (!_program) { _program = new osgParticle::FluidProgram; } if (_program.valid()) { _program->setParticleSystem(_particleSystem.get()); _program->setWind(_wind); } }