// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. static void pooling2x2s2_max_neon(const Mat& bottom_blob, Mat& top_blob, const Option& opt) { int w = bottom_blob.w; int inch = bottom_blob.c; int outw = top_blob.w; int outh = top_blob.h; const int tailstep = w - 2 * outw + w; #pragma omp parallel for num_threads(opt.num_threads) for (int q = 0; q < inch; q++) { const float* img0 = bottom_blob.channel(q); float* outptr = top_blob.channel(q); const float* r0 = img0; const float* r1 = img0 + w; for (int i = 0; i < outh; i++) { #if __ARM_NEON int nn = outw >> 2; int remain = outw - (nn << 2); #else int remain = outw; #endif // __ARM_NEON #if __ARM_NEON #if __aarch64__ if (nn > 0) { asm volatile( "0: \n" "prfm pldl1keep, [%1, #256] \n" "prfm pldl1keep, [%2, #256] \n" "ld1 {v0.4s, v1.4s}, [%1], #32 \n" "ld1 {v2.4s, v3.4s}, [%2], #32 \n" "fmax v0.4s, v0.4s, v2.4s \n" "fmax v1.4s, v1.4s, v3.4s \n" "fmaxp v2.4s, v0.4s, v1.4s \n" "subs %w0, %w0, #1 \n" "st1 {v2.4s}, [%3], #16 \n" "bne 0b \n" : "=r"(nn), // %0 "=r"(r0), // %1 "=r"(r1), // %2 "=r"(outptr) // %3 : "0"(nn), "1"(r0), "2"(r1), "3"(outptr) : "cc", "memory", "v0", "v1", "v2", "v3"); } #else if (nn > 0) { asm volatile( "0: \n" "pld [%1, #256] \n" "pld [%2, #256] \n" "vld1.f32 {d0-d3}, [%1]! \n" "vld1.f32 {d4-d7}, [%2]! \n" "vmax.f32 q0, q0, q2 \n" "vmax.f32 q1, q1, q3 \n" "vpmax.f32 d4, d0, d1 \n" "vpmax.f32 d5, d2, d3 \n" "subs %0, #1 \n" "vst1.f32 {d4-d5}, [%3]! \n" "bne 0b \n" : "=r"(nn), // %0 "=r"(r0), // %1 "=r"(r1), // %2 "=r"(outptr) // %3 : "0"(nn), "1"(r0), "2"(r1), "3"(outptr) : "cc", "memory", "q0", "q1", "q2", "q3"); } #endif // __aarch64__ #endif // __ARM_NEON for (; remain > 0; remain--) { float max0 = std::max(r0[0], r0[1]); float max1 = std::max(r1[0], r1[1]); *outptr = std::max(max0, max1); r0 += 2; r1 += 2; outptr++; } r0 += tailstep; r1 += tailstep; } } }