/* This file is part of Caelum. See http://www.ogre3d.org/wiki/index.php/Caelum Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. Caelum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Caelum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Caelum. If not, see . */ #include "CaelumPrecompiled.h" #include "SkyDome.h" #include "CaelumExceptions.h" #include "InternalUtilities.h" namespace Caelum { const Ogre::String SkyDome::SPHERIC_DOME_NAME = "CaelumSphericDome"; const Ogre::String SkyDome::SKY_DOME_MATERIAL_NAME = "CaelumSkyDomeMaterial"; SkyDome::SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode) { String uniqueSuffix = "/" + InternalUtilities::pointerToString(this); // First clone material mMaterial.reset(InternalUtilities::checkLoadMaterialClone(SKY_DOME_MATERIAL_NAME, SKY_DOME_MATERIAL_NAME + uniqueSuffix)); // Determine if the shader technique works. mShadersEnabled = mMaterial->getBestTechnique()->getPass(0)->isProgrammable(); // Force setting haze, ensure mHazeEnabled != value. mHazeEnabled = true; setHazeEnabled(false); sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SKYDOME)->setShadowsEnabled(false); // Generate dome entity. InternalUtilities::generateSphericDome (SPHERIC_DOME_NAME, 32, InternalUtilities::DT_SKY_DOME); mEntity.reset(sceneMgr->createEntity ("Caelum/SkyDome/Entity" + uniqueSuffix, SPHERIC_DOME_NAME)); mEntity->setMaterialName (mMaterial->getName()); mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SKYDOME); mEntity->setCastShadows (false); mNode.reset(caelumRootNode->createChildSceneNode ("Caelum/SkyDome/Node" + uniqueSuffix)); mNode->attachObject (mEntity.get()); } SkyDome::~SkyDome () { } void SkyDome::notifyCameraChanged (Ogre::Camera *cam) { CameraBoundElement::notifyCameraChanged (cam); } void SkyDome::setFarRadius (Ogre::Real radius) { CameraBoundElement::setFarRadius(radius); mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius); } void SkyDome::setSunDirection (const Ogre::Vector3& sunDir) { float elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y); elevation = elevation * 0.5 + 0.5; Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0); if (mShadersEnabled) { mParams.sunDirection.set(mParams.vpParams, sunDir); mParams.offset.set(mParams.fpParams, elevation); } else { Ogre::TextureUnitState* gradientsTus = pass->getTextureUnitState(0); gradientsTus->setTextureUScroll (elevation); } } void SkyDome::setHazeColour (const Ogre::ColourValue& hazeColour) { if (mShadersEnabled && mHazeEnabled) { mParams.hazeColour.set(mParams.fpParams, hazeColour); } } void SkyDome::setSkyGradientsImage (const Ogre::String& gradients) { Ogre::TextureUnitState* gradientsTus = mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(0); gradientsTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP); // Per 1.4 compatibility. Not tested with recent svn. #if OGRE_VERSION < ((1 << 16) | (3 << 8)) gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D, -1, true); #else gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D); gradientsTus->setIsAlpha (true); #endif } void SkyDome::setAtmosphereDepthImage (const Ogre::String& atmosphereDepth) { if (!mShadersEnabled) { return; } Ogre::TextureUnitState* atmosphereTus = mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(1); atmosphereTus->setTextureName (atmosphereDepth, Ogre::TEX_TYPE_1D); atmosphereTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP, Ogre::TextureUnitState::TAM_WRAP, Ogre::TextureUnitState::TAM_WRAP); } bool SkyDome::getHazeEnabled () const { return mHazeEnabled; } void SkyDome::setHazeEnabled (bool value) { if (mHazeEnabled == value) { return; } mHazeEnabled = value; if (!mShadersEnabled) { return; } Ogre::Pass *pass = mMaterial->getTechnique (0)->getPass (0); if (value) { pass->setFragmentProgram("CaelumSkyDomeFP"); } else { pass->setFragmentProgram("CaelumSkyDomeFP_NoHaze"); } mParams.setup( pass->getVertexProgramParameters(), pass->getFragmentProgramParameters()); } void SkyDome::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams) { this->fpParams = fpParams; this->vpParams = vpParams; sunDirection.bind(vpParams, "sunDirection"); offset.bind(fpParams, "offset"); hazeColour.bind(fpParams, "hazeColour"); } }