#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable #extension GL_EXT_buffer_reference2 : enable #extension GL_EXT_scalar_block_layout : enable layout(buffer_reference, buffer_reference_align = 8) buffer T1 { int x; bool y; }; layout(buffer_reference, buffer_reference_align = 64) buffer T2 { int x; }; const int s = int(uint64_t(T1(T2(uint64_t(3))))); int x[s]; const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11))); #define sizeof(T) (uint64_t(T(uint64_t(0))+1)) const uint64_t s2 = sizeof(T1); uint buf[int(s2)]; void main() { T1 a = T1(uint64_t(4)), b = T1(uint64_t(5)); T1 c = true ? a : b; T1 d = (a,b); T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7)); T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9)); f[3].x = 1; (f+5).x = 1; T1 arr[2] = {a, f}; arr[1][7].x = 1; int i; arr[i][i].x = 1; // Since we don't distinguish between "pointer" and "reference" type, // a reference type can have [] applied to it repeatedly and it has // the effect of adding up the indices. arr[i][i][i][i][i][i][i].x = 1; T1 j; j = j+1; j = j-2; j += 3; j -= 4; j = 5+j; T1 k = j + 6; int64_t x = k - j; uint64_t y = sizeof(T1); k = k + (-1); T2 m; m = m+1; }