//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // // Microsoft //------------------------------------------------------------------------------ namespace System.Xml.Xsl.XsltOld { using Res = System.Xml.Utils.Res; using System; using System.Diagnostics; using System.Xml; using System.Xml.XPath; using System.Collections; internal class AttributeSetAction : ContainerAction { internal XmlQualifiedName name; internal XmlQualifiedName Name { get { return this.name; } } internal override void Compile(Compiler compiler) { CompileAttributes(compiler); CheckRequiredAttribute(compiler, this.name, "name"); CompileContent(compiler); } internal override bool CompileAttribute(Compiler compiler) { string name = compiler.Input.LocalName; string value = compiler.Input.Value; if (Ref.Equal(name, compiler.Atoms.Name)) { Debug.Assert(this.name == null); this.name = compiler.CreateXPathQName(value); } else if (Ref.Equal(name, compiler.Atoms.UseAttributeSets)) { // create a UseAttributeSetsAction // sets come before xsl:attributes AddAction(compiler.CreateUseAttributeSetsAction()); } else { return false; } return true; } private void CompileContent(Compiler compiler) { NavigatorInput input = compiler.Input; if (compiler.Recurse()) { do { switch(input.NodeType) { case XPathNodeType.Element: compiler.PushNamespaceScope(); string nspace = input.NamespaceURI; string name = input.LocalName; if (Ref.Equal(nspace, input.Atoms.UriXsl) && Ref.Equal(name, input.Atoms.Attribute)) { // found attribute so add it AddAction(compiler.CreateAttributeAction()); } else { throw compiler.UnexpectedKeyword(); } compiler.PopScope(); break; case XPathNodeType.Comment: case XPathNodeType.ProcessingInstruction: case XPathNodeType.Whitespace: case XPathNodeType.SignificantWhitespace: break; default: throw XsltException.Create(Res.Xslt_InvalidContents, "attribute-set"); } } while(compiler.Advance()); compiler.ToParent(); } } internal void Merge(AttributeSetAction attributeAction) { // add the contents of "attributeAction" to this action // place them at the end Action action; int i = 0; while((action = attributeAction.GetAction(i)) != null) { AddAction(action); i++; } } } }