// // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0]. // The clamping is run at the very end of shader execution, and is only performed if the shader // statically accesses gl_FragDepth. // #ifndef COMPILER_TRANSLATOR_CLAMPFRAGDEPTH_H_ #define COMPILER_TRANSLATOR_CLAMPFRAGDEPTH_H_ namespace sh { class TIntermBlock; class TSymbolTable; void ClampFragDepth(TIntermBlock *root, TSymbolTable *symbolTable); } // namespace sh #endif // COMPILER_TRANSLATOR_CLAMPFRAGDEPTH_H_