================ C++ Coding style ================ This document attempts to explain the basic styles and patterns used in the Mozilla codebase. New code should try to conform to these standards, so it is as easy to maintain as existing code. There are exceptions, but it's still important to know the rules! This article is particularly for those new to the Mozilla codebase, and in the process of getting their code reviewed. Before requesting a review, please read over this document, making sure that your code conforms to recommendations. .. container:: blockIndicator warning Firefox code base uses the `Google Coding style for C++ code `__ Formatting code --------------- Formatting is done automatically via clang-format, and controlled via in-tree configuration files. See :ref:`Formatting C++ Code With clang-format` for more information. Unix-style linebreaks (``\n``), not Windows-style (``\r\n``). You can convert patches, with DOS newlines to Unix via the ``dos2unix`` utility, or your favorite text editor. Static analysis --------------- Several of the rules in the Google C++ coding styles and the additions mentioned below can be checked via clang-tidy (some rules are from the upstream clang-tidy, some are provided via a mozilla-specific plugin). Some of these checks also allow fixes to be automatically applied. ``mach static-analysis`` provides a convenient way to run these checks. For example, for the check called ``google-readability-braces-around-statements``, you can run: .. code-block:: shell ./mach static-analysis check --checks="-*,google-readability-braces-around-statements" --fix It may be necessary to reformat the files after automatically applying fixes, see :ref:`Formatting C++ Code With clang-format`. Additional rules ---------------- *The norms in this section should be followed for new code. For existing code, use the prevailing style in a file or module, ask the owner if you are in another team's codebase or it's not clear what style to use.* Control structures ~~~~~~~~~~~~~~~~~~ Always brace controlled statements, even a single-line consequent of ``if else else``. This is redundant, typically, but it avoids dangling else bugs, so it's safer at scale than fine-tuning. Examples: .. code-block:: cpp if (...) { } else if (...) { } else { } while (...) { } do { } while (...); for (...; ...; ...) { } switch (...) { case 1: { // When you need to declare a variable in a switch, put the block in braces. int var; break; } case 2: ... break; default: break; } ``else`` should only ever be followed by ``{`` or ``if``; i.e., other control keywords are not allowed and should be placed inside braces. .. note:: For this rule, clang-tidy provides the ``google-readability-braces-around-statements`` check with autofixes. C++ namespaces ~~~~~~~~~~~~~~ Mozilla project C++ declarations should be in the ``mozilla`` namespace. Modules should avoid adding nested namespaces under ``mozilla``, unless they are meant to contain names which have a high probability of colliding with other names in the code base. For example, ``Point``, ``Path``, etc. Such symbols can be put under module-specific namespaces, under ``mozilla``, with short all-lowercase names. Other global namespaces besides ``mozilla`` are not allowed. No ``using`` directives are allowed in header files, except inside class definitions or functions. (We don't want to pollute the global scope of compilation units that use the header file.) .. note:: For parts of this rule, clang-tidy provides the ``google-global-names-in-headers`` check. It only detects ``using namespace`` directives in the global namespace. ``using namespace ...;`` is only allowed in ``.cpp`` files after all ``#include``\ s. Prefer to wrap code in ``namespace ... { ... };`` instead, if possible. ``using namespace ...;``\ should always specify the fully qualified namespace. That is, to use ``Foo::Bar`` do not write ``using namespace Foo; using namespace Bar;``, write ``using namespace Foo::Bar;`` Use nested namespaces (ex: ``namespace mozilla::widget {`` .. note:: clang-tidy provides the ``modernize-concat-nested-namespaces`` check with autofixes. Anonymous namespaces ~~~~~~~~~~~~~~~~~~~~ We prefer using ``static``, instead of anonymous C++ namespaces. This may change once there is better debugger support (especially on Windows) for placing breakpoints, etc. on code in anonymous namespaces. You may still use anonymous namespaces for things that can't be hidden with ``static``, such as types, or certain objects which need to be passed to template functions. C++ classes ~~~~~~~~~~~~ .. code-block:: cpp namespace mozilla { class MyClass : public A { ... }; class MyClass : public X , public Y { public: MyClass(int aVar, int aVar2) : mVar(aVar) , mVar2(aVar2) { ... } // Special member functions, like constructors, that have default bodies // should use '= default' annotation instead. MyClass() = default; // Unless it's a copy or move constructor or you have a specific reason to allow // implicit conversions, mark all single-argument constructors explicit. explicit MyClass(OtherClass aArg) { ... } // This constructor can also take a single argument, so it also needs to be marked // explicit. explicit MyClass(OtherClass aArg, AnotherClass aArg2 = AnotherClass()) { ... } int LargerFunction() { ... ... } private: int mVar; }; } // namespace mozilla Define classes using the style given above. .. note:: For the rule on ``= default``, clang-tidy provides the ``modernize-use-default`` check with autofixes. For the rule on explicit constructors and conversion operators, clang-tidy provides the ``mozilla-implicit-constructor`` check. Existing classes in the global namespace are named with a short prefix (For example, ``ns``) as a pseudo-namespace. Methods and functions ~~~~~~~~~~~~~~~~~~~~~ C/C++ ^^^^^ In C/C++, method names should use ``UpperCamelCase``. Getters that never fail, and never return null, are named ``Foo()``, while all other getters use ``GetFoo()``. Getters can return an object value, via a ``Foo** aResult`` outparam (typical for an XPCOM getter), or as an ``already_AddRefed`` (typical for a WebIDL getter, possibly with an ``ErrorResult& rv`` parameter), or occasionally as a ``Foo*`` (typical for an internal getter for an object with a known lifetime). See `the bug 223255 `_ for more information. XPCOM getters always return primitive values via an outparam, while other getters normally use a return value. Method declarations must use, at most, one of the following keywords: ``virtual``, ``override``, or ``final``. Use ``virtual`` to declare virtual methods, which do not override a base class method with the same signature. Use ``override`` to declare virtual methods which do override a base class method, with the same signature, but can be further overridden in derived classes. Use ``final`` to declare virtual methods which do override a base class method, with the same signature, but can NOT be further overridden in the derived classes. This should help the person reading the code fully understand what the declaration is doing, without needing to further examine base classes. .. note:: For the rule on ``virtual/override/final``, clang-tidy provides the ``modernize-use-override`` check with autofixes. Operators ~~~~~~~~~ The unary keyword operator ``sizeof``, should have its operand parenthesized even if it is an expression; e.g. ``int8_t arr[64]; memset(arr, 42, sizeof(arr));``. Literals ~~~~~~~~ Use ``\uXXXX`` unicode escapes for non-ASCII characters. The character set for XUL, DTD, script, and properties files is UTF-8, which is not easily readable. Prefixes ~~~~~~~~ Follow these naming prefix conventions: Variable prefixes ^^^^^^^^^^^^^^^^^ - k=constant (e.g. ``kNC_child``). Not all code uses this style; some uses ``ALL_CAPS`` for constants. - g=global (e.g. ``gPrefService``) - a=argument (e.g. ``aCount``) - C++ Specific Prefixes - s=static member (e.g. ``sPrefChecked``) - m=member (e.g. ``mLength``) - e=enum variants (e.g. ``enum Foo { eBar, eBaz }``). Enum classes should use ``CamelCase`` instead (e.g. ``enum class Foo { Bar, Baz }``). Global functions/macros/etc ^^^^^^^^^^^^^^^^^^^^^^^^^^^ - Macros begin with ``MOZ_``, and are all caps (e.g. ``MOZ_WOW_GOODNESS``). Note that older code uses the ``NS_`` prefix; while these aren't being changed, you should only use ``MOZ_`` for new macros. The only exception is if you're creating a new macro, which is part of a set of related macros still using the old ``NS_`` prefix. Then you should be consistent with the existing macros. Error Variables ^^^^^^^^^^^^^^^ - Local variables that are assigned ``nsresult`` result codes should be named ``rv`` (i.e., e.g., not ``res``, not ``result``, not ``foo``). `rv` should not be used for bool or other result types. - Local variables that are assigned ``bool`` result codes should be named `ok`. C/C++ practices --------------- - **Have you checked for compiler warnings?** Warnings often point to real bugs. `Many of them `__ are enabled by default in the build system. - In C++ code, use ``nullptr`` for pointers. In C code, using ``NULL`` or ``0`` is allowed. .. note:: For the C++ rule, clang-tidy provides the ``modernize-use-nullptr`` check with autofixes. - Don't use ``PRBool`` and ``PRPackedBool`` in C++, use ``bool`` instead. - For checking if a ``std`` container has no items, don't use ``size()``, instead use ``empty()``. - When testing a pointer, use ``(!myPtr)`` or ``(myPtr)``; don't use ``myPtr != nullptr`` or ``myPtr == nullptr``. - Do not compare ``x == true`` or ``x == false``. Use ``(x)`` or ``(!x)`` instead. ``if (x == true)`` may have semantics different from ``if (x)``! .. note:: clang-tidy provides the ``readability-simplify-boolean-expr`` check with autofixes that checks for these and some other boolean expressions that can be simplified. - In general, initialize variables with ``nsFoo aFoo = bFoo,`` and not ``nsFoo aFoo(bFoo)``. - For constructors, initialize member variables with : ``nsFoo aFoo(bFoo)`` syntax. - To avoid warnings created by variables used only in debug builds, use the `DebugOnly `__ helper when declaring them. - You should `use the static preference API `__ for working with preferences. - One-argument constructors, that are not copy or move constructors, should generally be marked explicit. Exceptions should be annotated with ``MOZ_IMPLICIT``. - Use ``char32_t`` as the return type or argument type of a method that returns or takes as argument a single Unicode scalar value. (Don't use UTF-32 strings, though.) - Forward-declare classes in your header files, instead of including them, whenever possible. For example, if you have an interface with a ``void DoSomething(nsIContent* aContent)`` function, forward-declare with ``class nsIContent;`` instead of ``#include "nsIContent.h"`` - Include guards are named per the Google coding style and should not include a leading ``MOZ_`` or ``MOZILLA_``. For example ``dom/media/foo.h`` would use the guard ``DOM_MEDIA_FOO_H_``. - Avoid the usage of ``typedef``, instead, please use ``using`` instead. .. note:: For parts of this rule, clang-tidy provides the ``modernize-use-using`` check with autofixes. COM and pointers ---------------- - Use ``nsCOMPtr<>`` If you don't know how to use it, start looking in the code for examples. The general rule, is that the very act of typing ``NS_RELEASE`` should be a signal to you to question your code: "Should I be using ``nsCOMPtr`` here?". Generally the only valid use of ``NS_RELEASE`` is when you are storing refcounted pointers in a long-lived datastructure. - Declare new XPCOM interfaces using `XPIDL `__, so they will be scriptable. - Use `nsCOMPtr `__ for strong references, and `nsWeakPtr `__ for weak references. - Don't use ``QueryInterface`` directly. Use ``CallQueryInterface`` or ``do_QueryInterface`` instead. - Use `Contract IDs `__, instead of CIDs with ``do_CreateInstance``/``do_GetService``. - Use pointers, instead of references for function out parameters, even for primitive types. IDL --- Use leading-lowercase, or "interCaps" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When defining a method or attribute in IDL, the first letter should be lowercase, and each following word should be capitalized. For example: .. code-block:: cpp long updateStatusBar(); Use attributes wherever possible ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Whenever you are retrieving or setting a single value, without any context, you should use attributes. Don't use two methods when you could use an attribute. Using attributes logically connects the getting and setting of a value, and makes scripted code look cleaner. This example has too many methods: .. code-block:: cpp interface nsIFoo : nsISupports { long getLength(); void setLength(in long length); long getColor(); }; The code below will generate the exact same C++ signature, but is more script-friendly. .. code-block:: cpp interface nsIFoo : nsISupports { attribute long length; readonly attribute long color; }; Use Java-style constants ~~~~~~~~~~~~~~~~~~~~~~~~ When defining scriptable constants in IDL, the name should be all uppercase, with underscores between words: .. code-block:: cpp const long ERROR_UNDEFINED_VARIABLE = 1; See also ~~~~~~~~ For details on interface development, as well as more detailed style guides, see the `Interface development guide `__. Error handling -------------- Check for errors early and often ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Every time you make a call into an XPCOM function, you should check for an error condition. You need to do this even if you know that call will never fail. Why? - Someone may change the callee in the future to return a failure condition. - The object in question may live on another thread, another process, or possibly even another machine. The proxy could have failed to make your call in the first place. Also, when you make a new function which is failable (i.e. it will return a ``nsresult`` or a ``bool`` that may indicate an error), you should explicitly mark the return value should always be checked. For example: :: // for IDL. [must_use] nsISupports create(); // for C++, add this in *declaration*, do not add it again in implementation. [[nodiscard]] nsresult DoSomething(); There are some exceptions: - Predicates or getters, which return ``bool`` or ``nsresult``. - IPC method implementation (For example, ``bool RecvSomeMessage()``). - Most callers will check the output parameter, see below. .. code-block:: cpp nsresult SomeMap::GetValue(const nsString& key, nsString& value); If most callers need to check the output value first, then adding ``[[nodiscard]]`` might be too verbose. In this case, change the return value to void might be a reasonable choice. There is also a static analysis attribute ``MOZ_MUST_USE_TYPE``, which can be added to class declarations, to ensure that those declarations are always used when they are returned. Use the NS_WARN_IF macro when errors are unexpected. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The ``NS_WARN_IF`` macro can be used to issue a console warning, in debug builds if the condition fails. This should only be used when the failure is unexpected and cannot be caused by normal web content. If you are writing code which wants to issue warnings when methods fail, please either use ``NS_WARNING`` directly, or use the new ``NS_WARN_IF`` macro. .. code-block:: cpp if (NS_WARN_IF(somethingthatshouldbefalse)) { return NS_ERROR_INVALID_ARG; } if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } Previously, the ``NS_ENSURE_*`` macros were used for this purpose, but those macros hide return statements, and should not be used in new code. (This coding style rule isn't generally agreed, so use of ``NS_ENSURE_*`` can be valid.) Return from errors immediately ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In most cases, your knee-jerk reaction should be to return from the current function, when an error condition occurs. Don't do this: .. code-block:: cpp rv = foo->Call1(); if (NS_SUCCEEDED(rv)) { rv = foo->Call2(); if (NS_SUCCEEDED(rv)) { rv = foo->Call3(); } } return rv; Instead, do this: .. code-block:: cpp rv = foo->Call1(); if (NS_FAILED(rv)) { return rv; } rv = foo->Call2(); if (NS_FAILED(rv)) { return rv; } rv = foo->Call3(); if (NS_FAILED(rv)) { return rv; } Why? Error handling should not obfuscate the logic of the code. The author's intent, in the first example, was to make 3 calls in succession. Wrapping the calls in nested if() statements, instead obscured the most likely behavior of the code. Consider a more complicated example to hide a bug: .. code-block:: cpp bool val; rv = foo->GetBooleanValue(&val); if (NS_SUCCEEDED(rv) && val) { foo->Call1(); } else { foo->Call2(); } The intent of the author, may have been, that ``foo->Call2()`` would only happen when val had a false value. In fact, ``foo->Call2()`` will also be called, when ``foo->GetBooleanValue(&val)`` fails. This may, or may not, have been the author's intent. It is not clear from this code. Here is an updated version: .. code-block:: cpp bool val; rv = foo->GetBooleanValue(&val); if (NS_FAILED(rv)) { return rv; } if (val) { foo->Call1(); } else { foo->Call2(); } In this example, the author's intent is clear, and an error condition avoids both calls to ``foo->Call1()`` and ``foo->Call2();`` *Possible exceptions:* Sometimes it is not fatal if a call fails. For instance, if you are notifying a series of observers that an event has fired, it might be trivial that one of these notifications failed: .. code-block:: cpp for (size_t i = 0; i < length; ++i) { // we don't care if any individual observer fails observers[i]->Observe(foo, bar, baz); } Another possibility, is you are not sure if a component exists or is installed, and you wish to continue normally, if the component is not found. .. code-block:: cpp nsCOMPtr service = do_CreateInstance(NS_MYSERVICE_CID, &rv); // if the service is installed, then we'll use it. if (NS_SUCCEEDED(rv)) { // non-fatal if this fails too, ignore this error. service->DoSomething(); // this is important, handle this error! rv = service->DoSomethingImportant(); if (NS_FAILED(rv)) { return rv; } } // continue normally whether or not the service exists. Strings ------- - String arguments to functions should be declared as ``nsAString``. - Use ``EmptyString()`` and ``EmptyCString()`` instead of ``NS_LITERAL_STRING("")`` or ``nsAutoString empty;``. - Use ``str.IsEmpty()`` instead of ``str.Length() == 0``. - Use ``str.Truncate()`` instead of ``str.SetLength(0)`` or ``str.Assign(EmptyString())``. - For constant strings, use ``NS_LITERAL_STRING("...")`` instead of ``NS_ConvertASCIItoUCS2("...")``, ``AssignWithConversion("...")``, ``EqualsWithConversion("...")``, or ``nsAutoString()`` - To compare a string with a literal, use ``.EqualsLiteral("...")``. - Don't use functions from ``ctype.h`` (``isdigit()``, ``isalpha()``, etc.) or from ``strings.h`` (``strcasecmp()``, ``strncasecmp()``). These are locale-sensitive, which makes them inappropriate for processing protocol text. At the same time, they are too limited to work properly for processing natural-language text. Use the alternatives in ``mozilla/TextUtils.h`` and in ``nsUnicharUtils.h`` in place of ``ctype.h``. In place of ``strings.h``, prefer the ``nsStringComparator`` facilities for comparing strings or if you have to work with zero-terminated strings, use ``nsCRT.h`` for ASCII-case-insensitive comparison. Use the ``Auto`` form of strings for local values ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When declaring a local, short-lived ``nsString`` class, always use ``nsAutoString`` or ``nsAutoCString``. These pre-allocate a 64-byte buffer on the stack, and avoid fragmenting the heap. Don't do this: .. code-block:: cpp nsresult foo() { nsCString bar; .. } instead: .. code-block:: cpp nsresult foo() { nsAutoCString bar; .. } Be wary of leaking values from non-XPCOM functions that return char\* or PRUnichar\* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is an easy trap to return an allocated string, from an internal helper function, and then using that function inline in your code, without freeing the value. Consider this code: .. code-block:: cpp static char* GetStringValue() { .. return resultString.ToNewCString(); } .. WarnUser(GetStringValue()); In the above example, ``WarnUser`` will get the string allocated from ``resultString.ToNewCString()`` and throw away the pointer. The resulting value is never freed. Instead, either use the string classes, to make sure your string is automatically freed when it goes out of scope, or make sure that your string is freed. Automatic cleanup: .. code-block:: cpp static void GetStringValue(nsAWritableCString& aResult) { .. aResult.Assign("resulting string"); } .. nsAutoCString warning; GetStringValue(warning); WarnUser(warning.get()); Free the string manually: .. code-block:: cpp static char* GetStringValue() { .. return resultString.ToNewCString(); } .. char* warning = GetStringValue(); WarnUser(warning); nsMemory::Free(warning); Use MOZ_UTF16() or NS_LITERAL_STRING() to avoid runtime string conversion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is very common to need to assign the value of a literal string, such as ``"Some String"``, into a unicode buffer. Instead of using ``nsString``'s ``AssignLiteral`` and ``AppendLiteral``, use ``NS_LITERAL_STRING()`` instead. On most platforms, this will force the compiler to compile in a raw unicode string, and assign it directly. Incorrect: .. code-block:: cpp nsAutoString warning; warning.AssignLiteral("danger will robinson!"); ... foo->SetStringValue(warning); ... bar->SetUnicodeValue(warning.get()); Correct: .. code-block:: cpp NS_NAMED_LITERAL_STRING(warning, "danger will robinson!"); ... // if you'll be using the 'warning' string, you can still use it as before: foo->SetStringValue(warning); ... bar->SetUnicodeValue(warning.get()); // alternatively, use the wide string directly: foo->SetStringValue(NS_LITERAL_STRING("danger will robinson!")); ... bar->SetUnicodeValue(MOZ_UTF16("danger will robinson!")); .. note:: Note: Named literal strings cannot yet be static. Usage of PR_(MAX|MIN|ABS|ROUNDUP) macro calls --------------------------------------------- Use the standard-library functions (``std::max``), instead of ``PR_(MAX|MIN|ABS|ROUNDUP)``. Use ``mozilla::Abs`` instead of ``PR_ABS``. All ``PR_ABS`` calls in C++ code have been replaced with ``mozilla::Abs`` calls, in `bug 847480 `__. All new code in ``Firefox/core/toolkit`` needs to ``#include "nsAlgorithm.h"`` and use the ``NS_foo`` variants instead of ``PR_foo``, or ``#include "mozilla/MathAlgorithms.h"`` for ``mozilla::Abs``.