/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #include "WebGLFormats.h" namespace mozilla { WebGLExtensionCompressedTextureS3TC::WebGLExtensionCompressedTextureS3TC( WebGLContext* webgl) : WebGLExtensionBase(webgl) { RefPtr webgl_ = webgl; // Bug 1201275 const auto fnAdd = [&webgl_](GLenum sizedFormat, webgl::EffectiveFormat effFormat) { auto& fua = webgl_->mFormatUsage; auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; fua->AllowSizedTexFormat(sizedFormat, usage); }; #define FOO(x) LOCAL_GL_##x, webgl::EffectiveFormat::x fnAdd(FOO(COMPRESSED_RGB_S3TC_DXT1_EXT)); fnAdd(FOO(COMPRESSED_RGBA_S3TC_DXT1_EXT)); fnAdd(FOO(COMPRESSED_RGBA_S3TC_DXT3_EXT)); fnAdd(FOO(COMPRESSED_RGBA_S3TC_DXT5_EXT)); #undef FOO } bool WebGLExtensionCompressedTextureS3TC::IsSupported( const WebGLContext* webgl) { gl::GLContext* gl = webgl->GL(); if (gl->IsExtensionSupported(gl::GLContext::EXT_texture_compression_s3tc)) return true; return gl->IsExtensionSupported( gl::GLContext::EXT_texture_compression_dxt1) && gl->IsExtensionSupported( gl::GLContext::ANGLE_texture_compression_dxt3) && gl->IsExtensionSupported( gl::GLContext::ANGLE_texture_compression_dxt5); } } // namespace mozilla