// #![deny(warnings)] use std::collections::HashMap; use std::sync::{ atomic::{AtomicUsize, Ordering}, Arc, }; use futures::{FutureExt, StreamExt}; use tokio::sync::{mpsc, Mutex}; use warp::ws::{Message, WebSocket}; use warp::Filter; /// Our global unique user id counter. static NEXT_USER_ID: AtomicUsize = AtomicUsize::new(1); /// Our state of currently connected users. /// /// - Key is their id /// - Value is a sender of `warp::ws::Message` type Users = Arc>>>>; #[tokio::main] async fn main() { pretty_env_logger::init(); // Keep track of all connected users, key is usize, value // is a websocket sender. let users = Arc::new(Mutex::new(HashMap::new())); // Turn our "state" into a new Filter... let users = warp::any().map(move || users.clone()); // GET /chat -> websocket upgrade let chat = warp::path("chat") // The `ws()` filter will prepare Websocket handshake... .and(warp::ws()) .and(users) .map(|ws: warp::ws::Ws, users| { // This will call our function if the handshake succeeds. ws.on_upgrade(move |socket| user_connected(socket, users)) }); // GET / -> index html let index = warp::path::end().map(|| warp::reply::html(INDEX_HTML)); let routes = index.or(chat); warp::serve(routes).run(([127, 0, 0, 1], 3030)).await; } async fn user_connected(ws: WebSocket, users: Users) { // Use a counter to assign a new unique ID for this user. let my_id = NEXT_USER_ID.fetch_add(1, Ordering::Relaxed); eprintln!("new chat user: {}", my_id); // Split the socket into a sender and receive of messages. let (user_ws_tx, mut user_ws_rx) = ws.split(); // Use an unbounded channel to handle buffering and flushing of messages // to the websocket... let (tx, rx) = mpsc::unbounded_channel(); tokio::task::spawn(rx.forward(user_ws_tx).map(|result| { if let Err(e) = result { eprintln!("websocket send error: {}", e); } })); // Save the sender in our list of connected users. users.lock().await.insert(my_id, tx); // Return a `Future` that is basically a state machine managing // this specific user's connection. // Make an extra clone to give to our disconnection handler... let users2 = users.clone(); // Every time the user sends a message, broadcast it to // all other users... while let Some(result) = user_ws_rx.next().await { let msg = match result { Ok(msg) => msg, Err(e) => { eprintln!("websocket error(uid={}): {}", my_id, e); break; } }; user_message(my_id, msg, &users).await; } // user_ws_rx stream will keep processing as long as the user stays // connected. Once they disconnect, then... user_disconnected(my_id, &users2).await; } async fn user_message(my_id: usize, msg: Message, users: &Users) { // Skip any non-Text messages... let msg = if let Ok(s) = msg.to_str() { s } else { return; }; let new_msg = format!(": {}", my_id, msg); // New message from this user, send it to everyone else (except same uid)... // // We use `retain` instead of a for loop so that we can reap any user that // appears to have disconnected. for (&uid, tx) in users.lock().await.iter_mut() { if my_id != uid { if let Err(_disconnected) = tx.send(Ok(Message::text(new_msg.clone()))) { // The tx is disconnected, our `user_disconnected` code // should be happening in another task, nothing more to // do here. } } } } async fn user_disconnected(my_id: usize, users: &Users) { eprintln!("good bye user: {}", my_id); // Stream closed up, so remove from the user list users.lock().await.remove(&my_id); } static INDEX_HTML: &str = r#" Warp Chat

warp chat

Connecting...

"#;