/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. * d2d1.h - Header file for the Direct2D API * No original Microsoft headers were used in the creation of this * file. *API docs available at: http://msdn.microsoft.com/en-us/library/dd372349%28v=VS.85%29.aspx */ #ifndef _D2D1_H #define _D2D1_H #include #include #include #include #include #include #ifndef _COM_interface #define _COM_interface struct #endif typedef UINT64 D2D1_TAG; #if !defined(D2D_USE_C_DEFINITIONS) && !defined(__cplusplus) #define D2D_USE_C_DEFINITIONS #endif #ifndef __IWICBitmapSource_FWD_DEFINED__ #define __IWICBitmapSource_FWD_DEFINED__ typedef interface IWICBitmapSource IWICBitmapSource; #endif #ifndef __IWICBitmap_FWD_DEFINED__ #define __IWICBitmap_FWD_DEFINED__ typedef interface IWICBitmap IWICBitmap; #endif typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN; #define D2D1_INVALID_TAG ULONGLONG_MAX #define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f) #ifndef __IDWriteRenderingParams_FWD_DEFINED__ #define __IDWriteRenderingParams_FWD_DEFINED__ typedef struct IDWriteRenderingParams IDWriteRenderingParams; #endif #ifndef __IDXGISurface_FWD_DEFINED__ #define __IDXGISurface_FWD_DEFINED__ typedef struct IDXGISurface IDXGISurface; #endif #ifndef __IDWriteTextFormat_FWD_DEFINED__ #define __IDWriteTextFormat_FWD_DEFINED__ typedef struct IDWriteTextFormat IDWriteTextFormat; #endif #ifndef __IDWriteTextLayout_FWD_DEFINED__ #define __IDWriteTextLayout_FWD_DEFINED__ typedef struct IDWriteTextLayout IDWriteTextLayout; #endif #ifndef __IDWriteFontFace_FWD_DEFINED__ #define __IDWriteFontFace_FWD_DEFINED__ typedef struct IDWriteFontFace IDWriteFontFace; #endif typedef enum D2D1_ANTIALIAS_MODE { D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0, D2D1_ANTIALIAS_MODE_ALIASED = 1, D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff } D2D1_ANTIALIAS_MODE; typedef enum D2D1_ARC_SIZE { D2D1_ARC_SIZE_SMALL = 0, D2D1_ARC_SIZE_LARGE = 1, D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff } D2D1_ARC_SIZE; enum { D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR = 0, D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR = 1, D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC = 2, D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = 3, D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC = 4, D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC = 5, D2D1_INTERPOLATION_MODE_DEFINITION_FANT = 6, D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR = 7 }; typedef enum D2D1_BITMAP_INTERPOLATION_MODE { D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1, D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff } D2D1_BITMAP_INTERPOLATION_MODE; typedef enum D2D1_CAP_STYLE { D2D1_CAP_STYLE_FLAT = 0, D2D1_CAP_STYLE_SQUARE = 1, D2D1_CAP_STYLE_ROUND = 2, D2D1_CAP_STYLE_TRIANGLE = 3, D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff } D2D1_CAP_STYLE; typedef enum D2D1_COMBINE_MODE { D2D1_COMBINE_MODE_UNION = 0, D2D1_COMBINE_MODE_INTERSECT = 1, D2D1_COMBINE_MODE_XOR = 2, D2D1_COMBINE_MODE_EXCLUDE = 3, D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff } D2D1_COMBINE_MODE; typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS { D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS; typedef enum D2D1_DASH_STYLE { D2D1_DASH_STYLE_SOLID = 0, D2D1_DASH_STYLE_DASH = 1, D2D1_DASH_STYLE_DOT = 2, D2D1_DASH_STYLE_DASH_DOT = 3, D2D1_DASH_STYLE_DASH_DOT_DOT = 4, D2D1_DASH_STYLE_CUSTOM = 5, D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff } D2D1_DASH_STYLE; typedef enum D2D1_DC_INITIALIZE_MODE { D2D1_DC_INITIALIZE_MODE_COPY = 0, D2D1_DC_INITIALIZE_MODE_CLEAR = 1, D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff } D2D1_DC_INITIALIZE_MODE; typedef enum D2D1_DEBUG_LEVEL { D2D1_DEBUG_LEVEL_NONE = 0, D2D1_DEBUG_LEVEL_ERROR = 1, D2D1_DEBUG_LEVEL_WARNING = 2, D2D1_DEBUG_LEVEL_INFORMATION = 3, D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff } D2D1_DEBUG_LEVEL; typedef enum D2D1_DRAW_TEXT_OPTIONS { D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001, D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004, D2D1_DRAW_TEXT_OPTIONS_DISABLE_COLOR_BITMAP_SNAPPING = 0x00000008, D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000, D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_DRAW_TEXT_OPTIONS; typedef enum D2D1_EXTEND_MODE { D2D1_EXTEND_MODE_CLAMP = 0, D2D1_EXTEND_MODE_WRAP = 1, D2D1_EXTEND_MODE_MIRROR = 2, D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff } D2D1_EXTEND_MODE; typedef enum D2D1_FACTORY_TYPE { D2D1_FACTORY_TYPE_SINGLE_THREADED = 0, D2D1_FACTORY_TYPE_MULTI_THREADED = 1, D2D1_FACTORY_TYPE_FORCE_DWORD = 0xffffffff } D2D1_FACTORY_TYPE; typedef enum D2D1_FEATURE_LEVEL { D2D1_FEATURE_LEVEL_DEFAULT = 0, D2D1_FEATURE_LEVEL_9 = D3D10_FEATURE_LEVEL_9_1, D2D1_FEATURE_LEVEL_10 = D3D10_FEATURE_LEVEL_10_0, D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff } D2D1_FEATURE_LEVEL; typedef enum D2D1_FIGURE_BEGIN { D2D1_FIGURE_BEGIN_FILLED = 0, D2D1_FIGURE_BEGIN_HOLLOW = 1, D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff } D2D1_FIGURE_BEGIN; typedef enum D2D1_FIGURE_END { D2D1_FIGURE_END_OPEN = 0, D2D1_FIGURE_END_CLOSED = 1, D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff } D2D1_FIGURE_END; typedef enum D2D1_FILL_MODE { D2D1_FILL_MODE_ALTERNATE = 0, D2D1_FILL_MODE_WINDING = 1, D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff } D2D1_FILL_MODE; typedef enum D2D1_GAMMA { D2D1_GAMMA_2_2 = 0, D2D1_GAMMA_1_0 = 1, D2D1_GAMMA_FORCE_DWORD = 0xffffffff } D2D1_GAMMA; typedef enum D2D1_GEOMETRY_RELATION { D2D1_GEOMETRY_RELATION_UNKNOWN = 0, D2D1_GEOMETRY_RELATION_DISJOINT = 1, D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2, D2D1_GEOMETRY_RELATION_CONTAINS = 3, D2D1_GEOMETRY_RELATION_OVERLAP = 4, D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff } D2D1_GEOMETRY_RELATION; typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION { D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff } D2D1_GEOMETRY_SIMPLIFICATION_OPTION; typedef enum D2D1_LAYER_OPTIONS { D2D1_LAYER_OPTIONS_NONE = 0x00000000, D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001, D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_LAYER_OPTIONS; typedef enum D2D1_LINE_JOIN { D2D1_LINE_JOIN_MITER = 0, D2D1_LINE_JOIN_BEVEL = 1, D2D1_LINE_JOIN_ROUND = 2, D2D1_LINE_JOIN_MITER_OR_BEVEL = 3, D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff } D2D1_LINE_JOIN; typedef enum D2D1_OPACITY_MASK_CONTENT { D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0, D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1, D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2, D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff } D2D1_OPACITY_MASK_CONTENT; typedef enum D2D1_PATH_SEGMENT { D2D1_PATH_SEGMENT_NONE = 0x00000000, D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001, D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002, D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff } D2D1_PATH_SEGMENT; typedef enum D2D1_PRESENT_OPTIONS { D2D1_PRESENT_OPTIONS_NONE = 0x00000000, D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001, D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002, D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_PRESENT_OPTIONS; typedef enum D2D1_RENDER_TARGET_TYPE { D2D1_RENDER_TARGET_TYPE_DEFAULT = 0, D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1, D2D1_RENDER_TARGET_TYPE_HARDWARE = 2, D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff } D2D1_RENDER_TARGET_TYPE; typedef enum D2D1_RENDER_TARGET_USAGE { D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000, D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001, D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002, D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff } D2D1_RENDER_TARGET_USAGE; typedef enum D2D1_SWEEP_DIRECTION { D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0, D2D1_SWEEP_DIRECTION_CLOCKWISE = 1, D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff } D2D1_SWEEP_DIRECTION; typedef enum D2D1_TEXT_ANTIALIAS_MODE { D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0, D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1, D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2, D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3, D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff } D2D1_TEXT_ANTIALIAS_MODE; typedef enum D2D1_WINDOW_STATE { D2D1_WINDOW_STATE_NONE = 0x00000000, D2D1_WINDOW_STATE_OCCLUDED = 0x00000001, D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff } D2D1_WINDOW_STATE; /* this is a hack so we can use forward declares in C (easier than reordering interfaces) */ #if !defined(__cplusplus) #undef DECLARE_INTERFACE #define DECLARE_INTERFACE(iface) struct iface { struct iface##Vtbl *lpVtbl; }; typedef struct iface##Vtbl iface##Vtbl; struct iface##Vtbl #endif /* interface forward declares */ typedef _COM_interface ID2D1Bitmap ID2D1Bitmap; typedef _COM_interface ID2D1BitmapBrush ID2D1BitmapBrush; typedef _COM_interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget; typedef _COM_interface ID2D1Brush ID2D1Brush; typedef _COM_interface ID2D1DCRenderTarget ID2D1DCRenderTarget; typedef _COM_interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock; typedef _COM_interface ID2D1EllipseGeometry ID2D1EllipseGeometry; typedef _COM_interface ID2D1Factory ID2D1Factory; typedef _COM_interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget; typedef _COM_interface ID2D1Geometry ID2D1Geometry; typedef _COM_interface ID2D1GeometryGroup ID2D1GeometryGroup; typedef _COM_interface ID2D1GeometrySink ID2D1GeometrySink; typedef _COM_interface ID2D1GradientStopCollection ID2D1GradientStopCollection; typedef _COM_interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget; typedef _COM_interface ID2D1Layer ID2D1Layer; typedef _COM_interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush; typedef _COM_interface ID2D1Mesh ID2D1Mesh; typedef _COM_interface ID2D1PathGeometry ID2D1PathGeometry; typedef _COM_interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush; typedef _COM_interface ID2D1RectangleGeometry ID2D1RectangleGeometry; typedef _COM_interface ID2D1RenderTarget ID2D1RenderTarget; typedef _COM_interface ID2D1Resource ID2D1Resource; typedef _COM_interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry; typedef _COM_interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink; typedef _COM_interface ID2D1SolidColorBrush ID2D1SolidColorBrush; typedef _COM_interface ID2D1StrokeStyle ID2D1StrokeStyle; typedef _COM_interface ID2D1TessellationSink ID2D1TessellationSink; typedef _COM_interface ID2D1TransformedGeometry ID2D1TransformedGeometry; /* structures */ typedef struct D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F; typedef struct D2D1_ARC_SEGMENT D2D1_ARC_SEGMENT; typedef struct D2D1_BEZIER_SEGMENT D2D1_BEZIER_SEGMENT; typedef struct D2D1_BITMAP_BRUSH_PROPERTIES D2D1_BITMAP_BRUSH_PROPERTIES; typedef struct D2D1_BITMAP_PROPERTIES D2D1_BITMAP_PROPERTIES; typedef struct D2D1_BRUSH_PROPERTIES D2D1_BRUSH_PROPERTIES; typedef struct D2D1_DRAWING_STATE_DESCRIPTION D2D1_DRAWING_STATE_DESCRIPTION; typedef struct D2D1_ELLIPSE D2D1_ELLIPSE; typedef struct D2D1_FACTORY_OPTIONS D2D1_FACTORY_OPTIONS; typedef struct D2D1_GRADIENT_STOP D2D1_GRADIENT_STOP; typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES D2D1_HWND_RENDER_TARGET_PROPERTIES; typedef struct D2D1_LAYER_PARAMETERS D2D1_LAYER_PARAMETERS; typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES; typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT D2D1_QUADRATIC_BEZIER_SEGMENT; typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES; typedef struct D2D1_RENDER_TARGET_PROPERTIES D2D1_RENDER_TARGET_PROPERTIES; typedef struct D2D1_ROUNDED_RECT D2D1_ROUNDED_RECT; typedef struct D2D1_STROKE_STYLE_PROPERTIES D2D1_STROKE_STYLE_PROPERTIES; typedef struct D2D1_TRIANGLE D2D1_TRIANGLE; typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F; typedef D2D_RECT_F D2D1_RECT_F; typedef D2D_SIZE_F D2D1_SIZE_F; typedef UINT64 D2D1_TAG; typedef D2D_POINT_2U D2D1_POINT_2U; typedef D2D_RECT_U D2D1_RECT_U; typedef D2D_COLOR_F D2D1_COLOR_F; struct D2D1_ARC_SEGMENT { D2D1_POINT_2F point; D2D1_SIZE_F size; FLOAT rotationAngle; D2D1_SWEEP_DIRECTION sweepDirection; D2D1_ARC_SIZE arcSize; }; struct D2D1_BEZIER_SEGMENT { D2D1_POINT_2F point1; D2D1_POINT_2F point2; D2D1_POINT_2F point3; }; struct D2D1_BITMAP_BRUSH_PROPERTIES { D2D1_EXTEND_MODE extendModeX; D2D1_EXTEND_MODE extendModeY; D2D1_BITMAP_INTERPOLATION_MODE interpolationMode; }; struct D2D1_BITMAP_PROPERTIES { D2D1_PIXEL_FORMAT pixelFormat; FLOAT dpiX; FLOAT dpiY; }; struct D2D1_BRUSH_PROPERTIES { FLOAT opacity; D2D1_MATRIX_3X2_F transform; }; struct D2D1_DRAWING_STATE_DESCRIPTION { D2D1_ANTIALIAS_MODE antialiasMode; D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode; D2D1_TAG tag1; D2D1_TAG tag2; D2D1_MATRIX_3X2_F transform; }; struct D2D1_ELLIPSE { D2D1_POINT_2F point; FLOAT radiusX; FLOAT radiusY; }; struct D2D1_FACTORY_OPTIONS { D2D1_DEBUG_LEVEL debugLevel; }; struct D2D1_GRADIENT_STOP { FLOAT position; D2D1_COLOR_F color; }; struct D2D1_HWND_RENDER_TARGET_PROPERTIES { HWND hwnd; D2D1_SIZE_U pixelSize; D2D1_PRESENT_OPTIONS presentOptions; }; struct D2D1_LAYER_PARAMETERS { D2D1_RECT_F contentBounds; ID2D1Geometry *geometricMask; D2D1_ANTIALIAS_MODE maskAntialiasMode; D2D1_MATRIX_3X2_F maskTransform; FLOAT opacity; ID2D1Brush *opacityBrush; D2D1_LAYER_OPTIONS layerOptions; }; struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES { D2D1_POINT_2F startPoint; D2D1_POINT_2F endPoint; }; struct D2D1_QUADRATIC_BEZIER_SEGMENT { D2D1_POINT_2F point1; D2D1_POINT_2F point2; }; struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES { D2D1_POINT_2F center; D2D1_POINT_2F gradientOriginOffset; FLOAT radiusX; FLOAT radiusY; }; struct D2D1_RENDER_TARGET_PROPERTIES { D2D1_RENDER_TARGET_TYPE type; D2D1_PIXEL_FORMAT pixelFormat; FLOAT dpiX; FLOAT dpiY; D2D1_RENDER_TARGET_USAGE usage; D2D1_FEATURE_LEVEL minLevel; }; struct D2D1_ROUNDED_RECT { D2D1_RECT_F rect; FLOAT radiusX; FLOAT radiusY; }; struct D2D1_STROKE_STYLE_PROPERTIES { D2D1_CAP_STYLE startCap; D2D1_CAP_STYLE endCap; D2D1_CAP_STYLE dashCap; D2D1_LINE_JOIN lineJoin; FLOAT miterLimit; D2D1_DASH_STYLE dashStyle; FLOAT dashOffset; }; struct D2D1_TRIANGLE { D2D1_POINT_2F point1; D2D1_POINT_2F point2; D2D1_POINT_2F point3; }; /* interfaces */ /** * Header generated from msdn for the purposes of allowing * 3rd party compiler compatibility with the Microsoft API */ DEFINE_GUID(IID_ID2D1Resource, 0x2cd90691,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Resource : public IUnknown { STDMETHOD_(void, GetFactory)(ID2D1Factory **factory) const PURE; }; #else typedef struct ID2D1ResourceVtbl { IUnknownVtbl Base; STDMETHOD_(void, GetFactory)(ID2D1Resource *This, ID2D1Factory **factory) PURE; } ID2D1ResourceVtbl; interface ID2D1Resource { const ID2D1ResourceVtbl *lpVtbl; }; #define ID2D1Resource_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1Resource_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this)) #define ID2D1Resource_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this)) #define ID2D1Resource_GetFactory(this,A) (this)->lpVtbl->GetFactory(this,A) #endif DEFINE_GUID(IID_ID2D1Brush, 0x2cd906a8,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Brush : public ID2D1Resource { STDMETHOD_(void, SetOpacity)(FLOAT opacity) PURE; STDMETHOD_(void, SetTransform)(const D2D1_MATRIX_3X2_F *transform) PURE; STDMETHOD_(FLOAT, GetOpacity)(void) const PURE; STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE; void SetTransform(const D2D1_MATRIX_3X2_F &transform) { SetTransform(&transform); } }; #else typedef struct ID2D1BrushVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(void, SetOpacity)(ID2D1Brush *This, FLOAT opacity) PURE; STDMETHOD_(void, SetTransform)(ID2D1Brush *This, const D2D1_MATRIX_3X2_F *transform) PURE; STDMETHOD_(FLOAT, GetOpacity)(ID2D1Brush *This) PURE; STDMETHOD_(void, GetTransform)(ID2D1Brush *This, D2D1_MATRIX_3X2_F *transform) PURE; } ID2D1BrushVtbl; interface ID2D1Brush { const ID2D1BrushVtbl *lpVtbl; }; #define ID2D1Brush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1Brush_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1Brush_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1Brush_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1Brush_SetOpacity(this,A) (this)->lpVtbl->SetOpacity(this,A) #define ID2D1Brush_SetTransform(this,A) (this)->lpVtbl->SetTransform(this,A) #define ID2D1Brush_GetOpacity(this) (this)->lpVtbl->GetOpacity(this) #define ID2D1Brush_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A) #endif DEFINE_GUID(IID_ID2D1Image, 0x65019f75,0x8da2,0x497c,0xb3,0x2c,0xdf,0xa3,0x4e,0x48,0xed,0xe6); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Image : public ID2D1Resource {}; #else typedef struct ID2D1ImageVtbl { ID2D1ResourceVtbl Base; } ID2D1ImageVtbl; interface ID2D1Image { const ID2D1ImageVtbl *lpVtbl; }; #define ID2D1Image_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnkwnown*)(this),A,B) #define ID2D1Image_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1Image_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1Image_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #endif DEFINE_GUID(IID_ID2D1Bitmap, 0xa2296057,0xea42,0x4099,0x98,0x3b,0x53,0x9f,0xb6,0x50,0x54,0x26); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Bitmap : public ID2D1Image { #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE; #else virtual D2D1_SIZE_F* STDMETHODCALLTYPE GetSize(D2D1_SIZE_F*) const = 0; D2D1_SIZE_F STDMETHODCALLTYPE GetSize() const { D2D1_SIZE_F __ret; GetSize(&__ret); return __ret; } #endif #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(void) const PURE; #else virtual D2D1_SIZE_U* STDMETHODCALLTYPE GetPixelSize(D2D1_SIZE_U*) const = 0; D2D1_SIZE_U STDMETHODCALLTYPE GetPixelSize() const { D2D1_SIZE_U __ret; GetPixelSize(&__ret); return __ret; } #endif #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(void) const PURE; #else virtual D2D1_PIXEL_FORMAT* STDMETHODCALLTYPE GetPixelFormat(D2D1_PIXEL_FORMAT*) const = 0; D2D1_PIXEL_FORMAT STDMETHODCALLTYPE GetPixelFormat() const { D2D1_PIXEL_FORMAT __ret; GetPixelFormat(&__ret); return __ret; } #endif STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) const PURE; STDMETHOD(CopyFromBitmap)(const D2D1_POINT_2U *destPoint, ID2D1Bitmap *bitmap, const D2D1_RECT_U *srcRect) PURE; STDMETHOD(CopyFromRenderTarget)(const D2D1_POINT_2U *destPoint, ID2D1RenderTarget *renderTarget, const D2D1_RECT_U *srcRect) PURE; STDMETHOD(CopyFromMemory)(const D2D1_RECT_U *dstRect, const void *srcData, UINT32 pitch) PURE; }; #else typedef struct ID2D1BitmapVtbl { ID2D1ImageVtbl Base; STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1Bitmap *This) PURE; STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(ID2D1Bitmap *This) PURE; STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(ID2D1Bitmap *This) PURE; STDMETHOD_(void, GetDpi)(ID2D1Bitmap *This, FLOAT *dpiX, FLOAT *dpiY) PURE; STDMETHOD(CopyFromBitmap)(ID2D1Bitmap *This, const D2D1_POINT_2U *destPoint, ID2D1Bitmap *bitmap, const D2D1_RECT_U *srcRect) PURE; STDMETHOD(CopyFromRenderTarget)(ID2D1Bitmap *This, const D2D1_POINT_2U *destPoint, ID2D1RenderTarget *renderTarget, const D2D1_RECT_U *srcRect) PURE; STDMETHOD(CopyFromMemory)(ID2D1Bitmap *This, const D2D1_RECT_U *dstRect, const void *srcData, UINT32 pitch) PURE; } ID2D1BitmapVtbl; interface ID2D1Bitmap { const ID2D1BitmapVtbl *lpVtbl; }; #define ID2D1Bitmap_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnkwnown*)(this),A,B) #define ID2D1Bitmap_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1Bitmap_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1Bitmap_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1Bitmap_GetSize(this) (this)->lpVtbl->GetSize(this) #define ID2D1Bitmap_GetPixelSize(this) (this)->lpVtbl->GetPixelSize(this) #define ID2D1Bitmap_GetPixelFormat(this) (this)->lpVtbl->GetPixelFormat(this) #define ID2D1Bitmap_GetDpi(this,A,B) (this)->lpVtbl->GetDpi(this,A,B) #define ID2D1Bitmap_CopyFromBitmap(this,A,B,C) (this)->lpVtbl->CopyFromBitmap(this,A,B,C) #define ID2D1Bitmap_CopyFromRenderTarget(this,A,B,C) (this)->lpVtbl->CopyFromRenderTarget(this,A,B,C) #define ID2D1Bitmap_CopyFromMemory(this,A,B,C) (this)->lpVtbl->CopyFromMemory(this,A,B,C) #endif DEFINE_GUID(IID_ID2D1BitmapBrush, 0x2cd906aa,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1BitmapBrush : public ID2D1Brush { STDMETHOD_(void, SetExtendModeX)(D2D1_EXTEND_MODE extendModeX) PURE; STDMETHOD_(void, SetExtendModeY)(D2D1_EXTEND_MODE extendModeY) PURE; STDMETHOD_(void, SetInterpolationMode)(D2D1_BITMAP_INTERPOLATION_MODE interpolationMode) PURE; STDMETHOD_(void, SetBitmap)(ID2D1Bitmap *bitmap) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(void) const PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(void) const PURE; STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(void) const PURE; STDMETHOD_(void, GetBitmap)(ID2D1Bitmap **bitmap) const PURE; }; #else typedef struct ID2D1BitmapBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetExtendModeX)(ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeX) PURE; STDMETHOD_(void, SetExtendModeY)(ID2D1BitmapBrush *This, D2D1_EXTEND_MODE extendModeY) PURE; STDMETHOD_(void, SetInterpolationMode)(ID2D1BitmapBrush *This, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode) PURE; STDMETHOD_(void, SetBitmap)(ID2D1BitmapBrush *This, ID2D1Bitmap *bitmap) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(ID2D1BitmapBrush *This) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(ID2D1BitmapBrush *This) PURE; STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(ID2D1BitmapBrush *This) PURE; STDMETHOD_(void, GetBitmap)(ID2D1BitmapBrush *This, ID2D1Bitmap **bitmap) PURE; } ID2D1BitmapBrushVtbl; interface ID2D1BitmapBrush { const ID2D1BitmapBrushVtbl *lpVtbl; }; #define ID2D1BitmapBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnkwnown*)(this),A,B) #define ID2D1BitmapBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1BitmapBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1BitmapBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1BitmapBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A) #define ID2D1BitmapBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A) #define ID2D1BitmapBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this)) #define ID2D1BitmapBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A) #define ID2D1BitmapBrush_SetExtendModeX(this,A) (this)->lpVtbl->SetExtendModeX(this,A) #define ID2D1BitmapBrush_SetExtendModeY(this,A) (this)->lpVtbl->SetExtendModeY(this,A) #define ID2D1BitmapBrush_SetInterpolationMode(this,A) (this)->lpVtbl->SetInterpolationMode(this,A) #define ID2D1BitmapBrush_SetBitmap(this,A) (this)->lpVtbl->SetBitmap(this,A) #define ID2D1BitmapBrush_GetExtendModeX(this) (this)->lpVtbl->GetExtendModeX(this) #define ID2D1BitmapBrush_GetExtendModeY(this) (this)->lpVtbl->GetExtendModeY(this) #define ID2D1BitmapBrush_GetInterpolationMode(this) (this)->lpVtbl->GetInterpolationMode(this) #define ID2D1BitmapBrush_GetBitmap(this,A) (this)->lpVtbl->GetBitmap(this,A) #endif DEFINE_GUID(IID_ID2D1RenderTarget, 0x2cd90694,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1RenderTarget : public ID2D1Resource { STDMETHOD(CreateBitmap)(D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE; STDMETHOD(CreateBitmapFromWicBitmap)(IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE; STDMETHOD(CreateSharedBitmap)(REFIID riid, void *data, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE; STDMETHOD(CreateBitmapBrush)(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1BitmapBrush **bitmapBrush) PURE; STDMETHOD(CreateSolidColorBrush)(const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1SolidColorBrush **solidColorBrush) PURE; STDMETHOD(CreateGradientStopCollection)(const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, D2D1_GAMMA colorInterpolationGamma, D2D1_EXTEND_MODE extendMode, ID2D1GradientStopCollection **gradientStopCollection) PURE; STDMETHOD(CreateLinearGradientBrush)(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) PURE; STDMETHOD(CreateRadialGradientBrush)(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) PURE; STDMETHOD(CreateCompatibleRenderTarget)(const D2D1_SIZE_F *desiredSize, const D2D1_SIZE_U *desiredPixelSize, const D2D1_PIXEL_FORMAT *desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) PURE; STDMETHOD(CreateLayer)(const D2D1_SIZE_F *size, ID2D1Layer **layer) PURE; STDMETHOD(CreateMesh)(ID2D1Mesh **mesh) PURE; STDMETHOD_(void, DrawLine)(D2D1_POINT_2F point0, D2D1_POINT_2F point1, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE; STDMETHOD_(void, DrawRectangle)(const D2D1_RECT_F *rect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE; STDMETHOD_(void, FillRectangle)(const D2D1_RECT_F *rect, ID2D1Brush *brush) PURE; STDMETHOD_(void, DrawRoundedRectangle)(const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE; STDMETHOD_(void, FillRoundedRectangle)(const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush) PURE; STDMETHOD_(void, DrawEllipse)(const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE; STDMETHOD_(void, FillEllipse)(const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush) PURE; STDMETHOD_(void, DrawGeometry)(ID2D1Geometry *geometry, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) PURE; STDMETHOD_(void, FillGeometry)(ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacityBrush = NULL) PURE; STDMETHOD_(void, FillMesh)(ID2D1Mesh *mesh, ID2D1Brush *brush) PURE; STDMETHOD_(void, FillOpacityMask)(ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F *destinationRectangle = NULL, const D2D1_RECT_F *sourceRectangle = NULL) PURE; STDMETHOD_(void, DrawBitmap)(ID2D1Bitmap *bitmap, const D2D1_RECT_F *destinationRectangle = NULL, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, const D2D1_RECT_F *sourceRectangle = NULL) PURE; STDMETHOD_(void, DrawText)(const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F *layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) PURE; STDMETHOD_(void, DrawTextLayout)(D2D1_POINT_2F origin, IDWriteTextLayout *textLayout, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE) PURE; STDMETHOD_(void, DrawGlyphRun)(D2D1_POINT_2F baselineOrigin, CONST DWRITE_GLYPH_RUN *glyphRun, ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) PURE; STDMETHOD_(void, SetTransform)(const D2D1_MATRIX_3X2_F *transform) PURE; STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE; STDMETHOD_(void, SetAntialiasMode)(D2D1_ANTIALIAS_MODE antialiasMode) PURE; STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(void) const PURE; STDMETHOD_(void, SetTextAntialiasMode)(D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode) PURE; STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(void) const PURE; STDMETHOD_(void, SetTextRenderingParams)(IDWriteRenderingParams *textRenderingParams = NULL) PURE; STDMETHOD_(void, GetTextRenderingParams)(IDWriteRenderingParams **textRenderingParams) const PURE; STDMETHOD_(void, SetTags)(D2D1_TAG tag1, D2D1_TAG tag2) PURE; STDMETHOD_(void, GetTags)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) const PURE; STDMETHOD_(void, PushLayer)(const D2D1_LAYER_PARAMETERS *layerParameters, ID2D1Layer *layer) PURE; STDMETHOD_(void, PopLayer)(void) PURE; STDMETHOD(Flush)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) PURE; STDMETHOD_(void, SaveDrawingState)(ID2D1DrawingStateBlock *drawingStateBlock) const PURE; STDMETHOD_(void, RestoreDrawingState)(ID2D1DrawingStateBlock *drawingStateBlock) PURE; STDMETHOD_(void, PushAxisAlignedClip)(const D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode) PURE; STDMETHOD_(void, PopAxisAlignedClip)(void) PURE; STDMETHOD_(void, Clear)(const D2D1_COLOR_F *clearColor = NULL) PURE; STDMETHOD_(void, BeginDraw)(void) PURE; STDMETHOD(EndDraw)(D2D1_TAG *tag1 = NULL, D2D1_TAG *tag2 = NULL) PURE; #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(void) const PURE; #else virtual D2D1_PIXEL_FORMAT* STDMETHODCALLTYPE GetPixelFormat(D2D1_PIXEL_FORMAT*) const = 0; D2D1_PIXEL_FORMAT STDMETHODCALLTYPE GetPixelFormat() const { D2D1_PIXEL_FORMAT __ret; GetPixelFormat(&__ret); return __ret; } #endif STDMETHOD_(void, SetDpi)(FLOAT dpiX, FLOAT dpiY) PURE; STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) const PURE; #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE; #else virtual D2D1_SIZE_F* STDMETHODCALLTYPE GetSize(D2D1_SIZE_F*) const = 0; D2D1_SIZE_F STDMETHODCALLTYPE GetSize() const { D2D1_SIZE_F __ret; GetSize(&__ret); return __ret; } #endif #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(void) const PURE; #else virtual D2D1_SIZE_U* STDMETHODCALLTYPE GetPixelSize(D2D1_SIZE_U*) const = 0; D2D1_SIZE_U STDMETHODCALLTYPE GetPixelSize() const { D2D1_SIZE_U __ret; GetPixelSize(&__ret); return __ret; } #endif STDMETHOD_(UINT32, GetMaximumBitmapSize)(void) const PURE; STDMETHOD_(BOOL, IsSupported)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties) const PURE; HRESULT CreateBitmap(D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) { return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap); } HRESULT CreateBitmap(D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) { return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap); } HRESULT CreateBitmapFromWicBitmap(IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES &bitmapProperties, ID2D1Bitmap **bitmap) { return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap); } HRESULT CreateBitmapFromWicBitmap(IWICBitmapSource *wicBitmapSource, ID2D1Bitmap **bitmap) { return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap); } HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, ID2D1BitmapBrush **bitmapBrush) { return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush); } HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, ID2D1BitmapBrush **bitmapBrush) { return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush); } HRESULT CreateBitmapBrush(ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1BitmapBrush **bitmapBrush) { return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush); } HRESULT CreateSolidColorBrush(const D2D1_COLOR_F &color, ID2D1SolidColorBrush **solidColorBrush) { return CreateSolidColorBrush(&color, NULL, solidColorBrush); } HRESULT CreateSolidColorBrush(const D2D1_COLOR_F &color, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1SolidColorBrush **solidColorBrush) { return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush); } HRESULT CreateGradientStopCollection(const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, ID2D1GradientStopCollection **gradientStopCollection) { return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection); } HRESULT CreateLinearGradientBrush(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) { return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush); } HRESULT CreateLinearGradientBrush(const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) { return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush); } HRESULT CreateRadialGradientBrush(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) { return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush); } HRESULT CreateRadialGradientBrush(const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES &brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) { return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush); } HRESULT CreateCompatibleRenderTarget(ID2D1BitmapRenderTarget **bitmapRenderTarget) { return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, ID2D1BitmapRenderTarget **bitmapRenderTarget) { return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, ID2D1BitmapRenderTarget **bitmapRenderTarget){ return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, ID2D1BitmapRenderTarget **bitmapRenderTarget) { return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); } HRESULT CreateCompatibleRenderTarget(D2D1_SIZE_F desiredSize, D2D1_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) { return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget); } HRESULT CreateLayer(D2D1_SIZE_F size, ID2D1Layer **layer) { return CreateLayer(&size, layer); } HRESULT CreateLayer(ID2D1Layer **layer) { return CreateLayer(NULL, layer); } void DrawRectangle(const D2D1_RECT_F &rect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) { DrawRectangle(&rect, brush, strokeWidth, strokeStyle); } void FillRectangle(const D2D1_RECT_F &rect, ID2D1Brush *brush) { FillRectangle(&rect, brush); } void DrawRoundedRectangle(const D2D1_ROUNDED_RECT &roundedRect, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) { DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle); } void FillRoundedRectangle(const D2D1_ROUNDED_RECT &roundedRect, ID2D1Brush *brush) { FillRoundedRectangle(&roundedRect, brush); } void DrawEllipse(const D2D1_ELLIPSE &ellipse, ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, ID2D1StrokeStyle *strokeStyle = NULL) { DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle); } void FillEllipse(const D2D1_ELLIPSE &ellipse, ID2D1Brush *brush) { FillEllipse(&ellipse, brush); } void FillOpacityMask(ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F &destinationRectangle, const D2D1_RECT_F &sourceRectangle) { FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle); } void DrawBitmap(ID2D1Bitmap *bitmap, const D2D1_RECT_F &destinationRectangle, FLOAT opacity = 1.0f, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, const D2D1_RECT_F *sourceRectangle = NULL) { DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle); } void DrawBitmap(ID2D1Bitmap *bitmap, const D2D1_RECT_F &destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, const D2D1_RECT_F &sourceRectangle) { DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle); } void SetTransform(const D2D1_MATRIX_3X2_F &transform) { SetTransform(&transform); } void PushLayer(const D2D1_LAYER_PARAMETERS &layerParameters, ID2D1Layer *layer) { PushLayer(&layerParameters, layer); } void PushAxisAlignedClip(const D2D1_RECT_F &clipRect, D2D1_ANTIALIAS_MODE antialiasMode) { return PushAxisAlignedClip(&clipRect, antialiasMode); } void Clear(const D2D1_COLOR_F &clearColor) { return Clear(&clearColor); } void DrawText(const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F &layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL) { return DrawText(string, stringLength, textFormat, &layoutRect, defaultForegroundBrush, options, measuringMode); } BOOL IsSupported(const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties) const { return IsSupported(&renderTargetProperties); } }; #else typedef struct ID2D1RenderTargetVtbl { ID2D1ResourceVtbl Base; STDMETHOD(CreateBitmap)(ID2D1RenderTarget *This, D2D1_SIZE_U size, const void *srcData, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE; STDMETHOD(CreateBitmapFromWicBitmap)(ID2D1RenderTarget *This, IWICBitmapSource *wicBitmapSource, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE; STDMETHOD(CreateSharedBitmap)(ID2D1RenderTarget *This, REFIID riid, void *data, const D2D1_BITMAP_PROPERTIES *bitmapProperties, ID2D1Bitmap **bitmap) PURE; STDMETHOD(CreateBitmapBrush)(ID2D1RenderTarget *This, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1BitmapBrush **bitmapBrush) PURE; STDMETHOD(CreateSolidColorBrush)(ID2D1RenderTarget *This, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1SolidColorBrush **solidColorBrush) PURE; STDMETHOD(CreateGradientStopCollection)(ID2D1RenderTarget *This, const D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount, D2D1_GAMMA colorInterpolationGamma, D2D1_EXTEND_MODE extendMode, ID2D1GradientStopCollection **gradientStopCollection) PURE; STDMETHOD(CreateLinearGradientBrush)(ID2D1RenderTarget *This, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1LinearGradientBrush **linearGradientBrush) PURE; STDMETHOD(CreateRadialGradientBrush)(ID2D1RenderTarget *This, const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, const D2D1_BRUSH_PROPERTIES *brushProperties, ID2D1GradientStopCollection *gradientStopCollection, ID2D1RadialGradientBrush **radialGradientBrush) PURE; STDMETHOD(CreateCompatibleRenderTarget)(ID2D1RenderTarget *This, const D2D1_SIZE_F *desiredSize, const D2D1_SIZE_U *desiredPixelSize, const D2D1_PIXEL_FORMAT *desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) PURE; STDMETHOD(CreateLayer)(ID2D1RenderTarget *This, const D2D1_SIZE_F *size, ID2D1Layer **layer) PURE; STDMETHOD(CreateMesh)(ID2D1RenderTarget *This, ID2D1Mesh **mesh) PURE; STDMETHOD_(void, DrawLine)(ID2D1RenderTarget *This, D2D1_POINT_2F point0, D2D1_POINT_2F point1, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE; STDMETHOD_(void, DrawRectangle)(ID2D1RenderTarget *This, const D2D1_RECT_F *rect, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE; STDMETHOD_(void, FillRectangle)(ID2D1RenderTarget *This, const D2D1_RECT_F *rect, ID2D1Brush *brush) PURE; STDMETHOD_(void, DrawRoundedRectangle)(ID2D1RenderTarget *This, const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE; STDMETHOD_(void, FillRoundedRectangle)(ID2D1RenderTarget *This, const D2D1_ROUNDED_RECT *roundedRect, ID2D1Brush *brush) PURE; STDMETHOD_(void, DrawEllipse)(ID2D1RenderTarget *This, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE; STDMETHOD_(void, FillEllipse)(ID2D1RenderTarget *This, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush) PURE; STDMETHOD_(void, DrawGeometry)(ID2D1RenderTarget *This, ID2D1Geometry *geometry, ID2D1Brush *brush, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle) PURE; STDMETHOD_(void, FillGeometry)(ID2D1RenderTarget *This, ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacityBrush) PURE; STDMETHOD_(void, FillMesh)(ID2D1RenderTarget *This, ID2D1Mesh *mesh, ID2D1Brush *brush) PURE; STDMETHOD_(void, FillOpacityMask)(ID2D1RenderTarget *This, ID2D1Bitmap *opacityMask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F *destinationRectangle, const D2D1_RECT_F *sourceRectangle) PURE; STDMETHOD_(void, DrawBitmap)(ID2D1RenderTarget *This, ID2D1Bitmap *bitmap, const D2D1_RECT_F *destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, const D2D1_RECT_F *sourceRectangle) PURE; STDMETHOD_(void, DrawText)(ID2D1RenderTarget *This, const WCHAR *string, UINT stringLength, IDWriteTextFormat *textFormat, const D2D1_RECT_F *layoutRect, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuringMode) PURE; STDMETHOD_(void, DrawTextLayout)(ID2D1RenderTarget *This, D2D1_POINT_2F origin, IDWriteTextLayout *textLayout, ID2D1Brush *defaultForegroundBrush, D2D1_DRAW_TEXT_OPTIONS options) PURE; STDMETHOD_(void, DrawGlyphRun)(ID2D1RenderTarget *This, D2D1_POINT_2F baselineOrigin, const DWRITE_GLYPH_RUN *glyphRun, ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode) PURE; STDMETHOD_(void, SetTransform)(ID2D1RenderTarget *This, const D2D1_MATRIX_3X2_F *transform) PURE; STDMETHOD_(void, GetTransform)(ID2D1RenderTarget *This, D2D1_MATRIX_3X2_F *transform) PURE; STDMETHOD_(void, SetAntialiasMode)(ID2D1RenderTarget *This, D2D1_ANTIALIAS_MODE antialiasMode) PURE; STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(ID2D1RenderTarget *This) PURE; STDMETHOD_(void, SetTextAntialiasMode)(ID2D1RenderTarget *This, D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode) PURE; STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(ID2D1RenderTarget *This) PURE; STDMETHOD_(void, SetTextRenderingParams)(ID2D1RenderTarget *This, IDWriteRenderingParams *textRenderingParams) PURE; STDMETHOD_(void, GetTextRenderingParams)(ID2D1RenderTarget *This, IDWriteRenderingParams **textRenderingParams) PURE; STDMETHOD_(void, SetTags)(ID2D1RenderTarget *This, D2D1_TAG tag1, D2D1_TAG tag2) PURE; STDMETHOD_(void, GetTags)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE; STDMETHOD_(void, PushLayer)(ID2D1RenderTarget *This, const D2D1_LAYER_PARAMETERS *layerParameters, ID2D1Layer *layer) PURE; STDMETHOD_(void, PopLayer)(ID2D1RenderTarget *This) PURE; STDMETHOD(Flush)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE; STDMETHOD_(void, SaveDrawingState)(ID2D1RenderTarget *This, ID2D1DrawingStateBlock *drawingStateBlock) PURE; STDMETHOD_(void, RestoreDrawingState)(ID2D1RenderTarget *This, ID2D1DrawingStateBlock *drawingStateBlock) PURE; STDMETHOD_(void, PushAxisAlignedClip)(ID2D1RenderTarget *This, const D2D1_RECT_F *clipRect, D2D1_ANTIALIAS_MODE antialiasMode) PURE; STDMETHOD_(void, PopAxisAlignedClip)(ID2D1RenderTarget *This) PURE; STDMETHOD_(void, Clear)(ID2D1RenderTarget *This, const D2D1_COLOR_F *clearColor) PURE; STDMETHOD_(void, BeginDraw)(ID2D1RenderTarget *This) PURE; STDMETHOD(EndDraw)(ID2D1RenderTarget *This, D2D1_TAG *tag1, D2D1_TAG *tag2) PURE; STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(ID2D1RenderTarget *This) PURE; STDMETHOD_(void, SetDpi)(ID2D1RenderTarget *This, FLOAT dpiX, FLOAT dpiY) PURE; STDMETHOD_(void, GetDpi)(ID2D1RenderTarget *This, FLOAT *dpiX, FLOAT *dpiY) PURE; STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1RenderTarget *This) PURE; STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(ID2D1RenderTarget *This) PURE; STDMETHOD_(UINT32, GetMaximumBitmapSize)(ID2D1RenderTarget *This) PURE; STDMETHOD_(BOOL, IsSupported)(ID2D1RenderTarget *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties) PURE; } ID2D1RenderTargetVtbl; interface ID2D1RenderTarget { const ID2D1RenderTargetVtbl *lpVtbl; }; #define ID2D1RenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1RenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1RenderTarget_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1RenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1RenderTarget_BeginDraw(this) (this)->lpVtbl->BeginDraw(this) #define ID2D1RenderTarget_Clear(this,A) (this)->lpVtbl->Clear(this,A) #define ID2D1RenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->CreateBitmap(this,A,B,C,D,E) #define ID2D1RenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->CreateBitmapBrush(this,A,B) #define ID2D1RenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->CreateBitmapFromWicBitmap(this,A,B,C) #define ID2D1RenderTarget_CreateCompatibleRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->CreateCompatibleRenderTarget(this,A,B,C,D,E) #define ID2D1RenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->CreateGradientStopCollection(this,A,B,C) #define ID2D1RenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->CreateLayer(this,A,B) #define ID2D1RenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->CreateLinearGradientBrush(this,A,B,C,D) #define ID2D1RenderTarget_CreateMesh(this,A) (this)->lpVtbl->CreateMesh(this,A) #define ID2D1RenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->CreateRadialGradientBrush(this,A,B,C,D) #define ID2D1RenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->CreateSharedBitmap(this,A,B,C,D) #define ID2D1RenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->CreateSolidColorBrush(this,A,B,C) #define ID2D1RenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->DrawBitmap(this,A,B,C,D,E) #define ID2D1RenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->DrawEllipse(this,A,B,C,D) #define ID2D1RenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->DrawGeometry(this,A,B,C,D) #define ID2D1RenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->DrawGlyphRun(this,A,B,C,D) #define ID2D1RenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->DrawLine(this,A,B,C,D,E) #define ID2D1RenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->DrawRectangle(this,A,B,C,D) #define ID2D1RenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->DrawRoundedRectangle(this,A,B,C,D) #define ID2D1RenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->DrawText(this,A,B,C,D,E,F,G) #define ID2D1RenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->DrawTextLayout(this,A,B,C,D) #define ID2D1RenderTarget_EndDraw(this,A,B) (this)->lpVtbl->EndDraw(this,A,B) #define ID2D1RenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->FillEllipse(this,A,B) #define ID2D1RenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->FillGeometry(this,A,B,C) #define ID2D1RenderTarget_FillMesh(this,A,B) (this)->lpVtbl->FillMesh(this,A,B) #define ID2D1RenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->FillOpacityMask(this,A,B,C,D,E) #define ID2D1RenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->FillRectangle(this,A,B) #define ID2D1RenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->FillRoundedRectangle(this,A,B) #define ID2D1RenderTarget_Flush(this,A,B) (this)->lpVtbl->Flush(this,A,B) #define ID2D1RenderTarget_GetAntialiasMode(this) (this)->lpVtbl->GetAntialiasMode(this) #define ID2D1RenderTarget_GetDpi(this,A,B) (this)->lpVtbl->GetDpi(this,A,B) #define ID2D1RenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->GetMaximumBitmapSize(this) #define ID2D1RenderTarget_GetPixelFormat(this) (this)->lpVtbl->GetPixelFormat(this) #define ID2D1RenderTarget_GetPixelSize(this) (this)->lpVtbl->GetPixelSize(this) #define ID2D1RenderTarget_GetSize(this) (this)->lpVtbl->GetSize(this) #define ID2D1RenderTarget_GetTags(this,A,B) (this)->lpVtbl->GetTags(this,A,B) #define ID2D1RenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->GetTextAntialiasMode(this) #define ID2D1RenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->GetTextRenderingParams(this,A) #define ID2D1RenderTarget_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A) #define ID2D1RenderTarget_IsSupported(this,A) (this)->lpVtbl->IsSupported(this,A) #define ID2D1RenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->PopAxisAlignedClip(this) #define ID2D1RenderTarget_PopLayer(this) (this)->lpVtbl->PopLayer(this) #define ID2D1RenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->PushAxisAlignedClip(this,A,B) #define ID2D1RenderTarget_PushLayer(this,A,B) (this)->lpVtbl->PushLayer(this,A,B) #define ID2D1RenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->RestoreDrawingState(this,A) #define ID2D1RenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->SaveDrawingState(this,A) #define ID2D1RenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->SetAntialiasMode(this,A) #define ID2D1RenderTarget_SetDpi(this,A,B) (this)->lpVtbl->SetDpi(this,A,B) #define ID2D1RenderTarget_SetTags(this,A,B) (this)->lpVtbl->SetTags(this,A,B) #define ID2D1RenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->SetTextAntialiasMode(this,A) #define ID2D1RenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->SetTextRenderingParams(this,A) #define ID2D1RenderTarget_SetTransform(this,A) (this)->lpVtbl->SetTransform(this,A) #endif DEFINE_GUID(IID_ID2D1Geometry, 0x2cd906a1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Geometry : public ID2D1Resource { STDMETHOD(GetBounds)(const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const PURE; STDMETHOD(GetWidenedBounds)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const PURE; STDMETHOD(StrokeContainsPoint)(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE; STDMETHOD(FillContainsPoint)(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) const PURE; STDMETHOD(CompareWithGeometry)(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const PURE; STDMETHOD(Simplify)(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; STDMETHOD(Tessellate)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const PURE; STDMETHOD(CombineWithGeometry)(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; STDMETHOD(Outline)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; STDMETHOD(ComputeArea)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) const PURE; STDMETHOD(ComputeLength)(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) const PURE; STDMETHOD(ComputePointAtLength)(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const PURE; STDMETHOD(Widen)(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const PURE; HRESULT GetBounds(const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const { return GetBounds(&worldTransform, bounds); } HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) const { return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds); } HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) const { return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds); } HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_RECT_F *bounds) const { return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds); } HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const { return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains); } HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const { return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const { return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, BOOL *contains) const { return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains); } HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, BOOL *contains) const { return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } HRESULT FillContainsPoint(D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F &worldTransform, BOOL *contains) const { return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); } HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) const { return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation); } HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, D2D1_GEOMETRY_RELATION *relation) const { return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation); } HRESULT CompareWithGeometry(ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F &inputGeometryTransform, D2D1_GEOMETRY_RELATION *relation) const { return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation); } HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const { return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink); } HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) const { return Tessellate(&worldTransform, flatteningTolerance, tessellationSink); } HRESULT Tessellate(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1TessellationSink *tessellationSink) const { return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink); } HRESULT Tessellate(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1TessellationSink *tessellationSink) const { return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink); } HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F &inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const { return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink); } HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } HRESULT CombineWithGeometry(ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F &inputGeometryTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const { return Outline(&worldTransform, flatteningTolerance, geometrySink); } HRESULT Outline(const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } HRESULT Outline(const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *area) const { return ComputeArea(&worldTransform, flatteningTolerance, area); } HRESULT ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const { return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); } HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const { return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); } HRESULT ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, FLOAT *length) const { return ComputeLength(&worldTransform, flatteningTolerance, length); } HRESULT ComputeLength(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *length) const { return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length); } HRESULT ComputeLength(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *length) const { return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length); } HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const { return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector); } HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const { return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector); } HRESULT ComputePointAtLength(FLOAT length, const D2D1_MATRIX_3X2_F &worldTransform, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) const { return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector); } HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) const { return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink); } HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F &worldTransform, ID2D1SimplifiedGeometrySink *geometrySink) const { return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); } }; #else typedef struct ID2D1GeometryVtbl { ID2D1ResourceVtbl Base; STDMETHOD(GetBounds)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, D2D1_RECT_F *bounds) PURE; STDMETHOD(GetWidenedBounds)(ID2D1Geometry *This, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F *bounds) PURE; STDMETHOD(StrokeContainsPoint)(ID2D1Geometry *This, D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) PURE; STDMETHOD(FillContainsPoint)(ID2D1Geometry *This, D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, BOOL *contains) PURE; STDMETHOD(CompareWithGeometry)(ID2D1Geometry *This, ID2D1Geometry *inputGeometry, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION *relation) PURE; STDMETHOD(Simplify)(ID2D1Geometry *This, D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE; STDMETHOD(Tessellate)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink *tessellationSink) PURE; STDMETHOD(CombineWithGeometry)(ID2D1Geometry *This, ID2D1Geometry *inputGeometry, D2D1_COMBINE_MODE combineMode, const D2D1_MATRIX_3X2_F *inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE; STDMETHOD(Outline)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE; STDMETHOD(ComputeArea)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *area) PURE; STDMETHOD(ComputeLength)(ID2D1Geometry *This, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, FLOAT *length) PURE; STDMETHOD(ComputePointAtLength)(ID2D1Geometry *This, FLOAT length, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F *point, D2D1_POINT_2F *unitTangentVector) PURE; STDMETHOD(Widen)(ID2D1Geometry *This, FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink *geometrySink) PURE; } ID2D1GeometryVtbl; interface ID2D1Geometry { const ID2D1GeometryVtbl *lpVtbl; }; #define ID2D1Geometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1Geometry_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1Geometry_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1Geometry_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1Geometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->CombineWithGeometry(this,A,B,C,D) #define ID2D1Geometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->CompareWithGeometry(this,A,B,C) #define ID2D1Geometry_ComputeArea(this,A,B) (this)->lpVtbl->ComputeArea(this,A,B) #define ID2D1Geometry_ComputeLength(this,A,B) (this)->lpVtbl->ComputeLength(this,A,B) #define ID2D1Geometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->ComputePointAtLength(this,A,B,C,D) #define ID2D1Geometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->FillContainsPoint(this,A,B,C) #define ID2D1Geometry_GetBounds(this,A,B) (this)->lpVtbl->GetBounds(this,A,B) #define ID2D1Geometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->GetWidenedBounds(this,A,B,C,D) #define ID2D1Geometry_Outline(this,A,B) (this)->lpVtbl->Outline(this,A,B) #define ID2D1Geometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->StrokeContainsPoint(this,A,B,C,D,E) #define ID2D1Geometry_Simplify(this,A,B,C) (this)->lpVtbl->Simplify(this,A,B,C) #define ID2D1Geometry_Tessellate(this,A,B) (this)->lpVtbl->Tessellate(this,A,B) #define ID2D1Geometry_Widen(this,A,B,C,D) (this)->lpVtbl->Widen(this,A,B,C,D) #endif DEFINE_GUID(IID_ID2D1BitmapRenderTarget, 0x2cd90695,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1BitmapRenderTarget : public ID2D1RenderTarget { STDMETHOD(GetBitmap)(ID2D1Bitmap **bitmap) PURE; }; #else typedef struct ID2D1BitmapRenderTargetVtbl { ID2D1RenderTargetVtbl Base; STDMETHOD(GetBitmap)(ID2D1BitmapRenderTarget *This, ID2D1Bitmap **bitmap) PURE; } ID2D1BitmapRenderTargetVtbl; interface ID2D1BitmapRenderTarget { const ID2D1BitmapRenderTargetVtbl *lpVtbl; }; #define ID2D1BitmapRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1BitmapRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1BitmapRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1BitmapRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1BitmapRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1BitmapRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1BitmapRenderTarget_CreateCompatibleBitmapRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateCompatibleBitmapRenderTarget((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1BitmapRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1BitmapRenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1BitmapRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1BitmapRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1BitmapRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText((ID2D1RenderTarget*)(this),A,B,C,D,E,F,G) #define ID2D1BitmapRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1BitmapRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1BitmapRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1BitmapRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer((ID2D1RenderTarget*)(this)) #define ID2D1BitmapRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags((ID2D1RenderTarget*)(this),A,B) #define ID2D1BitmapRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1RenderTarget*)(this),A) #define ID2D1BitmapRenderTarget_GetBitmap(this,A) (this)->lpVtbl->GetBitmap(this,A) #endif DEFINE_GUID(IID_ID2D1DCRenderTarget, 0x1c51bc64,0xde61,0x46fd,0x98,0x99,0x63,0xa5,0xd8,0xf0,0x39,0x50); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1DCRenderTarget : public ID2D1RenderTarget { STDMETHOD(BindDC)(const HDC hDC, const RECT *pSubRect) PURE; }; #else typedef struct ID2D1DCRenderTargetVtbl { ID2D1RenderTargetVtbl Base; STDMETHOD(BindDC)(ID2D1DCRenderTarget *This, const HDC hDC, const RECT *pSubRect) PURE; } ID2D1DCRenderTargetVtbl; interface ID2D1DCRenderTarget { const ID2D1DCRenderTargetVtbl *lpVtbl; }; #define ID2D1DCRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1DCRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1DCRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1DCRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1DCRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1DCRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1DCRenderTarget_CreateCompatibleRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1DCRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1DCRenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1DCRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1DCRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1DCRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText((ID2D1RenderTarget*)(this),A,B,C,D,E,F,G) #define ID2D1DCRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1DCRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1DCRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1DCRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer((ID2D1RenderTarget*)(this)) #define ID2D1DCRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags((ID2D1RenderTarget*)(this),A,B) #define ID2D1DCRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1RenderTarget*)(this),A) #define ID2D1DCRenderTarget_BindDC(this,A,B) (this)->lpVtbl->BindDC(this,A,B) #endif DEFINE_GUID(IID_ID2D1DrawingStateBlock, 0x28506e39,0xebf6,0x46a1,0xbb,0x47,0xfd,0x85,0x56,0x5a,0xb9,0x57); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1DrawingStateBlock : public ID2D1Resource { STDMETHOD_(void, GetDescription)(D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) const PURE; STDMETHOD_(void, SetDescription)(const D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE; STDMETHOD_(void, SetTextRenderingParams)(IDWriteRenderingParams *textRenderingParams = NULL) PURE; STDMETHOD_(void, GetTextRenderingParams)(IDWriteRenderingParams **textRenderingParams) const PURE; void SetDescription(const D2D1_DRAWING_STATE_DESCRIPTION &stateDescription) { SetDescription(&stateDescription); } }; #else typedef struct ID2D1DrawingStateBlockVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(void, GetDescription)(ID2D1DrawingStateBlock *This, D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE; STDMETHOD_(void, SetDescription)(ID2D1DrawingStateBlock *This, const D2D1_DRAWING_STATE_DESCRIPTION *stateDescription) PURE; STDMETHOD_(void, SetTextRenderingParams)(ID2D1DrawingStateBlock *This, IDWriteRenderingParams *textRenderingParams) PURE; STDMETHOD_(void, GetTextRenderingParams)(ID2D1DrawingStateBlock *This, IDWriteRenderingParams **textRenderingParams) PURE; } ID2D1DrawingStateBlockVtbl; interface ID2D1DrawingStateBlock { const struct ID2D1DrawingStateBlockVtbl *lpVtbl; }; #define ID2D1DrawingStateBlock_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1DrawingStateBlock_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1DrawingStateBlock_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1DrawingStateBlock_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1DrawingStateBlock_GetDescription(this,A) (this)->lpVtbl->GetDescription(this,A) #define ID2D1DrawingStateBlock_GetTextRenderingParams(this,A) (this)->lpVtbl->GetTextRenderingParams(this,A) #define ID2D1DrawingStateBlock_SetDescription(this,A) (this)->lpVtbl->SetDescription(this,A) #define ID2D1DrawingStateBlock_SetTextRenderingParams(this,A) (this)->lpVtbl->SetTextRenderingParams(this,A) #endif DEFINE_GUID(IID_ID2D1SimplifiedGeometrySink, 0x2cd9069e,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1SimplifiedGeometrySink : public IUnknown { STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE fillMode) PURE; STDMETHOD_(void, SetSegmentFlags)(D2D1_PATH_SEGMENT vertexFlags) PURE; STDMETHOD_(void, BeginFigure)(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) PURE; STDMETHOD_(void, AddLines)(const D2D1_POINT_2F *points, UINT pointsCount) PURE; STDMETHOD_(void, AddBeziers)(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE; STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END figureEnd) PURE; STDMETHOD(Close)(void) PURE; }; #else typedef struct ID2D1SimplifiedGeometrySinkVtbl { IUnknownVtbl Base; STDMETHOD_(void, SetFillMode)(ID2D1SimplifiedGeometrySink *This, D2D1_FILL_MODE fillMode) PURE; STDMETHOD_(void, SetSegmentFlags)(ID2D1SimplifiedGeometrySink *This, D2D1_PATH_SEGMENT vertexFlags) PURE; STDMETHOD_(void, BeginFigure)(ID2D1SimplifiedGeometrySink *This, D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) PURE; STDMETHOD_(void, AddLines)(ID2D1SimplifiedGeometrySink *This, const D2D1_POINT_2F *points, UINT pointsCount) PURE; STDMETHOD_(void, AddBeziers)(ID2D1SimplifiedGeometrySink *This, const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE; STDMETHOD_(void, EndFigure)(ID2D1SimplifiedGeometrySink *This, D2D1_FIGURE_END figureEnd) PURE; STDMETHOD(Close)(ID2D1SimplifiedGeometrySink *This) PURE; } ID2D1SimplifiedGeometrySinkVtbl; interface ID2D1SimplifiedGeometrySink { const ID2D1SimplifiedGeometrySinkVtbl *lpVtbl; }; #define ID2D1SimplifiedGeometrySink_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1SimplifiedGeometrySink_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this)) #define ID2D1SimplifiedGeometrySink_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this)) #define ID2D1SimplifiedGeometrySink_SetFillMode(this,A) (this)->lpVtbl->SetFillMode(this,A) #define ID2D1SimplifiedGeometrySink_SetSegmentFlags(this,A) (this)->lpVtbl->SetSegmentFlags(this,A) #define ID2D1SimplifiedGeometrySink_BeginFigure(this,A,B) (this)->lpVtbl->BeginFigure(this,A,B) #define ID2D1SimplifiedGeometrySink_AddLines(this,A,B) (this)->lpVtbl->AddLines(this,A,B) #define ID2D1SimplifiedGeometrySink_AddBeziers(this,A,B) (this)->lpVtbl->AddBeziers(this,A,B) #define ID2D1SimplifiedGeometrySink_EndFigure(this,A) (this)->lpVtbl->EndFigure(this,A) #define ID2D1SimplifiedGeometrySink_Close(this) (this)->lpVtbl->Close(this) #endif DEFINE_GUID(IID_ID2D1EllipseGeometry, 0x2cd906a4,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1EllipseGeometry : public ID2D1Geometry { STDMETHOD_(void, GetEllipse)(D2D1_ELLIPSE *ellipse) const PURE; }; #else typedef struct ID2D1EllipseGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetEllipse)(ID2D1EllipseGeometry *This, D2D1_ELLIPSE *ellipse) PURE; } ID2D1EllipseGeometryVtbl; interface ID2D1EllipseGeometry { const struct ID2D1EllipseGeometryVtbl *lpVtbl; }; #define ID2D1EllipseGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1EllipseGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1EllipseGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1EllipseGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1EllipseGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1EllipseGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C) #define ID2D1EllipseGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B) #define ID2D1EllipseGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B) #define ID2D1EllipseGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1EllipseGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C) #define ID2D1EllipseGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B) #define ID2D1EllipseGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1EllipseGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B) #define ID2D1EllipseGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E) #define ID2D1EllipseGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C) #define ID2D1EllipseGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B) #define ID2D1EllipseGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1EllipseGeometry_GetEllipse(this,A) (this)->lpVtbl->GetEllipse(this,A) #endif DEFINE_GUID(IID_ID2D1Factory, 0x06152247,0x6f50,0x465a,0x92,0x45,0x11,0x8b,0xfd,0x3b,0x60,0x07); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Factory : public IUnknown { STDMETHOD(ReloadSystemMetrics)(void) PURE; STDMETHOD_(void, GetDesktopDpi)(FLOAT *dpiX, FLOAT *dpiY) PURE; STDMETHOD(CreateRectangleGeometry)(const D2D1_RECT_F *rectangle, ID2D1RectangleGeometry **rectangleGeometry) PURE; STDMETHOD(CreateRoundedRectangleGeometry)(const D2D1_ROUNDED_RECT *roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) PURE; STDMETHOD(CreateEllipseGeometry)(const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **ellipseGeometry) PURE; STDMETHOD(CreateGeometryGroup)(D2D1_FILL_MODE fillMode, ID2D1Geometry **geometries, UINT geometriesCount, ID2D1GeometryGroup **geometryGroup) PURE; STDMETHOD(CreateTransformedGeometry)(ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F *transform, ID2D1TransformedGeometry **transformedGeometry) PURE; STDMETHOD(CreatePathGeometry)(ID2D1PathGeometry **pathGeometry) PURE; STDMETHOD(CreateStrokeStyle)(const D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) PURE; STDMETHOD(CreateDrawingStateBlock)(const D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, IDWriteRenderingParams *textRenderingParams, ID2D1DrawingStateBlock **drawingStateBlock) PURE; STDMETHOD(CreateWicBitmapRenderTarget)(IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE; STDMETHOD(CreateHwndRenderTarget)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) PURE; STDMETHOD(CreateDxgiSurfaceRenderTarget)(IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE; STDMETHOD(CreateDCRenderTarget)(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1DCRenderTarget **dcRenderTarget) PURE; HRESULT CreateRectangleGeometry(const D2D1_RECT_F &rectangle, ID2D1RectangleGeometry **rectangleGeometry) { return CreateRectangleGeometry(&rectangle, rectangleGeometry); } HRESULT CreateRoundedRectangleGeometry(const D2D1_ROUNDED_RECT &roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) { return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry); } HRESULT CreateEllipseGeometry(const D2D1_ELLIPSE &ellipse, ID2D1EllipseGeometry **ellipseGeometry) { return CreateEllipseGeometry(&ellipse, ellipseGeometry); } HRESULT CreateTransformedGeometry(ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F &transform, ID2D1TransformedGeometry **transformedGeometry) { return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry); } HRESULT CreateStrokeStyle(const D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) { return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle); } HRESULT CreateDrawingStateBlock(const D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription, ID2D1DrawingStateBlock **drawingStateBlock) { return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock); } HRESULT CreateDrawingStateBlock(ID2D1DrawingStateBlock **drawingStateBlock) { return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock); } HRESULT CreateWicBitmapRenderTarget(IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, ID2D1RenderTarget **renderTarget) { return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget); } HRESULT CreateHwndRenderTarget(const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) { return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget); } HRESULT CreateDxgiSurfaceRenderTarget(IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, ID2D1RenderTarget **renderTarget) { return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget); } }; #else typedef struct ID2D1FactoryVtbl { IUnknownVtbl Base; STDMETHOD(ReloadSystemMetrics)(ID2D1Factory *This) PURE; STDMETHOD_(void, GetDesktopDpi)(ID2D1Factory *This, FLOAT *dpiX, FLOAT *dpiY) PURE; STDMETHOD(CreateRectangleGeometry)(ID2D1Factory *This, const D2D1_RECT_F *rectangle, ID2D1RectangleGeometry **rectangleGeometry) PURE; STDMETHOD(CreateRoundedRectangleGeometry)(ID2D1Factory *This, const D2D1_ROUNDED_RECT *roundedRectangle, ID2D1RoundedRectangleGeometry **roundedRectangleGeometry) PURE; STDMETHOD(CreateEllipseGeometry)(ID2D1Factory *This, const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **ellipseGeometry) PURE; STDMETHOD(CreateGeometryGroup)(ID2D1Factory *This, D2D1_FILL_MODE fillMode, ID2D1Geometry **geometries, UINT geometriesCount, ID2D1GeometryGroup **geometryGroup) PURE; STDMETHOD(CreateTransformedGeometry)(ID2D1Factory *This, ID2D1Geometry *sourceGeometry, const D2D1_MATRIX_3X2_F *transform, ID2D1TransformedGeometry **transformedGeometry) PURE; STDMETHOD(CreatePathGeometry)(ID2D1Factory *This, ID2D1PathGeometry **pathGeometry) PURE; STDMETHOD(CreateStrokeStyle)(ID2D1Factory *This, const D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, const FLOAT *dashes, UINT dashesCount, ID2D1StrokeStyle **strokeStyle) PURE; STDMETHOD(CreateDrawingStateBlock)(ID2D1Factory *This, const D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, IDWriteRenderingParams *textRenderingParams, ID2D1DrawingStateBlock **drawingStateBlock) PURE; STDMETHOD(CreateWicBitmapRenderTarget)(ID2D1Factory *This, IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE; STDMETHOD(CreateHwndRenderTarget)(ID2D1Factory *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, ID2D1HwndRenderTarget **hwndRenderTarget) PURE; STDMETHOD(CreateDxgiSurfaceRenderTarget)(ID2D1Factory *This, IDXGISurface *dxgiSurface, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1RenderTarget **renderTarget) PURE; STDMETHOD(CreateDCRenderTarget)(ID2D1Factory *This, const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, ID2D1DCRenderTarget **dcRenderTarget) PURE; } ID2D1FactoryVtbl; interface ID2D1Factory { const ID2D1FactoryVtbl *lpVtbl; }; #define ID2D1Factory_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1Factory_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this)) #define ID2D1Factory_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this)) #define ID2D1Factory_CreateDCRenderTarget(this,A,B) (this)->lpVtbl->CreateDCRenderTarget(this,A,B) #define ID2D1Factory_CreateDrawingStateBlock(this,A,B,C) (this)->lpVtbl->CreateDrawingStateBlock(this,A,B,C) #define ID2D1Factory_CreateDxgiSurfaceRenderTarget(this,A,B,C) (this)->lpVtbl->CreateDxgiSurfaceRenderTarget(this,A,B,C) #define ID2D1Factory_CreateEllipseGeometry(this,A,B) (this)->lpVtbl->CreateEllipseGeometry(this,A,B) #define ID2D1Factory_CreateGeometryGroup(this,A,B,C,D) (this)->lpVtbl->CreateGeometryGroup(this,A,B,C,D) #define ID2D1Factory_CreateHwndRenderTarget(this,A,B,C) (this)->lpVtbl->CreateHwndRenderTarget(this,A,B,C) #define ID2D1Factory_CreatePathGeometry(this,A) (this)->lpVtbl->CreatePathGeometry(this,A) #define ID2D1Factory_CreateRectangleGeometry(this,A,B) (this)->lpVtbl->CreateRectangleGeometry(this,A,B) #define ID2D1Factory_CreateRoundedRectangleGeometry(this,A,B) (this)->lpVtbl->CreateRoundedRectangleGeometry(this,A,B) #define ID2D1Factory_CreateStrokeStyle(this,A,B,C,D) (this)->lpVtbl->CreateStrokeStyle(this,A,B,C,D) #define ID2D1Factory_CreateTransformedGeometry(this,A,B,C) (this)->lpVtbl->CreateTransformedGeometry(this,A,B,C) #define ID2D1Factory_CreateWicBitmapRenderTarget(this,A,B,C) (this)->lpVtbl->CreateWicBitmapRenderTarget(this,A,B,C) #define ID2D1Factory_GetDesktopDpi(this,A,B) (this)->lpVtbl->GetDesktopDpi(this,A,B) #define ID2D1Factory_ReloadSystemMetrics(this) (this)->lpVtbl->ReloadSystemMetrics(this) #endif DEFINE_GUID(IID_ID2D1GdiInteropRenderTarget, 0xe0db51c3,0x6f77,0x4bae,0xb3,0xd5,0xe4,0x75,0x09,0xb3,0x58,0x38); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1GdiInteropRenderTarget : public IUnknown { STDMETHOD(GetDC)(D2D1_DC_INITIALIZE_MODE mode, HDC *hdc) PURE; STDMETHOD(ReleaseDC)(const RECT *update) PURE; }; #else typedef struct ID2D1GdiInteropRenderTargetVtbl { IUnknownVtbl Base; STDMETHOD(GetDC)(ID2D1GdiInteropRenderTarget *This, D2D1_DC_INITIALIZE_MODE mode, HDC *hdc) PURE; STDMETHOD(ReleaseDC)(ID2D1GdiInteropRenderTarget *This, const RECT *update) PURE; } ID2D1GdiInteropRenderTargetVtbl; interface ID2D1GdiInteropRenderTarget { const ID2D1GdiInteropRenderTargetVtbl *lpVtbl; }; #define ID2D1GdiInteropRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1GdiInteropRenderTarget_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this)) #define ID2D1GdiInteropRenderTarget_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this)) #define ID2D1GdiInteropRenderTarget_GetDC(this,A,B) (this)->lpVtbl->GetDC(this,A,B) #define ID2D1GdiInteropRenderTarget_ReleaseDC(this,A) (this)->lpVtbl->ReleaseDC(this,A) #endif DEFINE_GUID(IID_ID2D1GeometryGroup, 0x2cd906a6,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1GeometryGroup : public ID2D1Geometry { STDMETHOD_(D2D1_FILL_MODE, GetFillMode)() const PURE; STDMETHOD_(UINT32, GetSourceGeometryCount)() const PURE; STDMETHOD_(void, GetSourceGeometries)(ID2D1Geometry **geometries, UINT geometriesCount) const PURE; }; #else typedef struct ID2D1GeometryGroupVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(ID2D1GeometryGroup *This) PURE; STDMETHOD_(UINT32, GetSourceGeometryCount)(ID2D1GeometryGroup *This) PURE; STDMETHOD_(void, GetSourceGeometries)(ID2D1GeometryGroup *This, ID2D1Geometry **geometries, UINT geometriesCount) PURE; } ID2D1GeometryGroupVtbl; interface ID2D1GeometryGroup { const struct ID2D1GeometryGroupVtbl *lpVtbl; }; #define ID2D1GeometryGroup_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1GeometryGroup_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1GeometryGroup_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1GeometryGroup_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1GeometryGroup_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1GeometryGroup_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C) #define ID2D1GeometryGroup_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B) #define ID2D1GeometryGroup_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B) #define ID2D1GeometryGroup_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1GeometryGroup_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C) #define ID2D1GeometryGroup_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B) #define ID2D1GeometryGroup_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1GeometryGroup_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B) #define ID2D1GeometryGroup_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E) #define ID2D1GeometryGroup_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C) #define ID2D1GeometryGroup_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B) #define ID2D1GeometryGroup_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1GeometryGroup_GetFillMode(this) (this)->lpVtbl->GetFillMode(this) #define ID2D1GeometryGroup_GetSourceGeometries(this,A,B) (this)->lpVtbl->GetSourceGeometries(this,A,B) #define ID2D1GeometryGroup_GetSourceGeometryCount(this) (this)->lpVtbl->GetSourceGeometryCount(this) #endif DEFINE_GUID(IID_ID2D1GeometrySink, 0x2cd9069f,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1GeometrySink : public ID2D1SimplifiedGeometrySink { STDMETHOD_(void, AddLine)(D2D1_POINT_2F point) PURE; STDMETHOD_(void, AddBezier)(const D2D1_BEZIER_SEGMENT *bezier) PURE; STDMETHOD_(void, AddQuadraticBezier)(const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier) PURE; STDMETHOD_(void, AddQuadraticBeziers)(const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE; STDMETHOD_(void, AddArc)(const D2D1_ARC_SEGMENT *arc) PURE; void AddBezier(const D2D1_BEZIER_SEGMENT &bezier) { AddBezier(&bezier); } void AddQuadraticBezier(const D2D1_QUADRATIC_BEZIER_SEGMENT &bezier) { AddQuadraticBezier(&bezier); } void AddArc(const D2D1_ARC_SEGMENT &arc) { AddArc(&arc); } }; #else typedef struct ID2D1GeometrySinkVtbl { ID2D1SimplifiedGeometrySinkVtbl Base; STDMETHOD_(void, AddLine)(ID2D1GeometrySink *This, D2D1_POINT_2F point) PURE; STDMETHOD_(void, AddBezier)(ID2D1GeometrySink *This, const D2D1_BEZIER_SEGMENT *bezier) PURE; STDMETHOD_(void, AddQuadraticBezier)(ID2D1GeometrySink *This, const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier) PURE; STDMETHOD_(void, AddQuadraticBeziers)(ID2D1GeometrySink *This, const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, UINT beziersCount) PURE; STDMETHOD_(void, AddArc)(ID2D1GeometrySink *This, const D2D1_ARC_SEGMENT *arc) PURE; } ID2D1GeometrySinkVtbl; interface ID2D1GeometrySink { const ID2D1GeometrySinkVtbl *lpVtbl; }; #define ID2D1GeometrySink_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1GeometrySink_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1GeometrySink_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1GeometrySink_SetFillMode(this,A) (this)->lpVtbl->Base.SetFillMode((ID2D1SimplifiedGeometrySink*)(this),A) #define ID2D1GeometrySink_SetSegmentFlags(this,A) (this)->lpVtbl->Base.SetSegmentFlags((ID2D1SimplifiedGeometrySink*)(this),A) #define ID2D1GeometrySink_BeginFigure(this,A,B) (this)->lpVtbl->Base.BeginFigure((ID2D1SimplifiedGeometrySink*)(this),A,B) #define ID2D1GeometrySink_AddLines(this,A,B) (this)->lpVtbl->Base.AddLines((ID2D1SimplifiedGeometrySink*)(this),A,B) #define ID2D1GeometrySink_AddBeziers(this,A,B) (this)->lpVtbl->Base.AddBeziers((ID2D1SimplifiedGeometrySink*)(this),A,B) #define ID2D1GeometrySink_EndFigure(this,A) (this)->lpVtbl->Base.EndFigure((ID2D1SimplifiedGeometrySink*)(this),A) #define ID2D1GeometrySink_Close(this) (this)->lpVtbl->Base.Close((ID2D1SimplifiedGeometrySink*)(this)) #define ID2D1GeometrySink_AddArc(this,A) (this)->lpVtbl->AddArc(this,A) #define ID2D1GeometrySink_AddBezier(this,A) (this)->lpVtbl->AddBezier(this,A) #define ID2D1GeometrySink_AddLine(this,A) (this)->lpVtbl->AddLine(this,A) #define ID2D1GeometrySink_AddQuadraticBezier(this,A) (this)->lpVtbl->AddQuadraticBezier(this,A) #define ID2D1GeometrySink_AddQuadraticBeziers(this,A,B) (this)->lpVtbl->AddQuadraticBeziers(this,A,B) #endif DEFINE_GUID(IID_ID2D1GradientStopCollection, 0x2cd906a7,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1GradientStopCollection : public ID2D1Resource { STDMETHOD_(UINT32, GetGradientStopCount)(void) const PURE; STDMETHOD_(void, GetGradientStops)(D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount) const PURE; STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(void) const PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(void) const PURE; }; #else typedef struct ID2D1GradientStopCollectionVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(UINT32, GetGradientStopCount)(ID2D1GradientStopCollection *This) PURE; STDMETHOD_(void, GetGradientStops)(ID2D1GradientStopCollection *This, D2D1_GRADIENT_STOP *gradientStops, UINT gradientStopsCount) PURE; STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(ID2D1GradientStopCollection *This) PURE; STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(ID2D1GradientStopCollection *This) PURE; } ID2D1GradientStopCollectionVtbl; interface ID2D1GradientStopCollection { const ID2D1GradientStopCollectionVtbl *lpVtbl; }; #define ID2D1GradientStopCollection_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1GradientStopCollection_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1GradientStopCollection_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1GradientStopCollection_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1GradientStopCollection_GetColorInterpolationGamma(this) (this)->lpVtbl->GetColorInterpolationGamma(this) #define ID2D1GradientStopCollection_GetExtendMode(this) (this)->lpVtbl->GetExtendMode(this) #define ID2D1GradientStopCollection_GetGradientStopCount(this) (this)->lpVtbl->GetGradientStopCount(this) #define ID2D1GradientStopCollection_GetGradientStops(this,A,B) (this)->lpVtbl->GetGradientStops(this,A,B) #endif #ifndef D2D_USE_C_DEFINITIONS interface ID2D1HwndRenderTarget : public ID2D1RenderTarget { STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)() PURE; STDMETHOD(Resize)(const D2D1_SIZE_U *pixelSize) PURE; STDMETHOD_(HWND, GetHwnd)() const PURE; HRESULT Resize(const D2D1_SIZE_U &pixelSize) { return Resize(&pixelSize); } }; #else typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget; typedef struct ID2D1HwndRenderTargetVtbl { ID2D1RenderTargetVtbl Base; STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(ID2D1HwndRenderTarget *This) PURE; STDMETHOD(Resize)(ID2D1HwndRenderTarget *This, const D2D1_SIZE_U *pixelSize) PURE; STDMETHOD_(HWND, GetHwnd)(ID2D1HwndRenderTarget *This) PURE; } ID2D1HwndRenderTargetVtbl; interface ID2D1HwndRenderTarget { const struct ID2D1HwndRenderTargetVtbl *lpVtbl; }; #define ID2D1HwndRenderTarget_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1HwndRenderTarget_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1HwndRenderTarget_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1HwndRenderTarget_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1HwndRenderTarget_BeginDraw(this) (this)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_Clear(this,A) (this)->lpVtbl->Base.Clear((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_CreateBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1HwndRenderTarget_CreateBitmapBrush(this,A,B) (this)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_CreateBitmapFromWicBitmap(this,A,B,C) (this)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(this,A,B,C,D,E) (this)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1HwndRenderTarget_CreateGradientStopCollection(this,A,B,C) (this)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1HwndRenderTarget_CreateLayer(this,A,B) (this)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_CreateLinearGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_CreateMesh(this,A) (this)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_CreateRadialGradientBrush(this,A,B,C,D) (this)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_CreateSharedBitmap(this,A,B,C,D) (this)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_CreateSolidColorBrush(this,A,B,C) (this)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1HwndRenderTarget_DrawBitmap(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1HwndRenderTarget_DrawEllipse(this,A,B,C,D) (this)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_DrawGeometry(this,A,B,C,D) (this)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_DrawGlyphRun(this,A,B,C,D) (this)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_DrawLine(this,A,B,C,D,E) (this)->lpVtbl->Base.DrawLine((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1HwndRenderTarget_DrawRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_DrawRoundedRectangle(this,A,B,C,D) (this)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_DrawText(this,A,B,C,D,E,F,G) (this)->lpVtbl->Base.DrawText((ID2D1RenderTarget*)(this),A,B,C,D,E,F,G) #define ID2D1HwndRenderTarget_DrawTextLayout(this,A,B,C,D) (this)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget*)(this),A,B,C,D) #define ID2D1HwndRenderTarget_EndDraw(this,A,B) (this)->lpVtbl->Base.EndDraw((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_FillEllipse(this,A,B) (this)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_FillGeometry(this,A,B,C) (this)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget*)(this),A,B,C) #define ID2D1HwndRenderTarget_FillMesh(this,A,B) (this)->lpVtbl->Base.FillMesh((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_FillOpacityMask(this,A,B,C,D,E) (this)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget*)(this),A,B,C,D,E) #define ID2D1HwndRenderTarget_FillRectangle(this,A,B) (this)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_FillRoundedRectangle(this,A,B) (this)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_Flush(this,A,B) (this)->lpVtbl->Base.Flush((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_GetAntialiasMode(this) (this)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_GetDpi(this,A,B) (this)->lpVtbl->Base.GetDpi((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_GetMaximumBitmapSize(this) (this)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_GetPixelFormat(this) (this)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_GetPixelSize(this) (this)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_GetSize(this) (this)->lpVtbl->Base.GetSize((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_GetTags(this,A,B) (this)->lpVtbl->Base.GetTags((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_GetTextAntialiasMode(this) (this)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_GetTextRenderingParams(this,A) (this)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_IsSupported(this,A) (this)->lpVtbl->Base.IsSupported((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_PopAxisAlignedClip(this) (this)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_PopLayer(this) (this)->lpVtbl->Base.PopLayer((ID2D1RenderTarget*)(this)) #define ID2D1HwndRenderTarget_PushAxisAlignedClip(this,A,B) (this)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_PushLayer(this,A,B) (this)->lpVtbl->Base.PushLayer((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_RestoreDrawingState(this,A) (this)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_SaveDrawingState(this,A) (this)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_SetAntialiasMode(this,A) (this)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_SetDpi(this,A,B) (this)->lpVtbl->Base.SetDpi((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_SetTags(this,A,B) (this)->lpVtbl->Base.SetTags((ID2D1RenderTarget*)(this),A,B) #define ID2D1HwndRenderTarget_SetTextAntialiasMode(this,A) (this)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_SetTextRenderingParams(this,A) (this)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1RenderTarget*)(this),A) #define ID2D1HwndRenderTarget_CheckWindowState(this) (this)->lpVtbl->CheckWindowState(this) #define ID2D1HwndRenderTarget_GetHwnd(this) (this)->lpVtbl->GetHwnd(this) #define ID2D1HwndRenderTarget_Resize(this,A) (this)->lpVtbl->Resize(this,A) #endif DEFINE_GUID(IID_ID2D1Layer, 0x2cd9069b,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Layer : public ID2D1Resource { #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_SIZE_F, GetSize)(void) const PURE; #else virtual D2D1_SIZE_F* STDMETHODCALLTYPE GetSize(D2D1_SIZE_F*) const = 0; D2D1_SIZE_F STDMETHODCALLTYPE GetSize() const { D2D1_SIZE_F __ret; GetSize(&__ret); return __ret; } #endif }; #else typedef struct ID2D1LayerVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(D2D1_SIZE_F, GetSize)(ID2D1Layer *This) PURE; } ID2D1LayerVtbl; interface ID2D1Layer { const ID2D1LayerVtbl *lpVtbl; }; #define ID2D1Layer_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1Layer_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1Layer_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1Layer_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1Layer_GetSize(this) (this)->lpVtbl->GetSize(this) #endif DEFINE_GUID(IID_ID2D1LinearGradientBrush, 0x2cd906ab,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1LinearGradientBrush : public ID2D1Brush { STDMETHOD_(void, SetStartPoint)(D2D1_POINT_2F startPoint) PURE; STDMETHOD_(void, SetEndPoint)(D2D1_POINT_2F endPoint) PURE; #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(void) const PURE; #else virtual D2D1_POINT_2F* STDMETHODCALLTYPE GetStartPoint(D2D1_POINT_2F*) const = 0; D2D1_POINT_2F STDMETHODCALLTYPE GetStartPoint() const { D2D1_POINT_2F __ret; GetStartPoint(&__ret); return __ret; } #endif #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(void) const PURE; #else virtual D2D1_POINT_2F* STDMETHODCALLTYPE GetEndPoint(D2D1_POINT_2F*) const = 0; D2D1_POINT_2F STDMETHODCALLTYPE GetEndPoint() const { D2D1_POINT_2F __ret; GetEndPoint(&__ret); return __ret; } #endif STDMETHOD_(void, GetGradientStopCollection)(ID2D1GradientStopCollection **gradientStopCollection) const PURE; }; #else typedef struct ID2D1LinearGradientBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetStartPoint)(ID2D1LinearGradientBrush *This, D2D1_POINT_2F startPoint) PURE; STDMETHOD_(void, SetEndPoint)(ID2D1LinearGradientBrush *This, D2D1_POINT_2F endPoint) PURE; STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(ID2D1LinearGradientBrush *This) PURE; STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(ID2D1LinearGradientBrush *This) PURE; STDMETHOD_(void, GetGradientStopCollection)(ID2D1LinearGradientBrush *This, ID2D1GradientStopCollection **gradientStopCollection) PURE; } ID2D1LinearGradientBrushVtbl; interface ID2D1LinearGradientBrush { const ID2D1LinearGradientBrushVtbl *lpVtbl; }; #define ID2D1LinearGradientBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1LinearGradientBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1LinearGradientBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1LinearGradientBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1LinearGradientBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A) #define ID2D1LinearGradientBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A) #define ID2D1LinearGradientBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this)) #define ID2D1LinearGradientBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A) #define ID2D1LinearGradientBrush_GetEndPoint(this) (this)->lpVtbl->GetEndPoint(this) #define ID2D1LinearGradientBrush_GetGradientStopCollection(this,A) (this)->lpVtbl->GetGradientStopCollection(this,A) #define ID2D1LinearGradientBrush_GetStartPoint(this) (this)->lpVtbl->GetStartPoint(this) #define ID2D1LinearGradientBrush_SetEndPoint(this,A) (this)->lpVtbl->SetEndPoint(this,A) #define ID2D1LinearGradientBrush_SetStartPoint(this,A) (this)->lpVtbl->SetStartPoint(this,A) #endif DEFINE_GUID(IID_ID2D1Mesh,0x2cd906c2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1Mesh : public ID2D1Resource { STDMETHOD(Open)(ID2D1TessellationSink **tessellationSink) PURE; }; #else typedef struct ID2D1MeshVtbl{ ID2D1ResourceVtbl Base; STDMETHOD(Open)(ID2D1Mesh *This, ID2D1TessellationSink **tessellationSink) PURE; } ID2D1MeshVtbl; interface ID2D1Mesh { const struct ID2D1MeshVtbl *lpVtbl; }; #define ID2D1Mesh_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1Mesh_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1Mesh_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1Mesh_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1Mesh_Open(this,A) (this)->lpVtbl->Open(this,A) #endif DEFINE_GUID(IID_ID2D1PathGeometry, 0x2cd906a5,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1PathGeometry : public ID2D1Geometry { STDMETHOD(Open)(ID2D1GeometrySink **geometrySink) PURE; STDMETHOD(Stream)(ID2D1GeometrySink *geometrySink) const PURE; STDMETHOD(GetSegmentCount)(UINT32 *count) const PURE; STDMETHOD(GetFigureCount)(UINT32 *count) const PURE; }; #else typedef struct ID2D1PathGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD(Open)(ID2D1PathGeometry *This, ID2D1GeometrySink **geometrySink) PURE; STDMETHOD(Stream)(ID2D1PathGeometry *This, ID2D1GeometrySink *geometrySink) PURE; STDMETHOD(GetSegmentCount)(ID2D1PathGeometry *This, UINT32 *count) PURE; STDMETHOD(GetFigureCount)(ID2D1PathGeometry *This, UINT32 *count) PURE; } ID2D1PathGeometryVtbl; interface ID2D1PathGeometry { const ID2D1PathGeometryVtbl *lpVtbl; }; #define ID2D1PathGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1PathGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1PathGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1PathGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1PathGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1PathGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C) #define ID2D1PathGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B) #define ID2D1PathGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B) #define ID2D1PathGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1PathGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C) #define ID2D1PathGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B) #define ID2D1PathGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1PathGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B) #define ID2D1PathGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E) #define ID2D1PathGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C) #define ID2D1PathGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B) #define ID2D1PathGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1PathGeometry_Open(this,A) (this)->lpVtbl->Open(this,A) #define ID2D1PathGeometry_Stream(this,A) (this)->lpVtbl->Stream(this,A) #define ID2D1PathGeometry_GetSegmentCount(this,A) (this)->lpVtbl->GetSegmentCount(this,A) #define ID2D1PathGeometry_GetFigureCount(this,A) (this)->lpVtbl->GetFigureCount(this,A) #endif DEFINE_GUID(IID_ID2D1RadialGradientBrush, 0x2cd906ac,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1RadialGradientBrush : public ID2D1Brush { STDMETHOD_(void, SetCenter)(D2D1_POINT_2F center) PURE; STDMETHOD_(void, SetGradientOriginOffset)(D2D1_POINT_2F gradientOriginOffset) PURE; STDMETHOD_(void, SetRadiusX)(FLOAT radiusX) PURE; STDMETHOD_(void, SetRadiusY)(FLOAT radiusY) PURE; #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_POINT_2F, GetCenter)(void) const PURE; #else virtual D2D1_POINT_2F* STDMETHODCALLTYPE GetCenter(D2D1_POINT_2F *__ret) const = 0; D2D1_POINT_2F STDMETHODCALLTYPE GetCenter() const { D2D1_POINT_2F __ret; GetCenter(&__ret); return __ret; } #endif #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(void) const PURE; #else virtual D2D1_POINT_2F* STDMETHODCALLTYPE GetGradientOriginOffset(D2D1_POINT_2F *__ret) const = 0; D2D1_POINT_2F STDMETHODCALLTYPE GetGradientOriginOffset() const { D2D1_POINT_2F __ret; GetGradientOriginOffset(&__ret); return __ret; } #endif STDMETHOD_(FLOAT, GetRadiusX)(void) const PURE; STDMETHOD_(FLOAT, GetRadiusY)(void) const PURE; STDMETHOD_(void, GetGradientStopCollection)(ID2D1GradientStopCollection **gradientStopCollection) const PURE; }; #else typedef struct ID2D1RadialGradientBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetCenter)(ID2D1RadialGradientBrush *This, D2D1_POINT_2F center) PURE; STDMETHOD_(void, SetGradientOriginOffset)(ID2D1RadialGradientBrush *This, D2D1_POINT_2F gradientOriginOffset) PURE; STDMETHOD_(void, SetRadiusX)(ID2D1RadialGradientBrush *This, FLOAT radiusX) PURE; STDMETHOD_(void, SetRadiusY)(ID2D1RadialGradientBrush *This, FLOAT radiusY) PURE; STDMETHOD_(D2D1_POINT_2F, GetCenter)(ID2D1RadialGradientBrush *This) PURE; STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(ID2D1RadialGradientBrush *This) PURE; STDMETHOD_(FLOAT, GetRadiusX)(ID2D1RadialGradientBrush *This) PURE; STDMETHOD_(FLOAT, GetRadiusY)(ID2D1RadialGradientBrush *This) PURE; STDMETHOD_(void, GetGradientStopCollection)(ID2D1RadialGradientBrush *This, ID2D1GradientStopCollection **gradientStopCollection) PURE; } ID2D1RadialGradientBrushVtbl; interface ID2D1RadialGradientBrush { const ID2D1RadialGradientBrushVtbl *lpVtbl; }; #define ID2D1RadialGradientBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1RadialGradientBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1RadialGradientBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1RadialGradientBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1RadialGradientBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A) #define ID2D1RadialGradientBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A) #define ID2D1RadialGradientBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this)) #define ID2D1RadialGradientBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A) #define ID2D1RadialGradientBrush_GetCenter(this) (this)->lpVtbl->GetCenter(this) #define ID2D1RadialGradientBrush_GetGradientOriginOffset(this) (this)->lpVtbl->GetGradientOriginOffset(this) #define ID2D1RadialGradientBrush_GetGradientStopCollection(this,A) (this)->lpVtbl->GetGradientStopCollection(this,A) #define ID2D1RadialGradientBrush_GetRadiusX(this) (this)->lpVtbl->GetRadiusX(this) #define ID2D1RadialGradientBrush_GetRadiusY(this) (this)->lpVtbl->GetRadiusY(this) #define ID2D1RadialGradientBrush_SetCenter(this,A) (this)->lpVtbl->SetCenter(this,A) #define ID2D1RadialGradientBrush_SetGradientOriginOffset(this,A) (this)->lpVtbl->SetGradientOriginOffset(this,A) #define ID2D1RadialGradientBrush_SetRadiusX(this,A) (this)->lpVtbl->SetRadiusX(this,A) #define ID2D1RadialGradientBrush_SetRadiusY(this,A) (this)->lpVtbl->SetRadiusY(this,A) #endif DEFINE_GUID(IID_ID2D1RectangleGeometry, 0x2cd906a2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1RectangleGeometry : public ID2D1Geometry { STDMETHOD_(void, GetRect)(D2D1_RECT_F *rect) const PURE; }; #else typedef struct ID2D1RectangleGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetRect)(ID2D1RectangleGeometry *This, D2D1_RECT_F *rect) PURE; } ID2D1RectangleGeometryVtbl; interface ID2D1RectangleGeometry { const ID2D1RectangleGeometryVtbl *lpVtbl; }; #define ID2D1RectangleGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1RectangleGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1RectangleGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1RectangleGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1RectangleGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RectangleGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C) #define ID2D1RectangleGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B) #define ID2D1RectangleGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B) #define ID2D1RectangleGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RectangleGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C) #define ID2D1RectangleGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B) #define ID2D1RectangleGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RectangleGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B) #define ID2D1RectangleGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E) #define ID2D1RectangleGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C) #define ID2D1RectangleGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B) #define ID2D1RectangleGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RectangleGeometry_GetRect(this,A) (this)->lpVtbl->GetRect(this,A) #endif DEFINE_GUID(IID_ID2D1RoundedRectangleGeometry, 0x2cd906a3,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1RoundedRectangleGeometry : public ID2D1Geometry { STDMETHOD_(void, GetRoundedRect)(D2D1_ROUNDED_RECT *roundedRect) const PURE; }; #else typedef struct ID2D1RoundedRectangleGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetRoundedRect)(ID2D1RoundedRectangleGeometry *This, D2D1_ROUNDED_RECT *roundedRect) PURE; } ID2D1RoundedRectangleGeometryVtbl; interface ID2D1RoundedRectangleGeometry { const struct ID2D1RoundedRectangleGeometryVtbl *lpVtbl; }; #define ID2D1RoundedRectangleGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1RoundedRectangleGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1RoundedRectangleGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1RoundedRectangleGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1RoundedRectangleGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RoundedRectangleGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C) #define ID2D1RoundedRectangleGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B) #define ID2D1RoundedRectangleGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B) #define ID2D1RoundedRectangleGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RoundedRectangleGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C) #define ID2D1RoundedRectangleGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B) #define ID2D1RoundedRectangleGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RoundedRectangleGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B) #define ID2D1RoundedRectangleGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E) #define ID2D1RoundedRectangleGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C) #define ID2D1RoundedRectangleGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B) #define ID2D1RoundedRectangleGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1RoundedRectangleGeometry_GetRoundedRect(this,A) (this)->lpVtbl->GetRoundedRect(this,A) #endif DEFINE_GUID(IID_ID2D1SolidColorBrush, 0x2cd906a9,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1SolidColorBrush : public ID2D1Brush { STDMETHOD_(void, SetColor)(const D2D1_COLOR_F *color) PURE; #ifndef WIDL_EXPLICIT_AGGREGATE_RETURNS STDMETHOD_(D2D1_COLOR_F, GetColor)(void) const PURE; #else virtual D2D1_COLOR_F* STDMETHODCALLTYPE GetColor(D2D1_COLOR_F*) const = 0; D2D1_COLOR_F STDMETHODCALLTYPE GetColor() const { D2D1_COLOR_F __ret; GetColor(&__ret); return __ret; } #endif void SetColor(const D2D1_COLOR_F &color) { SetColor(&color); } }; #else typedef struct ID2D1SolidColorBrushVtbl { ID2D1BrushVtbl Base; STDMETHOD_(void, SetColor)(ID2D1SolidColorBrush *This, const D2D1_COLOR_F *color) PURE; STDMETHOD_(D2D1_COLOR_F, GetColor)(ID2D1SolidColorBrush *This) PURE; } ID2D1SolidColorBrushVtbl; interface ID2D1SolidColorBrush { const ID2D1SolidColorBrushVtbl *lpVtbl; }; #define ID2D1SolidColorBrush_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1SolidColorBrush_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1SolidColorBrush_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1SolidColorBrush_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1SolidColorBrush_SetOpacity(this,A) (this)->lpVtbl->Base.SetOpacity((ID2D1Brush*)(this),A) #define ID2D1SolidColorBrush_SetTransform(this,A) (this)->lpVtbl->Base.SetTransform((ID2D1Brush*)(this),A) #define ID2D1SolidColorBrush_GetOpacity(this) (this)->lpVtbl->Base.GetOpacity((ID2D1Brush*)(this)) #define ID2D1SolidColorBrush_GetTransform(this,A) (this)->lpVtbl->Base.GetTransform((ID2D1Brush*)(this),A) #define ID2D1SolidColorBrush_GetColor(this) (this)->lpVtbl->GetColor(this) #define ID2D1SolidColorBrush_SetColor(this,A) (this)->lpVtbl->SetColor(this,A) #endif DEFINE_GUID(IID_ID2D1StrokeStyle, 0x2cd9069d,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1StrokeStyle : public ID2D1Resource { STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(void) const PURE; STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(void) const PURE; STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(void) const PURE; STDMETHOD_(FLOAT, GetMiterLimit)(void) const PURE; STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(void) const PURE; STDMETHOD_(FLOAT, GetDashOffset)(void) const PURE; STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(void) const PURE; STDMETHOD_(UINT32, GetDashesCount)(void) const PURE; STDMETHOD_(void, GetDashes)(FLOAT *dashes, UINT dashesCount) const PURE; }; #else typedef struct ID2D1StrokeStyleVtbl { ID2D1ResourceVtbl Base; STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(FLOAT, GetMiterLimit)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(FLOAT, GetDashOffset)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(UINT32, GetDashesCount)(ID2D1StrokeStyle *This) PURE; STDMETHOD_(void, GetDashes)(ID2D1StrokeStyle *This, FLOAT *dashes, UINT dashesCount) PURE; } ID2D1StrokeStyleVtbl; interface ID2D1StrokeStyle { const ID2D1StrokeStyleVtbl *lpVtbl; }; #define ID2D1StrokeStyle_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1StrokeStyle_AddRef(this) (this)->lpVtbl->Base.Base.AddRef((IUnknown*)(this)) #define ID2D1StrokeStyle_Release(this) (this)->lpVtbl->Base.Base.Release((IUnknown*)(this)) #define ID2D1StrokeStyle_GetFactory(this,A) (this)->lpVtbl->Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1StrokeStyle_GetDashCap(this) (this)->lpVtbl->GetDashCap(this) #define ID2D1StrokeStyle_GetDashes(this,A,B) (this)->lpVtbl->GetDashes(this,A,B) #define ID2D1StrokeStyle_GetDashesCount(this) (this)->lpVtbl->GetDashesCount(this) #define ID2D1StrokeStyle_GetDashOffset(this) (this)->lpVtbl->GetDashOffset(this) #define ID2D1StrokeStyle_GetDashStyle(this) (this)->lpVtbl->GetDashStyle(this) #define ID2D1StrokeStyle_GetEndCap(this) (this)->lpVtbl->GetEndCap(this) #define ID2D1StrokeStyle_GetLineJoin(this) (this)->lpVtbl->GetLineJoin(this) #define ID2D1StrokeStyle_GetMiterLimit(this) (this)->lpVtbl->GetMiterLimit(this) #define ID2D1StrokeStyle_GetStartCap(this) (this)->lpVtbl->GetStartCap(this) #endif DEFINE_GUID(IID_ID2D1TessellationSink, 0x2cd906c1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1TessellationSink : public IUnknown { STDMETHOD_(void, AddTriangles)(const D2D1_TRIANGLE *triangles, UINT trianglesCount) PURE; STDMETHOD(Close)() PURE; }; #else typedef struct ID2D1TessellationSinkVtbl { IUnknownVtbl Base; STDMETHOD_(void, AddTriangles)(ID2D1TessellationSink *This, const D2D1_TRIANGLE *triangles, UINT trianglesCount) PURE; STDMETHOD(Close)(ID2D1TessellationSink *This) PURE; } ID2D1TessellationSinkVtbl; interface ID2D1TessellationSink { const struct ID2D1TessellationSinkVtbl *lpVtbl; }; #define ID2D1TessellationSink_QueryInterface(this,A,B) (this)->lpVtbl->Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1TessellationSink_AddRef(this) (this)->lpVtbl->Base.AddRef((IUnknown*)(this)) #define ID2D1TessellationSink_Release(this) (this)->lpVtbl->Base.Release((IUnknown*)(this)) #define ID2D1TessellationSink_AddTriangles(this,A,B) (this)->lpVtbl->AddTriangles(this,A,B) #define ID2D1TessellationSink_Close(this) (this)->lpVtbl->Close(this) #endif DEFINE_GUID(IID_ID2D1TransformedGeometry, 0x2cd906bb,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); #ifndef D2D_USE_C_DEFINITIONS interface ID2D1TransformedGeometry : public ID2D1Geometry { STDMETHOD_(void, GetSourceGeometry)(ID2D1Geometry **sourceGeometry) const PURE; STDMETHOD_(void, GetTransform)(D2D1_MATRIX_3X2_F *transform) const PURE; }; #else typedef struct ID2D1TransformedGeometryVtbl { ID2D1GeometryVtbl Base; STDMETHOD_(void, GetSourceGeometry)(ID2D1TransformedGeometry *This, ID2D1Geometry **sourceGeometry) PURE; STDMETHOD_(void, GetTransform)(ID2D1TransformedGeometry *This, D2D1_MATRIX_3X2_F *transform) PURE; } ID2D1TransformedGeometryVtbl; interface ID2D1TransformedGeometry { const ID2D1TransformedGeometryVtbl *lpVtbl; }; #define ID2D1TransformedGeometry_QueryInterface(this,A,B) (this)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown*)(this),A,B) #define ID2D1TransformedGeometry_AddRef(this) (this)->lpVtbl->Base.Base.Base.AddRef((IUnknown*)(this)) #define ID2D1TransformedGeometry_Release(this) (this)->lpVtbl->Base.Base.Base.Release((IUnknown*)(this)) #define ID2D1TransformedGeometry_GetFactory(this,A) (this)->lpVtbl->Base.Base.GetFactory((ID2D1Resource*)(this),A) #define ID2D1TransformedGeometry_CombineWithGeometry(this,A,B,C,D) (this)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1TransformedGeometry_CompareWithGeometry(this,A,B,C) (this)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry*)(this),A,B,C) #define ID2D1TransformedGeometry_ComputeArea(this,A,B) (this)->lpVtbl->Base.ComputeArea((ID2D1Geometry*)(this),A,B) #define ID2D1TransformedGeometry_ComputeLength(this,A,B) (this)->lpVtbl->Base.ComputeLength((ID2D1Geometry*)(this),A,B) #define ID2D1TransformedGeometry_ComputePointAtLength(this,A,B,C,D) (this)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1TransformedGeometry_FillContainsPoint(this,A,B,C) (this)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry*)(this),A,B,C) #define ID2D1TransformedGeometry_GetBounds(this,A,B) (this)->lpVtbl->Base.GetBounds((ID2D1Geometry*)(this),A,B) #define ID2D1TransformedGeometry_GetWidenedBounds(this,A,B,C,D) (this)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1TransformedGeometry_Outline(this,A,B) (this)->lpVtbl->Base.Outline((ID2D1Geometry*)(this),A,B) #define ID2D1TransformedGeometry_StrokeContainsPoint(this,A,B,C,D,E) (this)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry*)(this),A,B,C,D,E) #define ID2D1TransformedGeometry_Simplify(this,A,B,C) (this)->lpVtbl->Base.Simplify((ID2D1Geometry*)(this),A,B,C) #define ID2D1TransformedGeometry_Tessellate(this,A,B) (this)->lpVtbl->Base.Tessellate((ID2D1Geometry*)(this),A,B) #define ID2D1TransformedGeometry_Widen(this,A,B,C,D) (this)->lpVtbl->Base.Widen((ID2D1Geometry*)(this),A,B,C,D) #define ID2D1TransformedGeometry_GetSourceGeometry(this,A) (this)->lpVtbl->GetSourceGeometry(this,A) #define ID2D1TransformedGeometry_GetTransform(this,A) (this)->lpVtbl->GetTransform(this,A) #endif __CRT_UUID_DECL(ID2D1Resource, 0x2cd90691,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1Brush, 0x2cd906a8,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1Bitmap, 0xa2296057,0xea42,0x4099,0x98,0x3b,0x53,0x9f,0xb6,0x50,0x54,0x26) __CRT_UUID_DECL(ID2D1BitmapBrush, 0x2cd906aa,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1RenderTarget, 0x2cd90694,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1Geometry, 0x2cd906a1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1BitmapRenderTarget, 0x2cd90695,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1DCRenderTarget, 0x1c51bc64,0xde61,0x46fd,0x98,0x99,0x63,0xa5,0xd8,0xf0,0x39,0x50) __CRT_UUID_DECL(ID2D1SimplifiedGeometrySink, 0x2cd9069e,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1Factory, 0x06152247,0x6f50,0x465a,0x92,0x45,0x11,0x8b,0xfd,0x3b,0x60,0x07) __CRT_UUID_DECL(ID2D1GdiInteropRenderTarget, 0xe0db51c3,0x6f77,0x4bae,0xb3,0xd5,0xe4,0x75,0x09,0xb3,0x58,0x38) __CRT_UUID_DECL(ID2D1GeometrySink, 0x2cd9069f,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1GradientStopCollection, 0x2cd906a7,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1Layer, 0x2cd9069b,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1LinearGradientBrush, 0x2cd906ab,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1PathGeometry, 0x2cd906a5,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1RadialGradientBrush, 0x2cd906ac,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1RectangleGeometry, 0x2cd906a2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1SolidColorBrush, 0x2cd906a9,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1StrokeStyle, 0x2cd9069d,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1TransformedGeometry, 0x2cd906bb,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9) __CRT_UUID_DECL(ID2D1Mesh,0x2cd906c2,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); __CRT_UUID_DECL(ID2D1DrawingStateBlock, 0x28506e39,0xebf6,0x46a1,0xbb,0x47,0xfd,0x85,0x56,0x5a,0xb9,0x57); __CRT_UUID_DECL(ID2D1EllipseGeometry, 0x2cd906a4,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); __CRT_UUID_DECL(ID2D1GeometryGroup, 0x2cd906a6,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); __CRT_UUID_DECL(ID2D1RoundedRectangleGeometry, 0x2cd906a3,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); __CRT_UUID_DECL(ID2D1TessellationSink, 0x2cd906c1,0x12e2,0x11dc,0x9f,0xed,0x00,0x11,0x43,0xa0,0x55,0xf9); __CRT_UUID_DECL(ID2D1Image, 0x65019f75,0x8da2,0x497c,0xb3,0x2c,0xdf,0xa3,0x4e,0x48,0xed,0xe6); #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D2D1CreateFactory( D2D1_FACTORY_TYPE factoryType, REFIID riid, const D2D1_FACTORY_OPTIONS *pFactoryOptions, void **ppIFactory ); WINBOOL WINAPI D2D1InvertMatrix( D2D1_MATRIX_3X2_F *matrix ); WINBOOL WINAPI D2D1IsMatrixInvertible( const D2D1_MATRIX_3X2_F *matrix ); void WINAPI D2D1MakeRotateMatrix( FLOAT angle, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix ); void WINAPI D2D1MakeSkewMatrix( FLOAT angleX, FLOAT angleY, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix ); #ifdef __cplusplus } #endif #ifndef D2D1FORCEINLINE #define D2D1FORCEINLINE FORCEINLINE #endif #include #ifndef D2D_USE_C_DEFINITIONS inline HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, REFIID riid, void **ppv) { return D2D1CreateFactory(factoryType, riid, NULL, ppv); } template HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, Factory **factory) { return D2D1CreateFactory(factoryType, __uuidof(Factory), reinterpret_cast(factory)); } template HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, const D2D1_FACTORY_OPTIONS &factoryOptions, Factory **factory) { return D2D1CreateFactory(factoryType, __uuidof(Factory), &factoryOptions, reinterpret_cast(factory)); } #endif #endif /* _D2D1_H */