/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "gbldefs.h" #include "release.h" #include "version.h" #define LANGUAGE "F90" #define PRODUCT "" /* COPYRIGHT is extern to make it easy to find in symbol table */ /* it also has extra space to patch in interesting stuff */ const char COPYRIGHT[128] = ""; VERSION version = {LANGUAGE, VHOST, VSN, BLD, DVSN, TARGET, PRODUCT, COPYRIGHT}; const char * get_version_string(void) { static char buf[128]; sprintf(buf, "%s%s", version.vsn, version.bld); return buf; }