/*========================================================================= Program: Visualization Toolkit Module: vtkMatrixToHomogeneousTransform.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkMatrixToHomogeneousTransform - convert a matrix to a transform // .SECTION Description // This is a very simple class which allows a vtkMatrix4x4 to be used in // place of a vtkHomogeneousTransform or vtkAbstractTransform. For example, // if you use it as a proxy between a matrix and vtkTransformPolyDataFilter // then any modifications to the matrix will automatically be reflected in // the output of the filter. // .SECTION See Also // vtkPerspectiveTransform vtkMatrix4x4 vtkMatrixToLinearTransform #ifndef vtkMatrixToHomogeneousTransform_h #define vtkMatrixToHomogeneousTransform_h #include "vtkCommonTransformsModule.h" // For export macro #include "vtkHomogeneousTransform.h" class vtkMatrix4x4; class VTKCOMMONTRANSFORMS_EXPORT vtkMatrixToHomogeneousTransform : public vtkHomogeneousTransform { public: static vtkMatrixToHomogeneousTransform *New(); vtkTypeMacro(vtkMatrixToHomogeneousTransform,vtkHomogeneousTransform); void PrintSelf (ostream& os, vtkIndent indent); // Set the input matrix. Any modifications to the matrix will be // reflected in the transformation. virtual void SetInput(vtkMatrix4x4*); vtkGetObjectMacro(Input,vtkMatrix4x4); // Description: // The input matrix is left as-is, but the transformation matrix // is inverted. void Inverse(); // Description: // Get the MTime: this is the bit of magic that makes everything work. unsigned long GetMTime(); // Description: // Make a new transform of the same type. vtkAbstractTransform *MakeTransform(); protected: vtkMatrixToHomogeneousTransform(); ~vtkMatrixToHomogeneousTransform(); void InternalUpdate(); void InternalDeepCopy(vtkAbstractTransform *transform); int InverseFlag; vtkMatrix4x4 *Input; private: vtkMatrixToHomogeneousTransform(const vtkMatrixToHomogeneousTransform&); // Not implemented. void operator=(const vtkMatrixToHomogeneousTransform&); // Not implemented. }; #endif