/*========================================================================= Program: Visualization Toolkit Module: vtkSynchronizedTemplates3D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkSynchronizedTemplates3D - generate isosurface from structured points // .SECTION Description // vtkSynchronizedTemplates3D is a 3D implementation of the synchronized // template algorithm. Note that vtkContourFilter will automatically // use this class when appropriate. // .SECTION Caveats // This filter is specialized to 3D images (aka volumes). // .SECTION See Also // vtkContourFilter vtkSynchronizedTemplates2D #ifndef vtkSynchronizedTemplates3D_h #define vtkSynchronizedTemplates3D_h #include "vtkFiltersCoreModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #include "vtkContourValues.h" // Passes calls through class vtkImageData; class VTKFILTERSCORE_EXPORT vtkSynchronizedTemplates3D : public vtkPolyDataAlgorithm { public: static vtkSynchronizedTemplates3D *New(); vtkTypeMacro(vtkSynchronizedTemplates3D,vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Because we delegate to vtkContourValues unsigned long int GetMTime(); // Description: // Set/Get the computation of normals. Normal computation is fairly // expensive in both time and storage. If the output data will be // processed by filters that modify topology or geometry, it may be // wise to turn Normals and Gradients off. vtkSetMacro(ComputeNormals,int); vtkGetMacro(ComputeNormals,int); vtkBooleanMacro(ComputeNormals,int); // Description: // Set/Get the computation of gradients. Gradient computation is // fairly expensive in both time and storage. Note that if // ComputeNormals is on, gradients will have to be calculated, but // will not be stored in the output dataset. If the output data // will be processed by filters that modify topology or geometry, it // may be wise to turn Normals and Gradients off. vtkSetMacro(ComputeGradients,int); vtkGetMacro(ComputeGradients,int); vtkBooleanMacro(ComputeGradients,int); // Description: // Set/Get the computation of scalars. vtkSetMacro(ComputeScalars,int); vtkGetMacro(ComputeScalars,int); vtkBooleanMacro(ComputeScalars,int); // Description: // If this is enabled (by default), the output will be triangles // otherwise, the output will be the intersection polygons vtkSetMacro(GenerateTriangles,int); vtkGetMacro(GenerateTriangles,int); vtkBooleanMacro(GenerateTriangles,int); // Description: // Set a particular contour value at contour number i. The index i ranges // between 0<=iContourValues->SetValue(i,value);} // Description: // Get the ith contour value. double GetValue(int i) {return this->ContourValues->GetValue(i);} // Description: // Get a pointer to an array of contour values. There will be // GetNumberOfContours() values in the list. double *GetValues() {return this->ContourValues->GetValues();} // Description: // Fill a supplied list with contour values. There will be // GetNumberOfContours() values in the list. Make sure you allocate // enough memory to hold the list. void GetValues(double *contourValues) { this->ContourValues->GetValues(contourValues);} // Description: // Set the number of contours to place into the list. You only really // need to use this method to reduce list size. The method SetValue() // will automatically increase list size as needed. void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number);} // Description: // Get the number of contours in the list of contour values. int GetNumberOfContours() { return this->ContourValues->GetNumberOfContours();} // Description: // Generate numContours equally spaced contour values between specified // range. Contour values will include min/max range values. void GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range);} // Description: // Generate numContours equally spaced contour values between specified // range. Contour values will include min/max range values. void GenerateValues(int numContours, double rangeStart, double rangeEnd) {this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);} void ThreadedExecute(vtkImageData *data, vtkInformation *inInfo, vtkInformation *outInfo, vtkDataArray *inScalars); // Description: // Determines the chunk size fro streaming. This filter will act like a // collector: ask for many input pieces, but generate one output. Limit is // in KBytes void SetInputMemoryLimit(unsigned long limit); unsigned long GetInputMemoryLimit(); // Description: // Set/get which component of the scalar array to contour on; defaults to 0. vtkSetMacro(ArrayComponent, int); vtkGetMacro(ArrayComponent, int); protected: vtkSynchronizedTemplates3D(); ~vtkSynchronizedTemplates3D(); int ComputeNormals; int ComputeGradients; int ComputeScalars; vtkContourValues *ContourValues; virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *); virtual int FillInputPortInformation(int port, vtkInformation *info); int ArrayComponent; int GenerateTriangles; private: vtkSynchronizedTemplates3D(const vtkSynchronizedTemplates3D&); // Not implemented. void operator=(const vtkSynchronizedTemplates3D&); // Not implemented. }; // template table. //BTX extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_1[]; extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_2[]; //ETX #endif