/*========================================================================= Program: Visualization Toolkit Module: vtkDistanceWidget.h,v Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkDistanceWidget * @brief measure the distance between two points * * The vtkDistanceWidget is used to measure the distance between two points. * The two end points can be positioned independently, and when they are * released, a special PlacePointEvent is invoked so that special operations * may be take to reposition the point (snap to grid, etc.) The widget has * two different modes of interaction: when initially defined (i.e., placing * the two points) and then a manipulate mode (adjusting the position of * the two points). * * To use this widget, specify an instance of vtkDistanceWidget and a * representation (a subclass of vtkDistanceRepresentation). The widget is * implemented using two instances of vtkHandleWidget which are used to * position the end points of the line. The representations for these two * handle widgets are provided by the vtkDistanceRepresentation. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 *   LeftButtonPressEvent - add a point or select a handle
 *   MouseMoveEvent - position the second point or move a handle
 *   LeftButtonReleaseEvent - release the handle
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkDistanceWidget's widget events: *
 *   vtkWidgetEvent::AddPoint -- add one point; depending on the state
 *                               it may the first or second point added. Or,
 *                               if near a handle, select the handle.
 *   vtkWidgetEvent::Move -- move the second point or handle depending on the state.
 *   vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
 * 
* * @par Event Bindings: * This widget invokes the following VTK events on itself (which observers * can listen for): *
 *   vtkCommand::StartInteractionEvent (beginning to interact)
 *   vtkCommand::EndInteractionEvent (completing interaction)
 *   vtkCommand::InteractionEvent (moving after selecting something)
 *   vtkCommand::PlacePointEvent (after point is positioned;
 *                                call data includes handle id (0,1))
 * 
* * @sa * vtkHandleWidget */ #ifndef vtkDistanceWidget_h #define vtkDistanceWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkDistanceRepresentation; class vtkHandleWidget; class vtkDistanceWidgetCallback; class VTKINTERACTIONWIDGETS_EXPORT vtkDistanceWidget : public vtkAbstractWidget { public: /** * Instantiate this class. */ static vtkDistanceWidget* New(); ///@{ /** * Standard methods for a VTK class. */ vtkTypeMacro(vtkDistanceWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; ///@} /** * The method for activating and deactivating this widget. This method * must be overridden because it is a composite widget and does more than * its superclasses' vtkAbstractWidget::SetEnabled() method. */ void SetEnabled(int) override; /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkDistanceRepresentation* r) { this->Superclass::SetWidgetRepresentation(reinterpret_cast(r)); } /** * Return the representation as a vtkDistanceRepresentation. */ vtkDistanceRepresentation* GetDistanceRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; /** * Methods to change the whether the widget responds to interaction. * Overridden to pass the state to component widgets. */ void SetProcessEvents(vtkTypeBool) override; /** * Description: * Enum defining the state of the widget. By default the widget is in Start mode, * and expects to be interactively placed. While placing the points the widget * transitions to Define state. Once placed, the widget enters the Manipulate state. */ enum { Start = 0, Define, Manipulate }; ///@{ /** * Set the state of the widget. If the state is set to "Manipulate" then it * is assumed that the widget and its representation will be initialized * programmatically and is not interactively placed. Initially the widget * state is set to "Start" which means nothing will appear and the user * must interactively place the widget with repeated mouse selections. Set * the state to "Start" if you want interactive placement. Generally state * changes must be followed by a Render() for things to visually take * effect. */ virtual void SetWidgetStateToStart(); virtual void SetWidgetStateToManipulate(); ///@} /** * Return the current widget state. */ virtual int GetWidgetState() { return this->WidgetState; } protected: vtkDistanceWidget(); ~vtkDistanceWidget() override; // The state of the widget int WidgetState; int CurrentHandle; // Callback interface to capture events when // placing the widget. static void AddPointAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void AddPointAction3D(vtkAbstractWidget*); static void MoveAction3D(vtkAbstractWidget*); static void EndSelectAction3D(vtkAbstractWidget*); // The positioning handle widgets vtkHandleWidget* Point1Widget; vtkHandleWidget* Point2Widget; vtkDistanceWidgetCallback* DistanceWidgetCallback1; vtkDistanceWidgetCallback* DistanceWidgetCallback2; // Methods invoked when the handles at the // end points of the widget are manipulated void StartDistanceInteraction(int handleNum); void DistanceInteraction(int handleNum); void EndDistanceInteraction(int handleNum); friend class vtkDistanceWidgetCallback; private: vtkDistanceWidget(const vtkDistanceWidget&) = delete; void operator=(const vtkDistanceWidget&) = delete; }; #endif