/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "quat.h" #include "vec3.h" #include "matrix3.h" #include "matrix4.h" #include "axisang.h" static inline void quat_vec3(struct vec3 *v, const struct quat *q) { v->m = q->m; v->w = 0.0f; } void quat_mul(struct quat *dst, const struct quat *q1, const struct quat *q2) { struct vec3 q1axis, q2axis; struct vec3 temp1, temp2; quat_vec3(&q1axis, q1); quat_vec3(&q2axis, q2); vec3_mulf(&temp1, &q2axis, q1->w); vec3_mulf(&temp2, &q1axis, q2->w); vec3_add(&temp1, &temp1, &temp2); vec3_cross(&temp2, &q1axis, &q2axis); vec3_add((struct vec3 *)dst, &temp1, &temp2); dst->w = (q1->w * q2->w) - vec3_dot(&q1axis, &q2axis); } void quat_from_axisang(struct quat *dst, const struct axisang *aa) { float halfa = aa->w * 0.5f; float sine = sinf(halfa); dst->x = aa->x * sine; dst->y = aa->y * sine; dst->z = aa->z * sine; dst->w = cosf(halfa); } struct f4x4 { float ptr[4][4]; }; void quat_from_matrix3(struct quat *dst, const struct matrix3 *m) { quat_from_matrix4(dst, (const struct matrix4 *)m); } void quat_from_matrix4(struct quat *dst, const struct matrix4 *m) { float tr = (m->x.x + m->y.y + m->z.z); float inv_half; float four_d; int i, j, k; if (tr > 0.0f) { four_d = sqrtf(tr + 1.0f); dst->w = four_d * 0.5f; inv_half = 0.5f / four_d; dst->x = (m->y.z - m->z.y) * inv_half; dst->y = (m->z.x - m->x.z) * inv_half; dst->z = (m->x.y - m->y.x) * inv_half; } else { struct f4x4 *val = (struct f4x4 *)m; i = (m->x.x > m->y.y) ? 0 : 1; if (m->z.z > val->ptr[i][i]) i = 2; j = (i + 1) % 3; k = (i + 2) % 3; /* ---------------------------------- */ four_d = sqrtf( (val->ptr[i][i] - val->ptr[j][j] - val->ptr[k][k]) + 1.0f); dst->ptr[i] = four_d * 0.5f; inv_half = 0.5f / four_d; dst->ptr[j] = (val->ptr[i][j] + val->ptr[j][i]) * inv_half; dst->ptr[k] = (val->ptr[i][k] + val->ptr[k][i]) * inv_half; dst->w = (val->ptr[j][k] - val->ptr[k][j]) * inv_half; } } void quat_get_dir(struct vec3 *dst, const struct quat *q) { struct matrix3 m; matrix3_from_quat(&m, q); vec3_copy(dst, &m.z); } void quat_set_look_dir(struct quat *dst, const struct vec3 *dir) { struct vec3 new_dir; struct quat xz_rot, yz_rot; bool xz_valid; bool yz_valid; struct axisang aa; vec3_norm(&new_dir, dir); vec3_neg(&new_dir, &new_dir); quat_identity(&xz_rot); quat_identity(&yz_rot); xz_valid = close_float(new_dir.x, 0.0f, EPSILON) || close_float(new_dir.z, 0.0f, EPSILON); yz_valid = close_float(new_dir.y, 0.0f, EPSILON); if (xz_valid) { axisang_set(&aa, 0.0f, 1.0f, 0.0f, atan2f(new_dir.x, new_dir.z)); quat_from_axisang(&xz_rot, &aa); } if (yz_valid) { axisang_set(&aa, -1.0f, 0.0f, 0.0f, asinf(new_dir.y)); quat_from_axisang(&yz_rot, &aa); } if (!xz_valid) quat_copy(dst, &yz_rot); else if (!yz_valid) quat_copy(dst, &xz_rot); else quat_mul(dst, &xz_rot, &yz_rot); } void quat_log(struct quat *dst, const struct quat *q) { float angle = acosf(q->w); float sine = sinf(angle); float w = q->w; quat_copy(dst, q); dst->w = 0.0f; if ((fabsf(w) < 1.0f) && (fabsf(sine) >= EPSILON)) { sine = angle / sine; quat_mulf(dst, dst, sine); } } void quat_exp(struct quat *dst, const struct quat *q) { float length = sqrtf(q->x * q->x + q->y * q->y + q->z * q->z); float sine = sinf(length); quat_copy(dst, q); sine = (length > EPSILON) ? (sine / length) : 1.0f; quat_mulf(dst, dst, sine); dst->w = cosf(length); } void quat_interpolate(struct quat *dst, const struct quat *q1, const struct quat *q2, float t) { float dot = quat_dot(q1, q2); float anglef = acosf(dot); float sine, sinei, sinet, sineti; struct quat temp; if (anglef >= EPSILON) { sine = sinf(anglef); sinei = 1 / sine; sinet = sinf(anglef * t) * sinei; sineti = sinf(anglef * (1.0f - t)) * sinei; quat_mulf(&temp, q1, sineti); quat_mulf(dst, q2, sinet); quat_add(dst, &temp, dst); } else { quat_sub(&temp, q2, q1); quat_mulf(&temp, &temp, t); quat_add(dst, &temp, q1); } } void quat_get_tangent(struct quat *dst, const struct quat *prev, const struct quat *q, const struct quat *next) { struct quat temp; quat_sub(&temp, q, prev); quat_add(&temp, &temp, next); quat_sub(&temp, &temp, q); quat_mulf(dst, &temp, 0.5f); } void quat_interpolate_cubic(struct quat *dst, const struct quat *q1, const struct quat *q2, const struct quat *m1, const struct quat *m2, float t) { struct quat temp1, temp2; quat_interpolate(&temp1, q1, q2, t); quat_interpolate(&temp2, m1, m2, t); quat_interpolate(dst, &temp1, &temp2, 2.0f * (1.0f - t) * t); }