// This file is part of Desktop App Toolkit, // a set of libraries for developing nice desktop applications. // // For license and copyright information please follow this link: // https://github.com/desktop-app/legal/blob/master/LEGAL // #include "ui/effects/animation_value.h" #include "ui/painter.h" #include // M_PI namespace anim { namespace { rpl::variable AnimationsDisabled = false; } // namespace transition linear = [](const float64 &delta, const float64 &dt) { return delta * dt; }; transition sineInOut = [](const float64 &delta, const float64 &dt) { return -(delta / 2) * (cos(M_PI * dt) - 1); }; transition halfSine = [](const float64 &delta, const float64 &dt) { return delta * sin(M_PI * dt / 2); }; transition easeOutBack = [](const float64 &delta, const float64 &dt) { static constexpr auto s = 1.70158; const float64 t = dt - 1; return delta * (t * t * ((s + 1) * t + s) + 1); }; transition easeInCirc = [](const float64 &delta, const float64 &dt) { return -delta * (sqrt(1 - dt * dt) - 1); }; transition easeOutCirc = [](const float64 &delta, const float64 &dt) { const float64 t = dt - 1; return delta * sqrt(1 - t * t); }; transition easeInCubic = [](const float64 &delta, const float64 &dt) { return delta * dt * dt * dt; }; transition easeOutCubic = [](const float64 &delta, const float64 &dt) { const float64 t = dt - 1; return delta * (t * t * t + 1); }; transition easeInQuint = [](const float64 &delta, const float64 &dt) { const float64 t2 = dt * dt; return delta * t2 * t2 * dt; }; transition easeOutQuint = [](const float64 &delta, const float64 &dt) { const float64 t = dt - 1, t2 = t * t; return delta * (t2 * t2 * t + 1); }; rpl::producer Disables() { return AnimationsDisabled.value(); }; bool Disabled() { return AnimationsDisabled.current(); } void SetDisabled(bool disabled) { AnimationsDisabled = disabled; } void DrawStaticLoading( QPainter &p, QRectF rect, int stroke, QPen pen, QBrush brush) { PainterHighQualityEnabler hq(p); p.setBrush(brush); pen.setWidthF(stroke); pen.setCapStyle(Qt::RoundCap); pen.setJoinStyle(Qt::RoundJoin); p.setPen(pen); p.drawEllipse(rect); const auto center = rect.center(); const auto first = QPointF(center.x(), rect.y() + 1.5 * stroke); const auto delta = center.y() - first.y(); const auto second = QPointF(center.x() + delta * 2 / 3., center.y()); if (delta > 0) { QPainterPath path; path.moveTo(first); path.lineTo(center); path.lineTo(second); p.drawPath(path); } } } // anim