/* Copyright The containerd Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package console import ( "fmt" "os" "github.com/pkg/errors" "golang.org/x/sys/windows" ) var ( vtInputSupported bool ErrNotImplemented = errors.New("not implemented") ) func (m *master) initStdios() { m.in = windows.Handle(os.Stdin.Fd()) if err := windows.GetConsoleMode(m.in, &m.inMode); err == nil { // Validate that windows.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it. if err = windows.SetConsoleMode(m.in, m.inMode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err == nil { vtInputSupported = true } // Unconditionally set the console mode back even on failure because SetConsoleMode // remembers invalid bits on input handles. windows.SetConsoleMode(m.in, m.inMode) } else { fmt.Printf("failed to get console mode for stdin: %v\n", err) } m.out = windows.Handle(os.Stdout.Fd()) if err := windows.GetConsoleMode(m.out, &m.outMode); err == nil { if err := windows.SetConsoleMode(m.out, m.outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil { m.outMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING } else { windows.SetConsoleMode(m.out, m.outMode) } } else { fmt.Printf("failed to get console mode for stdout: %v\n", err) } m.err = windows.Handle(os.Stderr.Fd()) if err := windows.GetConsoleMode(m.err, &m.errMode); err == nil { if err := windows.SetConsoleMode(m.err, m.errMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil { m.errMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING } else { windows.SetConsoleMode(m.err, m.errMode) } } else { fmt.Printf("failed to get console mode for stderr: %v\n", err) } } type master struct { in windows.Handle inMode uint32 out windows.Handle outMode uint32 err windows.Handle errMode uint32 } func (m *master) SetRaw() error { if err := makeInputRaw(m.in, m.inMode); err != nil { return err } // Set StdOut and StdErr to raw mode, we ignore failures since // windows.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this version of // Windows. windows.SetConsoleMode(m.out, m.outMode|windows.DISABLE_NEWLINE_AUTO_RETURN) windows.SetConsoleMode(m.err, m.errMode|windows.DISABLE_NEWLINE_AUTO_RETURN) return nil } func (m *master) Reset() error { for _, s := range []struct { fd windows.Handle mode uint32 }{ {m.in, m.inMode}, {m.out, m.outMode}, {m.err, m.errMode}, } { if err := windows.SetConsoleMode(s.fd, s.mode); err != nil { return errors.Wrap(err, "unable to restore console mode") } } return nil } func (m *master) Size() (WinSize, error) { var info windows.ConsoleScreenBufferInfo err := windows.GetConsoleScreenBufferInfo(m.out, &info) if err != nil { return WinSize{}, errors.Wrap(err, "unable to get console info") } winsize := WinSize{ Width: uint16(info.Window.Right - info.Window.Left + 1), Height: uint16(info.Window.Bottom - info.Window.Top + 1), } return winsize, nil } func (m *master) Resize(ws WinSize) error { return ErrNotImplemented } func (m *master) ResizeFrom(c Console) error { return ErrNotImplemented } func (m *master) DisableEcho() error { mode := m.inMode &^ windows.ENABLE_ECHO_INPUT mode |= windows.ENABLE_PROCESSED_INPUT mode |= windows.ENABLE_LINE_INPUT if err := windows.SetConsoleMode(m.in, mode); err != nil { return errors.Wrap(err, "unable to set console to disable echo") } return nil } func (m *master) Close() error { return nil } func (m *master) Read(b []byte) (int, error) { return os.Stdin.Read(b) } func (m *master) Write(b []byte) (int, error) { return os.Stdout.Write(b) } func (m *master) Fd() uintptr { return uintptr(m.in) } // on windows, console can only be made from os.Std{in,out,err}, hence there // isnt a single name here we can use. Return a dummy "console" value in this // case should be sufficient. func (m *master) Name() string { return "console" } // makeInputRaw puts the terminal (Windows Console) connected to the given // file descriptor into raw mode func makeInputRaw(fd windows.Handle, mode uint32) error { // See // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx // Disable these modes mode &^= windows.ENABLE_ECHO_INPUT mode &^= windows.ENABLE_LINE_INPUT mode &^= windows.ENABLE_MOUSE_INPUT mode &^= windows.ENABLE_WINDOW_INPUT mode &^= windows.ENABLE_PROCESSED_INPUT // Enable these modes mode |= windows.ENABLE_EXTENDED_FLAGS mode |= windows.ENABLE_INSERT_MODE mode |= windows.ENABLE_QUICK_EDIT_MODE if vtInputSupported { mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT } if err := windows.SetConsoleMode(fd, mode); err != nil { return errors.Wrap(err, "unable to set console to raw mode") } return nil } func checkConsole(f File) error { var mode uint32 if err := windows.GetConsoleMode(windows.Handle(f.Fd()), &mode); err != nil { return err } return nil } func newMaster(f File) (Console, error) { if f != os.Stdin && f != os.Stdout && f != os.Stderr { return nil, errors.New("creating a console from a file is not supported on windows") } m := &master{} m.initStdios() return m, nil }