// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.25.0-devel // protoc v3.12.2 // source: google/cloud/gaming/v1beta/game_server_clusters.proto package gaming import ( reflect "reflect" sync "sync" proto "github.com/golang/protobuf/proto" _ "google.golang.org/genproto/googleapis/api/annotations" protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" fieldmaskpb "google.golang.org/protobuf/types/known/fieldmaskpb" timestamppb "google.golang.org/protobuf/types/known/timestamppb" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // This is a compile-time assertion that a sufficiently up-to-date version // of the legacy proto package is being used. const _ = proto.ProtoPackageIsVersion4 // Request message for GameServerClustersService.ListGameServerClusters. type ListGameServerClustersRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The parent resource name. Uses the form: // "projects/{project}/locations/{location}/realms/{realm}". Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Optional. The maximum number of items to return. If unspecified, the // server will pick an appropriate default. The server may return fewer items // than requested. A caller should only rely on response's // [next_page_token][google.cloud.gaming.v1beta.ListGameServerClustersResponse.next_page_token] // to determine if there are more GameServerClusters left to be queried. PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"` // Optional. The next_page_token value returned from a previous List request, // if any. PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"` // Optional. The filter to apply to list results. Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"` // Optional. Specifies the ordering of results following syntax at // https://cloud.google.com/apis/design/design_patterns#sorting_order. OrderBy string `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"` } func (x *ListGameServerClustersRequest) Reset() { *x = ListGameServerClustersRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *ListGameServerClustersRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*ListGameServerClustersRequest) ProtoMessage() {} func (x *ListGameServerClustersRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use ListGameServerClustersRequest.ProtoReflect.Descriptor instead. func (*ListGameServerClustersRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{0} } func (x *ListGameServerClustersRequest) GetParent() string { if x != nil { return x.Parent } return "" } func (x *ListGameServerClustersRequest) GetPageSize() int32 { if x != nil { return x.PageSize } return 0 } func (x *ListGameServerClustersRequest) GetPageToken() string { if x != nil { return x.PageToken } return "" } func (x *ListGameServerClustersRequest) GetFilter() string { if x != nil { return x.Filter } return "" } func (x *ListGameServerClustersRequest) GetOrderBy() string { if x != nil { return x.OrderBy } return "" } // Response message for GameServerClustersService.ListGameServerClusters. type ListGameServerClustersResponse struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // The list of game server clusters. GameServerClusters []*GameServerCluster `protobuf:"bytes,1,rep,name=game_server_clusters,json=gameServerClusters,proto3" json:"game_server_clusters,omitempty"` // Token to retrieve the next page of results, or empty if there are no more // results in the list. NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"` // List of locations that could not be reached. Unreachable []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"` } func (x *ListGameServerClustersResponse) Reset() { *x = ListGameServerClustersResponse{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *ListGameServerClustersResponse) String() string { return protoimpl.X.MessageStringOf(x) } func (*ListGameServerClustersResponse) ProtoMessage() {} func (x *ListGameServerClustersResponse) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use ListGameServerClustersResponse.ProtoReflect.Descriptor instead. func (*ListGameServerClustersResponse) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{1} } func (x *ListGameServerClustersResponse) GetGameServerClusters() []*GameServerCluster { if x != nil { return x.GameServerClusters } return nil } func (x *ListGameServerClustersResponse) GetNextPageToken() string { if x != nil { return x.NextPageToken } return "" } func (x *ListGameServerClustersResponse) GetUnreachable() []string { if x != nil { return x.Unreachable } return nil } // Request message for GameServerClustersService.GetGameServerCluster. type GetGameServerClusterRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The name of the game server cluster to retrieve. Uses the form: // // `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` } func (x *GetGameServerClusterRequest) Reset() { *x = GetGameServerClusterRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *GetGameServerClusterRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*GetGameServerClusterRequest) ProtoMessage() {} func (x *GetGameServerClusterRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use GetGameServerClusterRequest.ProtoReflect.Descriptor instead. func (*GetGameServerClusterRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{2} } func (x *GetGameServerClusterRequest) GetName() string { if x != nil { return x.Name } return "" } // Request message for GameServerClustersService.CreateGameServerCluster. type CreateGameServerClusterRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}/realms/{realm-id}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Required. The ID of the game server cluster resource to be created. GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"` // Required. The game server cluster resource to be created. GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` } func (x *CreateGameServerClusterRequest) Reset() { *x = CreateGameServerClusterRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *CreateGameServerClusterRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*CreateGameServerClusterRequest) ProtoMessage() {} func (x *CreateGameServerClusterRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[3] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use CreateGameServerClusterRequest.ProtoReflect.Descriptor instead. func (*CreateGameServerClusterRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{3} } func (x *CreateGameServerClusterRequest) GetParent() string { if x != nil { return x.Parent } return "" } func (x *CreateGameServerClusterRequest) GetGameServerClusterId() string { if x != nil { return x.GameServerClusterId } return "" } func (x *CreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster { if x != nil { return x.GameServerCluster } return nil } // Request message for GameServerClustersService.PreviewCreateGameServerCluster. type PreviewCreateGameServerClusterRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The parent resource name. Uses the form: // `projects/{project}/locations/{location}/realms/{realm}`. Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"` // Required. The ID of the game server cluster resource to be created. GameServerClusterId string `protobuf:"bytes,2,opt,name=game_server_cluster_id,json=gameServerClusterId,proto3" json:"game_server_cluster_id,omitempty"` // Required. The game server cluster resource to be created. GameServerCluster *GameServerCluster `protobuf:"bytes,3,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` // Optional. The target timestamp to compute the preview. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,4,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` } func (x *PreviewCreateGameServerClusterRequest) Reset() { *x = PreviewCreateGameServerClusterRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PreviewCreateGameServerClusterRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*PreviewCreateGameServerClusterRequest) ProtoMessage() {} func (x *PreviewCreateGameServerClusterRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[4] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PreviewCreateGameServerClusterRequest.ProtoReflect.Descriptor instead. func (*PreviewCreateGameServerClusterRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{4} } func (x *PreviewCreateGameServerClusterRequest) GetParent() string { if x != nil { return x.Parent } return "" } func (x *PreviewCreateGameServerClusterRequest) GetGameServerClusterId() string { if x != nil { return x.GameServerClusterId } return "" } func (x *PreviewCreateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster { if x != nil { return x.GameServerCluster } return nil } func (x *PreviewCreateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp { if x != nil { return x.PreviewTime } return nil } // Response message for // GameServerClustersService.PreviewCreateGameServerCluster. type PreviewCreateGameServerClusterResponse struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // The ETag of the game server cluster. Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` } func (x *PreviewCreateGameServerClusterResponse) Reset() { *x = PreviewCreateGameServerClusterResponse{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PreviewCreateGameServerClusterResponse) String() string { return protoimpl.X.MessageStringOf(x) } func (*PreviewCreateGameServerClusterResponse) ProtoMessage() {} func (x *PreviewCreateGameServerClusterResponse) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[5] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PreviewCreateGameServerClusterResponse.ProtoReflect.Descriptor instead. func (*PreviewCreateGameServerClusterResponse) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{5} } func (x *PreviewCreateGameServerClusterResponse) GetEtag() string { if x != nil { return x.Etag } return "" } func (x *PreviewCreateGameServerClusterResponse) GetTargetState() *TargetState { if x != nil { return x.TargetState } return nil } // Request message for GameServerClustersService.DeleteGameServerCluster. type DeleteGameServerClusterRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The name of the game server cluster to delete. Uses the form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` } func (x *DeleteGameServerClusterRequest) Reset() { *x = DeleteGameServerClusterRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[6] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *DeleteGameServerClusterRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*DeleteGameServerClusterRequest) ProtoMessage() {} func (x *DeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[6] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use DeleteGameServerClusterRequest.ProtoReflect.Descriptor instead. func (*DeleteGameServerClusterRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{6} } func (x *DeleteGameServerClusterRequest) GetName() string { if x != nil { return x.Name } return "" } // Request message for GameServerClustersService.PreviewDeleteGameServerCluster. type PreviewDeleteGameServerClusterRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The name of the game server cluster to delete. Uses the form: // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Optional. The target timestamp to compute the preview. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` } func (x *PreviewDeleteGameServerClusterRequest) Reset() { *x = PreviewDeleteGameServerClusterRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[7] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PreviewDeleteGameServerClusterRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*PreviewDeleteGameServerClusterRequest) ProtoMessage() {} func (x *PreviewDeleteGameServerClusterRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[7] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PreviewDeleteGameServerClusterRequest.ProtoReflect.Descriptor instead. func (*PreviewDeleteGameServerClusterRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{7} } func (x *PreviewDeleteGameServerClusterRequest) GetName() string { if x != nil { return x.Name } return "" } func (x *PreviewDeleteGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp { if x != nil { return x.PreviewTime } return nil } // Response message for // GameServerClustersService.PreviewDeleteGameServerCluster. type PreviewDeleteGameServerClusterResponse struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // The ETag of the game server cluster. Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` } func (x *PreviewDeleteGameServerClusterResponse) Reset() { *x = PreviewDeleteGameServerClusterResponse{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[8] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PreviewDeleteGameServerClusterResponse) String() string { return protoimpl.X.MessageStringOf(x) } func (*PreviewDeleteGameServerClusterResponse) ProtoMessage() {} func (x *PreviewDeleteGameServerClusterResponse) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[8] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PreviewDeleteGameServerClusterResponse.ProtoReflect.Descriptor instead. func (*PreviewDeleteGameServerClusterResponse) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{8} } func (x *PreviewDeleteGameServerClusterResponse) GetEtag() string { if x != nil { return x.Etag } return "" } func (x *PreviewDeleteGameServerClusterResponse) GetTargetState() *TargetState { if x != nil { return x.TargetState } return nil } // Request message for GameServerClustersService.UpdateGameServerCluster. type UpdateGameServerClusterRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The game server cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` } func (x *UpdateGameServerClusterRequest) Reset() { *x = UpdateGameServerClusterRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[9] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *UpdateGameServerClusterRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*UpdateGameServerClusterRequest) ProtoMessage() {} func (x *UpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[9] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use UpdateGameServerClusterRequest.ProtoReflect.Descriptor instead. func (*UpdateGameServerClusterRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{9} } func (x *UpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster { if x != nil { return x.GameServerCluster } return nil } func (x *UpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask { if x != nil { return x.UpdateMask } return nil } // Request message for GameServerClustersService.UpdateGameServerCluster. type PreviewUpdateGameServerClusterRequest struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The game server cluster to be updated. // Only fields specified in update_mask are updated. GameServerCluster *GameServerCluster `protobuf:"bytes,1,opt,name=game_server_cluster,json=gameServerCluster,proto3" json:"game_server_cluster,omitempty"` // Required. Mask of fields to update. At least one path must be supplied in // this field. For the `FieldMask` definition, see // // https: // //developers.google.com/protocol-buffers // // /docs/reference/google.protobuf#fieldmask UpdateMask *fieldmaskpb.FieldMask `protobuf:"bytes,2,opt,name=update_mask,json=updateMask,proto3" json:"update_mask,omitempty"` // Optional. The target timestamp to compute the preview. PreviewTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=preview_time,json=previewTime,proto3" json:"preview_time,omitempty"` } func (x *PreviewUpdateGameServerClusterRequest) Reset() { *x = PreviewUpdateGameServerClusterRequest{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[10] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PreviewUpdateGameServerClusterRequest) String() string { return protoimpl.X.MessageStringOf(x) } func (*PreviewUpdateGameServerClusterRequest) ProtoMessage() {} func (x *PreviewUpdateGameServerClusterRequest) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[10] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PreviewUpdateGameServerClusterRequest.ProtoReflect.Descriptor instead. func (*PreviewUpdateGameServerClusterRequest) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{10} } func (x *PreviewUpdateGameServerClusterRequest) GetGameServerCluster() *GameServerCluster { if x != nil { return x.GameServerCluster } return nil } func (x *PreviewUpdateGameServerClusterRequest) GetUpdateMask() *fieldmaskpb.FieldMask { if x != nil { return x.UpdateMask } return nil } func (x *PreviewUpdateGameServerClusterRequest) GetPreviewTime() *timestamppb.Timestamp { if x != nil { return x.PreviewTime } return nil } // Response message for GameServerClustersService.PreviewUpdateGameServerCluster type PreviewUpdateGameServerClusterResponse struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // The ETag of the game server cluster. Etag string `protobuf:"bytes,2,opt,name=etag,proto3" json:"etag,omitempty"` // The target state. TargetState *TargetState `protobuf:"bytes,3,opt,name=target_state,json=targetState,proto3" json:"target_state,omitempty"` } func (x *PreviewUpdateGameServerClusterResponse) Reset() { *x = PreviewUpdateGameServerClusterResponse{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[11] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PreviewUpdateGameServerClusterResponse) String() string { return protoimpl.X.MessageStringOf(x) } func (*PreviewUpdateGameServerClusterResponse) ProtoMessage() {} func (x *PreviewUpdateGameServerClusterResponse) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[11] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PreviewUpdateGameServerClusterResponse.ProtoReflect.Descriptor instead. func (*PreviewUpdateGameServerClusterResponse) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{11} } func (x *PreviewUpdateGameServerClusterResponse) GetEtag() string { if x != nil { return x.Etag } return "" } func (x *PreviewUpdateGameServerClusterResponse) GetTargetState() *TargetState { if x != nil { return x.TargetState } return nil } // The game server cluster connection information. type GameServerClusterConnectionInfo struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // The location of the Kubernetes cluster. // // Types that are assignable to ClusterReference: // *GameServerClusterConnectionInfo_GkeClusterReference ClusterReference isGameServerClusterConnectionInfo_ClusterReference `protobuf_oneof:"cluster_reference"` // Namespace designated on the game server cluster where the Agones game // server instances will be created. Existence of the namespace will be // validated during creation. Namespace string `protobuf:"bytes,5,opt,name=namespace,proto3" json:"namespace,omitempty"` } func (x *GameServerClusterConnectionInfo) Reset() { *x = GameServerClusterConnectionInfo{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *GameServerClusterConnectionInfo) String() string { return protoimpl.X.MessageStringOf(x) } func (*GameServerClusterConnectionInfo) ProtoMessage() {} func (x *GameServerClusterConnectionInfo) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use GameServerClusterConnectionInfo.ProtoReflect.Descriptor instead. func (*GameServerClusterConnectionInfo) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{12} } func (m *GameServerClusterConnectionInfo) GetClusterReference() isGameServerClusterConnectionInfo_ClusterReference { if m != nil { return m.ClusterReference } return nil } func (x *GameServerClusterConnectionInfo) GetGkeClusterReference() *GkeClusterReference { if x, ok := x.GetClusterReference().(*GameServerClusterConnectionInfo_GkeClusterReference); ok { return x.GkeClusterReference } return nil } func (x *GameServerClusterConnectionInfo) GetNamespace() string { if x != nil { return x.Namespace } return "" } type isGameServerClusterConnectionInfo_ClusterReference interface { isGameServerClusterConnectionInfo_ClusterReference() } type GameServerClusterConnectionInfo_GkeClusterReference struct { // Reference to the GKE cluster where the game servers are installed. GkeClusterReference *GkeClusterReference `protobuf:"bytes,7,opt,name=gke_cluster_reference,json=gkeClusterReference,proto3,oneof"` } func (*GameServerClusterConnectionInfo_GkeClusterReference) isGameServerClusterConnectionInfo_ClusterReference() { } // A reference to a GKE cluster. type GkeClusterReference struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // The full or partial name of a GKE cluster, using one of the following // forms: // * `projects/{project}/locations/{location}/clusters/{cluster}` // * `locations/{location}/clusters/{cluster}` // * `{cluster}` // If project and location are not specified, the project and location of the // GameServerCluster resource are used to generate the full name of the // GKE cluster. Cluster string `protobuf:"bytes,1,opt,name=cluster,proto3" json:"cluster,omitempty"` } func (x *GkeClusterReference) Reset() { *x = GkeClusterReference{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[13] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *GkeClusterReference) String() string { return protoimpl.X.MessageStringOf(x) } func (*GkeClusterReference) ProtoMessage() {} func (x *GkeClusterReference) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[13] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use GkeClusterReference.ProtoReflect.Descriptor instead. func (*GkeClusterReference) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{13} } func (x *GkeClusterReference) GetCluster() string { if x != nil { return x.Cluster } return "" } // A game server cluster resource. type GameServerCluster struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // Required. The resource name of the game server cluster. Uses the form: // // `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. // For example, // // `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` // Output only. The creation time. CreateTime *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"` // Output only. The last-modified time. UpdateTime *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"` // The labels associated with this game server cluster. Each label is a // key-value pair. Labels map[string]string `protobuf:"bytes,4,rep,name=labels,proto3" json:"labels,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // The game server cluster connection information. This information is used to // manage game server clusters. ConnectionInfo *GameServerClusterConnectionInfo `protobuf:"bytes,5,opt,name=connection_info,json=connectionInfo,proto3" json:"connection_info,omitempty"` // ETag of the resource. Etag string `protobuf:"bytes,6,opt,name=etag,proto3" json:"etag,omitempty"` // Human readable description of the cluster. Description string `protobuf:"bytes,7,opt,name=description,proto3" json:"description,omitempty"` } func (x *GameServerCluster) Reset() { *x = GameServerCluster{} if protoimpl.UnsafeEnabled { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[14] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *GameServerCluster) String() string { return protoimpl.X.MessageStringOf(x) } func (*GameServerCluster) ProtoMessage() {} func (x *GameServerCluster) ProtoReflect() protoreflect.Message { mi := &file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[14] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use GameServerCluster.ProtoReflect.Descriptor instead. func (*GameServerCluster) Descriptor() ([]byte, []int) { return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP(), []int{14} } func (x *GameServerCluster) GetName() string { if x != nil { return x.Name } return "" } func (x *GameServerCluster) GetCreateTime() *timestamppb.Timestamp { if x != nil { return x.CreateTime } return nil } func (x *GameServerCluster) GetUpdateTime() *timestamppb.Timestamp { if x != nil { return x.UpdateTime } return nil } func (x *GameServerCluster) GetLabels() map[string]string { if x != nil { return x.Labels } return nil } func (x *GameServerCluster) GetConnectionInfo() *GameServerClusterConnectionInfo { if x != nil { return x.ConnectionInfo } return nil } func (x *GameServerCluster) GetEtag() string { if x != nil { return x.Etag } return "" } func (x *GameServerCluster) GetDescription() string { if x != nil { return x.Description } return "" } var File_google_cloud_gaming_v1beta_game_server_clusters_proto protoreflect.FileDescriptor var 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file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescOnce sync.Once file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData = file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDesc ) func file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescGZIP() []byte { file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescOnce.Do(func() { file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData = protoimpl.X.CompressGZIP(file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData) }) return file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDescData } var file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes = make([]protoimpl.MessageInfo, 16) var file_google_cloud_gaming_v1beta_game_server_clusters_proto_goTypes = []interface{}{ (*ListGameServerClustersRequest)(nil), // 0: google.cloud.gaming.v1beta.ListGameServerClustersRequest (*ListGameServerClustersResponse)(nil), // 1: google.cloud.gaming.v1beta.ListGameServerClustersResponse (*GetGameServerClusterRequest)(nil), // 2: google.cloud.gaming.v1beta.GetGameServerClusterRequest (*CreateGameServerClusterRequest)(nil), // 3: google.cloud.gaming.v1beta.CreateGameServerClusterRequest (*PreviewCreateGameServerClusterRequest)(nil), // 4: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest (*PreviewCreateGameServerClusterResponse)(nil), // 5: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse (*DeleteGameServerClusterRequest)(nil), // 6: google.cloud.gaming.v1beta.DeleteGameServerClusterRequest (*PreviewDeleteGameServerClusterRequest)(nil), // 7: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest (*PreviewDeleteGameServerClusterResponse)(nil), // 8: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse (*UpdateGameServerClusterRequest)(nil), // 9: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest (*PreviewUpdateGameServerClusterRequest)(nil), // 10: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest (*PreviewUpdateGameServerClusterResponse)(nil), // 11: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse (*GameServerClusterConnectionInfo)(nil), // 12: google.cloud.gaming.v1beta.GameServerClusterConnectionInfo (*GkeClusterReference)(nil), // 13: google.cloud.gaming.v1beta.GkeClusterReference (*GameServerCluster)(nil), // 14: google.cloud.gaming.v1beta.GameServerCluster nil, // 15: google.cloud.gaming.v1beta.GameServerCluster.LabelsEntry (*timestamppb.Timestamp)(nil), // 16: google.protobuf.Timestamp (*TargetState)(nil), // 17: google.cloud.gaming.v1beta.TargetState (*fieldmaskpb.FieldMask)(nil), // 18: google.protobuf.FieldMask } var file_google_cloud_gaming_v1beta_game_server_clusters_proto_depIdxs = []int32{ 14, // 0: google.cloud.gaming.v1beta.ListGameServerClustersResponse.game_server_clusters:type_name -> google.cloud.gaming.v1beta.GameServerCluster 14, // 1: google.cloud.gaming.v1beta.CreateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster 14, // 2: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster 16, // 3: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp 17, // 4: google.cloud.gaming.v1beta.PreviewCreateGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState 16, // 5: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp 17, // 6: google.cloud.gaming.v1beta.PreviewDeleteGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState 14, // 7: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster 18, // 8: google.cloud.gaming.v1beta.UpdateGameServerClusterRequest.update_mask:type_name -> google.protobuf.FieldMask 14, // 9: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest.game_server_cluster:type_name -> google.cloud.gaming.v1beta.GameServerCluster 18, // 10: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest.update_mask:type_name -> google.protobuf.FieldMask 16, // 11: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterRequest.preview_time:type_name -> google.protobuf.Timestamp 17, // 12: google.cloud.gaming.v1beta.PreviewUpdateGameServerClusterResponse.target_state:type_name -> google.cloud.gaming.v1beta.TargetState 13, // 13: google.cloud.gaming.v1beta.GameServerClusterConnectionInfo.gke_cluster_reference:type_name -> google.cloud.gaming.v1beta.GkeClusterReference 16, // 14: google.cloud.gaming.v1beta.GameServerCluster.create_time:type_name -> google.protobuf.Timestamp 16, // 15: google.cloud.gaming.v1beta.GameServerCluster.update_time:type_name -> google.protobuf.Timestamp 15, // 16: google.cloud.gaming.v1beta.GameServerCluster.labels:type_name -> google.cloud.gaming.v1beta.GameServerCluster.LabelsEntry 12, // 17: google.cloud.gaming.v1beta.GameServerCluster.connection_info:type_name -> google.cloud.gaming.v1beta.GameServerClusterConnectionInfo 18, // [18:18] is the sub-list for method output_type 18, // [18:18] is the sub-list for method input_type 18, // [18:18] is the sub-list for extension type_name 18, // [18:18] is the sub-list for extension extendee 0, // [0:18] is the sub-list for field type_name } func init() { file_google_cloud_gaming_v1beta_game_server_clusters_proto_init() } func file_google_cloud_gaming_v1beta_game_server_clusters_proto_init() { if File_google_cloud_gaming_v1beta_game_server_clusters_proto != nil { return } file_google_cloud_gaming_v1beta_common_proto_init() if !protoimpl.UnsafeEnabled { file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*ListGameServerClustersRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*ListGameServerClustersResponse); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*GetGameServerClusterRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*CreateGameServerClusterRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PreviewCreateGameServerClusterRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PreviewCreateGameServerClusterResponse); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*DeleteGameServerClusterRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PreviewDeleteGameServerClusterRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PreviewDeleteGameServerClusterResponse); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*UpdateGameServerClusterRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PreviewUpdateGameServerClusterRequest); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PreviewUpdateGameServerClusterResponse); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*GameServerClusterConnectionInfo); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*GkeClusterReference); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*GameServerCluster); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes[12].OneofWrappers = []interface{}{ (*GameServerClusterConnectionInfo_GkeClusterReference)(nil), } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDesc, NumEnums: 0, NumMessages: 16, NumExtensions: 0, NumServices: 0, }, GoTypes: file_google_cloud_gaming_v1beta_game_server_clusters_proto_goTypes, DependencyIndexes: file_google_cloud_gaming_v1beta_game_server_clusters_proto_depIdxs, MessageInfos: file_google_cloud_gaming_v1beta_game_server_clusters_proto_msgTypes, }.Build() File_google_cloud_gaming_v1beta_game_server_clusters_proto = out.File file_google_cloud_gaming_v1beta_game_server_clusters_proto_rawDesc = nil file_google_cloud_gaming_v1beta_game_server_clusters_proto_goTypes = nil file_google_cloud_gaming_v1beta_game_server_clusters_proto_depIdxs = nil }